RUST METRICSFlight deck · live data
Data live Servers11,830 Players81,821 Populated3,745 Fresh wipes 3 h270 Scan5 min
‹ All servers66.51.99.62:28010
Online Full Queue Fresh wipe Wipe due No query

RETARDRETARDRETARD

Online EU 66.51.99.62:28010 checked 11m ago

monthly wipes moddedoxide
COM 1 · connect

Server instruments

last reading Thu 13:00 UTC
0 12 25 38 50 PAX 0 /50

Players now

0% full 7-day avg7-day peak
0 10 30 60 120 256 FPS 5 SERVER FPS

Server fps

48 h low 5 · below 20 is lag, below 10 is bad
0 5 10 15 20 ENT 12,340 ×1000

Entities

48 h range 11,869–14,391 · memory 1,030 MB
1239 ET SINCE RESTART 6D 02H

Uptime

6 days 2 hours since its last restart, at the last reading
7-day average0peak 1
Rank#13,833top 62% · #2445 in EU
Last wipe6d agomonthly schedule
Next wipe7d 4hThu 5 Nov, 19:00 UTC FW
Memory1,030MBat the last reading
REC 1

Players

AveragePeak
0123415:0000:0009:0019:0004:0013:00

Hourly average and peak, UTC.

REC 2

Server performance

0246815:0000:0009:0019:0004:0013:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 3 Oct. From asking the server directly; low fps and a climbing entity count mean lag.

REC 3

Rank

daily · 1 is best
RankRank in region
15k10k15k20k1 Oct7 Oct12 Oct18 Oct23 Oct29 Oct

Top 62% of all ranked servers, top 84% in EU. Ranked on player hours over the last seven days.

PLAN

Wipe schedule

force wipes only

Next wipe Thursday 5 November, 19:00 UTC, in 7d 4h. The force wipe · high confidence

usual gap9.7 daysbetween real wipes
on rhythm100%of its recent wipes
wipe-day peak1players, last three wipes
crowd held0%else halves by day 1

Coming wipes

  1. WPT 1Thu 5 Nov, 19:00 UTC7d 4hFW
  2. WPT 2Thu 3 Dec, 19:00 UTC35d 4hFW

The first 48 hours of its last wipes

Fri 23 OctMon 12 OctSat 3 Oct
01234+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 1, 0 hours in.

LOG

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Fri 23 Oct, 10:06 UTC6d ago 1 – running 0
Mon 12 Oct, 12:24 UTC17d ago 1 halved by day 1 10.9 days 0
Sat 3 Oct, 22:33 UTC25d ago 1 halved by day 1 8.6 days 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

ALTN

Similar servers

the same kind of game, then region, group limit, rate and wipes
QRH

Quick answers

from the figures on this page

Wipe timing

What happens on RETARDRETARDRETARD when wipe day comes?

An average of 1 players came at the busiest on its recent wipes. After the latest wipe, numbers topped out at 0 hours. Above half that peak the crowd stayed until the next wipe in 0% of recent wipes. By day 1 it fell below half when it didn't.

When does RETARDRETARDRETARD wipe?

Once a month RETARDRETARDRETARD wipes, with the force wipe. Every Rust server wipes at the force wipe on Thursday 5 November at 19:00 UTC, which is its next wipe. The world it runs now was made 6 days 4 hours ago. Its tags carry a monthly wipe schedule.

Lists and filters

Which tags does RETARDRETARDRETARD carry, and what do they mean?

These are the tags RETARDRETARDRETARD publishes, and the server browser reads them: gmrust (Game mode): Survival, as standard Rust plays it; mp50 (Max players): 50 slots in total; ts8 (Group limit): Default limit in force: 8 per team; v2635 (Protocol): Protocol 2635: join only on the same game version; cs168909 (Build): Game build reading: 168909; ptrak (Networking): RakNet carries the traffic, as standard for Rust; $r? (Region code): No region code is set; ^m (Monthly): Check: wipe cycle. Monthly, alongside Facepunch's force wipe; ^o (Oxide): Check: framework. Oxide (uMod) handles plugins; ^z (Modded): Modded: plugins or settings depart from the stock game; EU (Europe): Its browser listing: Europe. Players now, queue and world creation time sit in the tags as well, and appear at the top of this page.

