RETARDRETARDRETARD
Online EU 66.51.99.62:28010 checked 11m ago
Server instruments
last reading Thu 13:00 UTCPlayers now
0% full 7-day avg7-day peakServer fps
48 h low 5 · below 20 is lag, below 10 is badEntities
48 h range 11,869–14,391 · memory 1,030 MBUptime
6 days 2 hours since its last restart, at the last readingPlayers
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 3 Oct. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 62% of all ranked servers, top 84% in EU. Ranked on player hours over the last seven days.
Wipe schedule
force wipes onlyNext wipe Thursday 5 November, 19:00 UTC, in 7d 4h. The force wipe · high confidence
Coming wipes
- WPT 1Thu 5 Nov, 19:00 UTC7d 4hFW
- WPT 2Thu 3 Dec, 19:00 UTC35d 4hFW
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 1, 0 hours in.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Fri 23 Oct, 10:06 UTC6d ago | 1 | – | running | 0 |
| Mon 12 Oct, 12:24 UTC17d ago | 1 | halved by day 1 | 10.9 days | 0 |
| Sat 3 Oct, 22:33 UTC25d ago | 1 | halved by day 1 | 8.6 days | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipes- 75/700
- 246/700
- 27/1000
- 107/1000
- 371/1000
- 277/1000
Quick answers
from the figures on this pageWipe timing
What happens on RETARDRETARDRETARD when wipe day comes?
An average of 1 players came at the busiest on its recent wipes. After the latest wipe, numbers topped out at 0 hours. Above half that peak the crowd stayed until the next wipe in 0% of recent wipes. By day 1 it fell below half when it didn't.
When does RETARDRETARDRETARD wipe?
Once a month RETARDRETARDRETARD wipes, with the force wipe. Every Rust server wipes at the force wipe on Thursday 5 November at 19:00 UTC, which is its next wipe. The world it runs now was made 6 days 4 hours ago. Its tags carry a monthly wipe schedule.
Lists and filters
Which tags does RETARDRETARDRETARD carry, and what do they mean?
These are the tags RETARDRETARDRETARD publishes, and the server browser reads them: gmrust (Game mode): Survival, as standard Rust plays it; mp50 (Max players): 50 slots in total; ts8 (Group limit): Default limit in force: 8 per team; v2635 (Protocol): Protocol 2635: join only on the same game version; cs168909 (Build): Game build reading: 168909; ptrak (Networking): RakNet carries the traffic, as standard for Rust; $r? (Region code): No region code is set; ^m (Monthly): Check: wipe cycle. Monthly, alongside Facepunch's force wipe; ^o (Oxide): Check: framework. Oxide (uMod) handles plugins; ^z (Modded): Modded: plugins or settings depart from the stock game; EU (Europe): Its browser listing: Europe. Players now, queue and world creation time sit in the tags as well, and appear at the top of this page.
Which lists and filters on Rust Metrics show RETARDRETARDRETARD?
These Rust Metrics lists carry RETARDRETARDRETARD: EU Rust servers, checked and Modded Rust servers, checked live. Reading: server list filters. It comes up under Region: Europe; Type: Modded; Server tag: Monthly ^m, Modded ^z and Oxide ^o; Group limit: 5 or more; Wipe schedule: Monthly; Last wipe: In the last week.
Occupancy
What position does RETARDRETARDRETARD hold among Rust servers?
Player hours over the last seven days put RETARDRETARDRETARD at #13,833, #2,445 in Europe, in the top 62% of all ranked servers.
What is the population on RETARDRETARDRETARD?
0 of 50 slots are filled on RETARDRETARDRETARD right now. Check: players over seven days. Average 0, peak 1.
Server details
Where does RETARDRETARDRETARD sit?
Its EU tag places RETARDRETARDRETARD in Europe. Where the machine stands is not checked here; Rust Metrics shows where the server says it is. Connect using 66.51.99.62:28010.
What Rust version is RETARDRETARDRETARD on?
Rust network protocol 2635 and build 168909 on Linux is the build RETARDRETARDRETARD runs. Check: protocol. To join, your game must match; Steam handles the update.
How does RETARDRETARDRETARD perform?
Over the last 48 hours the average was 5 server fps; the floor was 5. Peak entity count: 14,391. Buildings, deployables and all else included. Check: memory. Peak use was 1,210 MB. What players call lag comes from low fps and an entity count on the rise.
How reliable is RETARDRETARDRETARD, and is it online now?
Check: connection. RETARDRETARDRETARD is online at this moment. By its reported uptime, the last restart was roughly 6 days 2 hours ago. Reading: 99% uptime over the last 7 full days. It was up 167 of 168 hours. Reading: first seen 1 October 2026, recorded by Rust Metrics.
Rules and settings
What rules does RETARDRETARDRETARD enforce, and what are its settings?
Check: gather rate. The name RETARDRETARDRETARD does not state one. 8 players per group, the default value. Mode check gives survival; standard play of gathering, building and raiding. Check: PvP. Fighting and raiding between players are allowed. Plugins or settings change the game, so it is listed as Modded. Plugin count: Oxide. Anti-cheat reading: VAC off, Valve's system.
Which map is live on RETARDRETARDRETARD?
From seed 1, the game generates the procedural map on RETARDRETARDRETARD. Its size is 2,000. Check: map view. Size and seed match, so the map is the same; view it on RustMaps from this page.
Connection
How can you get onto RETARDRETARDRETARD?
Press F1 in Rust and enter client.connect 66.51.99.62:28010. You can also use Launch Rust on this page, which passes you to Steam to open Rust and connect.
