RUST METRICSFlight deck · live data
Data live Servers11,814 Players69,594 Populated3,624 Fresh wipes 3 h187 Scan5 min
‹ All servers66.51.99.59:28060
Online Full Queue Fresh wipe Wipe due No query

Rust-A-Nut

Online NA 66.51.99.59:28060 checked 14m ago

duo weekly wipes moddedoxidepremium
COM 1 · connect

Server instruments

last reading Thu 11:00 UTC
0 12 25 38 50 PAX 0 /50

Players now

0% full 7-day avg7-day peak
0 10 30 60 120 256 FPS 5 SERVER FPS

Server fps

48 h low 5 · below 20 is lag, below 10 is bad
0 10 20 30 40 ENT 31,307 ×1000

Entities

48 h range 29,042–31,713 · memory 1,793 MB
1239 ET SINCE RESTART 6D 05H

Uptime

6 days 5 hours since its last restart, at the last reading
7-day average0peak 1
Rank#10,911top 49% · #1315 in NA
Last wipe6d agoweekly schedule
Next wipe15hFri 30 Oct, 05:06 UTC
Memory1,793MBat the last reading
REC 1

Players

AveragePeak
0123414:0023:0008:0016:0002:0011:00

Hourly average and peak, UTC.

REC 2

Server performance

0246814:0023:0008:0016:0002:0011:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 1 Oct. From asking the server directly; low fps and a climbing entity count mean lag.

REC 3

Rank

daily · 1 is best
RankRank in region
15k10k15k20k1 Oct7 Oct12 Oct18 Oct23 Oct29 Oct

Top 49% of all ranked servers, top 71% in NA, and #338 of the duo servers (top 80%). Ranked on player hours over the last seven days.

PLAN

Wipe schedule

fixed weekdays

Next wipe Friday 30 October, 05:06 UTC, in 15h. Every Friday at 05:06 UTC · medium confidence

usual gap7 daysbetween real wipes
on rhythm100%of its recent wipes
wipe-day peak0players, last three wipes
crowd held0%else halves by day 2

Coming wipes

  1. WPT 1Fri 30 Oct, 05:06 UTC15h
  2. WPT 2Thu 5 Nov, 19:00 UTC7d 5hFW
  3. WPT 3Fri 6 Nov, 05:06 UTC7d 15h
  4. WPT 4Fri 13 Nov, 05:06 UTC14d 15h
  5. WPT 5Fri 20 Nov, 05:06 UTC21d 15h
  6. WPT 6Fri 27 Nov, 05:06 UTC28d 15h
  7. WPT 7Thu 3 Dec, 19:00 UTC35d 5hFW
  8. WPT 8Fri 4 Dec, 05:06 UTC35d 15h

The first 48 hours of its last wipes

Fri 23 OctFri 16 OctFri 9 Oct
00.250.50.751+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 1, 17 hours in.

LOG

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Fri 23 Oct, 05:06 UTC6d ago 1 – running 0
Fri 16 Oct, 05:06 UTC13d ago 0 – 7 days 0
Fri 9 Oct, 05:05 UTC20d ago 0 – 7 days 0
Fri 2 Oct, 05:06 UTC27d ago 1 halved by day 2 7 days 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

ALTN

Similar servers

the same kind of game, then region, group limit, rate and wipes
QRH

Quick answers

from the figures on this page

Wipe schedule

What happens on Rust-A-Nut when wipe day comes?

At their busiest, its recent wipes drew 0 players on average. Peak crowd on the latest wipe: 17 hours in. Above half that peak the crowd stayed until the next wipe in 0% of recent wipes. It fell below half by day 2 when it didn't.

When does Rust-A-Nut wipe?

Wipes on Rust-A-Nut come every Friday at 05:06 UTC. Due on Friday 30 October at 05:06 UTC is its next wipe. 6 days 8 hours ago the current world was made. A weekly wipe schedule is published in its tags.

Tags

Which tags does Rust-A-Nut carry, and what do they mean?