Which lists and filters on Rust Metrics show RETARDRETARDRETARD?

These Rust Metrics lists carry RETARDRETARDRETARD: EU Rust servers, checked and Modded Rust servers, checked live. Reading: server list filters. It comes up under Region: Europe; Type: Modded; Server tag: Monthly ^m, Modded ^z and Oxide ^o; Group limit: 5 or more; Wipe schedule: Monthly; Last wipe: In the last week.

Occupancy

What position does RETARDRETARDRETARD hold among Rust servers?

Player hours over the last seven days put RETARDRETARDRETARD at #13,833, #2,445 in Europe, in the top 62% of all ranked servers.

What is the population on RETARDRETARDRETARD?

0 of 50 slots are filled on RETARDRETARDRETARD right now. Check: players over seven days. Average 0, peak 1.

Server details

Where does RETARDRETARDRETARD sit?

Its EU tag places RETARDRETARDRETARD in Europe. Where the machine stands is not checked here; Rust Metrics shows where the server says it is. Connect using 66.51.99.62:28010.

What Rust version is RETARDRETARDRETARD on?

Rust network protocol 2635 and build 168909 on Linux is the build RETARDRETARDRETARD runs. Check: protocol. To join, your game must match; Steam handles the update.

How does RETARDRETARDRETARD perform?

Over the last 48 hours the average was 5 server fps; the floor was 5. Peak entity count: 14,391. Buildings, deployables and all else included. Check: memory. Peak use was 1,210 MB. What players call lag comes from low fps and an entity count on the rise.

How reliable is RETARDRETARDRETARD, and is it online now?

Check: connection. RETARDRETARDRETARD is online at this moment. By its reported uptime, the last restart was roughly 6 days 2 hours ago. Reading: 99% uptime over the last 7 full days. It was up 167 of 168 hours. Reading: first seen 1 October 2026, recorded by Rust Metrics.

Rules and settings

What rules does RETARDRETARDRETARD enforce, and what are its settings?

Check: gather rate. The name RETARDRETARDRETARD does not state one. 8 players per group, the default value. Mode check gives survival; standard play of gathering, building and raiding. Check: PvP. Fighting and raiding between players are allowed. Plugins or settings change the game, so it is listed as Modded. Plugin count: Oxide. Anti-cheat reading: VAC off, Valve's system.

Which map is live on RETARDRETARDRETARD?

From seed 1, the game generates the procedural map on RETARDRETARDRETARD. Its size is 2,000. Check: map view. Size and seed match, so the map is the same; view it on RustMaps from this page.

Connection

How can you get onto RETARDRETARDRETARD?

Press F1 in Rust and enter client.connect 66.51.99.62:28010. You can also use Launch Rust on this page, which passes you to Steam to open Rust and connect.

PLACARDS

Server tags

what each one means

Published as mp50,ptrak,$r?,v2635,^m,EU,gmrust,cs168909,ts8,^o^z

Game

gmrust
Game mode Survival, as standard Rust plays it.
mp50
Max players 50 slots in total.
ts8
Group limit Default limit in force: 8 per team.
v2635
Protocol Protocol 2635: join only on the same game version.
cs168909
Build Game build reading: 168909.
ptrak
Networking RakNet carries the traffic, as standard for Rust.
$r?
Region code No region code is set.

Wipe schedule

^m
Monthly Check: wipe cycle. Monthly, alongside Facepunch's force wipe.

Mods and access

^o
Oxide Check: framework. Oxide (uMod) handles plugins.
^z
Modded Modded: plugins or settings depart from the stock game.

Region

EU
Europe Its browser listing: Europe.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.