Test
Online 66.51.99.64:28035 checked 2h ago
Server instruments
last reading Wed 17:00 UTCPlayers now
0% full 7-day avg7-day peakServer fps
48 h low 5 · below 20 is lag, below 10 is badEntities
48 h range 123,810–125,051 · memory 6,310 MBUptime
5 days 19 hours since its last restart, at the last readingPlayers
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 66% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
force wipes onlyNext wipe Thursday 5 November, 19:00 UTC, in 7d 23h. The force wipe · high confidence
Coming wipes
- WPT 1Thu 5 Nov, 19:00 UTC7d 23hFW
- WPT 2Thu 3 Dec, 19:00 UTC35d 23hFW
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 1, 1 hours in.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Thu 1 Oct, 17:57 UTC FW27d ago | 1 | – | running | 0 |
| Thu 1 Oct, 04:17 UTC27d ago | 1 | – | 0.6 days | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipes- 126/700
- 50/1000
- 453/700
- 178/1000
- 24/1000
- 580/1000
Quick answers
from the figures on this pageReset cycle
What happens on Test when wipe day comes?
At their busiest, its recent wipes drew 1 players on average. Peak crowd on the latest wipe: 1 hours in.
What wipe timing does Test follow?
The only wipe for Test is the force wipe, once a month. Force wipe falls on Thursday 5 November at 19:00 UTC. Every Rust server wipes then; yours included. The world it runs now was made 27 days 1 hours ago. The tags state a wipe schedule of one wipe a month.
Tags
How should you read the tags on Test?
Check: tags. The game's server browser reads gmrust (Game mode): Survival, as standard Rust plays it; mp50 (Max players): Slots: 50; ts8 (Group limit): Team cap of 8, which is the game default; v2635 (Protocol): Your game must run protocol 2635 to get in; cs168909 (Build): Build 168909; ptrak (Networking): This is RakNet, Rust's usual network layer; $r? (Region code): The region field is empty; ^m (Monthly): Facepunch's force wipe sets the monthly cycle here; ^o (Oxide): It runs Oxide, also known as uMod; ^z (Modded): Check: category. Modded, because plugins or settings alter the game from Test. Reading the top of this page: the tags also hold the current players, the queue and when the world was made.
Where does Test appear in Rust Metrics lists and filters?
Rust Metrics lists featuring Test: Modded Rust servers, checked live. Check: filters. On the server list it appears under these: Type: Modded; Server tag: Monthly ^m, Modded ^z and Oxide ^o; Group limit: 5 or more; Wipe schedule: Monthly.
Occupancy
Where does Test sit in the rankings?
Player hours over seven days put Test at #14,542, in the top 66% of all ranked servers.
What player count does Test carry?
0 of 50 slots are filled on Test right now. Check: players over seven days. Average 0, peak 1.
Operator and location
Where does Test sit?
No region comes from Test. Rust Metrics does not look up where the machine stands; it shows where the server says it is. The endpoint you need is 66.51.99.64:28035.
What Rust version is Test on?
Reading: Test, Rust network protocol 2635 and build 168909, Linux. To get in, your game needs the same protocol; Steam applies the update.
What is the performance reading for Test?
Over the last 48 hours the average was 5 server fps; the floor was 5. Reading: 125,051 entities at the highest. That covers buildings, deployables and everything else. Memory peak: 6,483 MB. What players call lag comes from low fps and an entity count on the rise.
How reliable is Test, and is it online now?
Check: connection. Test is online at this moment. By its reported uptime, the last restart was roughly 5 days 19 hours ago. Reading: 100% uptime over the last 7 full days. It was up 168 of 168 hours. Check: first contact. Rust Metrics logged it on 13 September 2026.
Map and rules
What rules does Test enforce, and what are its settings?
Check: gather rate. The name Test does not state one. 8 players per group, the default value. Mode check gives survival; standard play of gathering, building and raiding. Check: PvP. Fighting and raiding between players are allowed. Listing: Modded. Plugins or settings change the game. Plugin count: Oxide. Check: anti-cheat. VAC, Valve's system, is on.
Which map is live on Test?
Check: map. Procedural, size 5,000, seed 1337, generated by the game on Test. View it on RustMaps from this page: matching size and seed give an identical map. Map name, as listed: Custom Map.
How to join
How do you connect to Test?
Check: join. Open Rust, press F1, then enter client.connect 66.51.99.64:28035. Alternatively, use Launch Rust on this page: Steam opens Rust and connects you.