Ya Dig It
Online 66.51.99.64:28045 checked 11m ago
Server instruments
last reading Thu 00:00 UTCPlayers now
0% full 7-day avgServer fps
48 h low 5 · below 20 is lag, below 10 is badEntities
48 h range 374,884–376,750 · memory 6,822 MBUptime
6 days 11 hours since its last restart, at the last readingPlayers
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 26 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 69% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
force wipes onlyNext wipe Thursday 5 November, 19:00 UTC, in 7d 16h. The force wipe · high confidence
Coming wipes
- WPT 1Thu 5 Nov, 19:00 UTC7d 16hFW
- WPT 2Thu 3 Dec, 19:00 UTC35d 16hFW
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 1, 30 hours in.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Tue 13 Oct, 18:55 UTC15d ago | 1 | – | running | 0 |
| Sat 26 Sep, 18:04 UTC32d ago | 2 | halved by day 2 | 17 days | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipes- 16/700
- 2/1000
- 51/700
- 25/1000
- 2/1000
- 85/1000
Quick answers
from the figures on this pageReset cycle
What happens on Ya Dig It when wipe day comes?
An average of 2 players came at the busiest on its recent wipes. Peak crowd on the latest wipe: 30 hours in. Until the next wipe, the crowd stayed above half that peak in 0% of its recent wipes. When it didn't hold, by day 2 it fell below half.
When does Ya Dig It wipe?
With the force wipe, once a month, Ya Dig It wipes. Force wipe falls on Thursday 5 November at 19:00 UTC. Every Rust server wipes then; yours included. The world it runs now was made 15 days 7 hours ago. The tags state a wipe schedule of one wipe a month.
Tag meanings
Which tags does Ya Dig It carry, and what do they mean?
Check: tags. The game's server browser reads gmrust (Game mode): The game mode is plain Rust survival; mp50 (Max players): Slots: 50; ts8 (Group limit): The game default applies: teams of up to 8; v2634 (Protocol): Match the game version: protocol 2634 is required; cs167781 (Build): The server runs game build 167781; ptrak (Networking): Network layer: RakNet, the standard for the game; $r? (Region code): No region code is set; ^m (Monthly): Check: wipe cycle. Monthly, alongside Facepunch's force wipe; ^q (Premium): Entry needs Rust's premium status; ^o (Oxide): Check: framework. Oxide (uMod) handles plugins; ^z (Modded): Check: category. Modded, because plugins or settings alter the game from Ya Dig It. Reading the top of this page: the tags also hold the current players, the queue and when the world was made.
Which lists and filters on Rust Metrics show Ya Dig It?
These Rust Metrics lists carry Ya Dig It: Modded Rust servers, checked live. These filters bring it up on the server list: Type: Modded; Game mode: Premium; Server tag: Monthly ^m, Premium ^q, Modded ^z and Oxide ^o; Group limit: 5 or more; Wipe schedule: Monthly.
Player count
What position does Ya Dig It hold among Rust servers?
Ranking for Ya Dig It: #15,353 on seven-day player hours, top 69% of all ranked servers.
What player count does Ya Dig It carry?
0 of 50 slots are filled on Ya Dig It right now. Seven-day reading: 0 players on average.
Operator and location
Which location does Ya Dig It run from?
Reading: location. Ya Dig It gives no region. Note: Rust Metrics shows the location a server gives, not where the machine stands. The endpoint you need is 66.51.99.64:28045.
What Rust version is Ya Dig It on?
Rust network protocol 2634 and build 167781 on Linux is the build Ya Dig It runs. Check: protocol. To join, your game must match; Steam handles the update.
Is performance on Ya Dig It within range?
Check: fps. Average 5 server fps over the last 48 hours, low of 5. Within range. Reading: 376,750 entities at the highest. That covers buildings, deployables and everything else. Reading: 7,130 MB of memory at the highest. Lag, as players feel it, is low fps plus a climbing entity count.
Is Ya Dig It up, and how often does it stay up?
Ya Dig It reports online. Status: normal. Check: restart. The uptime it reports puts the last restart about 6 days 11 hours ago. Uptime for the last 7 full days: 167 of 168 hours, or 99%. The first sighting on Rust Metrics was 26 September 2026.
Rules and settings
What settings and rules apply on Ya Dig It?
No gather rate appears in the name: Ya Dig It. The group cap is 8 players, which is the default in the game. Mode check gives survival; gather, build and raid, as the game normally runs. Combat and raiding against other players are on. Plugins or settings change the game, so it is listed as Modded. Check: plugins. It runs Oxide of them. Entry needs Rust's premium status. Anti-cheat reading: VAC on, Valve's system.
What map is Ya Dig It on?
Check: map. Procedural, size 6,000, seed 1, generated by the game on Ya Dig It. Check: map view. Size and seed match, so the map is the same; view it on RustMaps from this page.
How to join
How do you connect to Ya Dig It?
Check: join. Open Rust, press F1, then enter client.connect 66.51.99.64:28045. Alternatively, use Launch Rust on this page: Steam opens Rust and connects you. Entry needs Rust's premium status.