Check: tags. The game's server browser reads gmrust (Game mode): The game mode is plain Rust survival; mp50 (Max players): 50 slots in total; ts2 (Group limit): Team cap: 2; v2635 (Protocol): Match the game version: protocol 2635 is required; cs168909 (Build): The server runs game build 168909; ptrak (Networking): RakNet carries the traffic, as standard for Rust; $r? (Region code): Region code: none set; ^w (Weekly): Wipe cycle: weekly; ^q (Premium): Premium status is required to join; ^o (Oxide): It runs Oxide, also known as uMod; ^z (Modded): Check: category. Modded, because plugins or settings alter the game; NA (North America): The server browser files it under North America from Rust-A-Nut. Check: the tags at the top of this page. They also carry players now, queue and world creation time.

Where does Rust-A-Nut appear in Rust Metrics lists and filters?

On Rust Metrics, Rust-A-Nut sits in these lists: Duo Rust servers, Modded Rust servers, checked live and North America: server readout. Reading: server list filters. It comes up under Region: North America; Type: Modded; Game mode: Premium; Server tag: Weekly ^w, Premium ^q, Modded ^z and Oxide ^o; Group limit: Duo; Wipe schedule: Weekly; Last wipe: In the last week.

Player count

Where does Rust-A-Nut sit in the rankings?

Ranked by seven-day player hours, Rust-A-Nut sits at #10,911 and #1,315 in North America, inside the top 49%. Check: group rank. #338 among duo servers.

What is the population on Rust-A-Nut?

0 of 50 slots are filled on Rust-A-Nut right now. Seven-day check: 0 players on average. Peak reading: 1.

Operator and location

What location is Rust-A-Nut hosted in?

Rust-A-Nut gives North America as its location, with the NA tag. Where the machine stands is not checked here; Rust Metrics shows where the server says it is. Connect using 66.51.99.59:28060.

What Rust version is Rust-A-Nut on?

Rust network protocol 2635 and build 168909 on Linux is the build Rust-A-Nut runs. To get in, your game needs the same protocol; Steam applies the update.

Is performance on Rust-A-Nut within range?

Reading: 5 server fps on average across the last 48 hours. It never dropped below 5. Peak entity count: 31,713. Buildings, deployables and all else included. Memory peak: 2,147 MB. Lag, as players feel it, is low fps plus a climbing entity count.

Is Rust-A-Nut up, and how often does it stay up?

Reading: online. Rust-A-Nut answers right now. Reading: uptime. About 6 days 5 hours ago it restarted, on its own count. Reading: 99% uptime over the last 7 full days. It was up 167 of 168 hours. Reading: first seen 1 October 2026, recorded by Rust Metrics.

Map and rules

What rules does Rust-A-Nut enforce, and what are its settings?

Check: gather rate. The name Rust-A-Nut does not state one. Groups stop at 2 players. The label given is duo. Mode check gives survival; gather, build and raid, as the game normally runs. Combat and raiding against other players are on. Plugins or settings change the game, so it is listed as Modded. Oxide plugins are running. Premium status is required to join. VAC is on. That is Valve's anti-cheat.

What map is Rust-A-Nut on?

From seed 978166565, the game generates the procedural map on Rust-A-Nut. Its size is 2,500. The map repeats when size and seed match. Open it on RustMaps from this page.

Join

What do you do to join Rust-A-Nut?

Check: join. Open Rust, press F1, then enter client.connect 66.51.99.59:28060. Alternatively, use Launch Rust on this page: Steam opens Rust and connects you. Premium status is required to join.

PLACARDS

Server tags

what each one means

Published as mp50,ptrak,$r?,v2635,^w,NA,gmrust,cs168909,^q,ts2,^o^z

Game

gmrust
Game mode The game mode is plain Rust survival.
mp50
Max players 50 slots in total.
ts2
Group limit Team cap: 2.
v2635
Protocol Match the game version: protocol 2635 is required.
cs168909
Build The server runs game build 168909.
ptrak
Networking RakNet carries the traffic, as standard for Rust.
$r?
Region code Region code: none set.

Wipe schedule

^w
Weekly Wipe cycle: weekly.

Mods and access

^q
Premium Premium status is required to join.
^o
Oxide It runs Oxide, also known as uMod.
^z
Modded Check: category. Modded, because plugins or settings alter the game.

Region

NA
North America The server browser files it under North America.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.