RUST METRICSFlight deck · live data
Data live Servers11,856 Players101,030 Populated3,903 Fresh wipes 3 h542 Scan5 min
‹ All servers66.51.99.58:28000
Online Full Queue Fresh wipe Wipe due No query

Pine Hosting - Rust Server

Online EU 66.51.99.58:28000 checked 9m ago

monthly wipes moddedoxide
COM 1 · connect

Server instruments

last reading Thu 18:00 UTC
0 12 25 38 50 PAX 0 /50

Players now

0% full 7-day avg
0 10 30 60 120 256 FPS 6 SERVER FPS

Server fps

48 h low 5 · below 20 is lag, below 10 is bad
0 20 40 60 80 ENT 47,737 ×1000

Entities

48 h range 45,388–48,017 · memory 2,282 MB
1239 ET SINCE RESTART 7D 06H

Uptime

7 days 6 hours since its last restart, at the last reading
7-day average0peak –
Rank#15,269top 68% · #2529 in EU
Last wipe16d agomonthly schedule
Next wipe6d 22hThu 5 Nov, 19:00 UTC FW
Memory2,282MBat the last reading
REC 1

Players

AveragePeak
0123421:0006:0015:0000:0009:0018:00

Hourly average and peak, UTC.

REC 2

Server performance

0246821:0006:0015:0000:0009:0018:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

REC 3

Rank

daily · 1 is best
RankRank in region
15k10k15k20k20 Sep27 Sep5 Oct12 Oct22 Oct29 Oct

Top 68% of all ranked servers, top 87% in EU. Ranked on player hours over the last seven days.

PLAN

Wipe schedule

force wipes only

Next wipe Thursday 5 November, 19:00 UTC, in 6d 22h. The force wipe · high confidence

usual gap1.1 daysbetween real wipes
on rhythm14%of its recent wipes
wipe-day peak3players, last three wipes
crowd held0%else halves by day 2.5

Coming wipes

  1. WPT 1Thu 5 Nov, 19:00 UTC6d 22hFW
  2. WPT 2Thu 3 Dec, 19:00 UTC34d 22hFW

The first 48 hours of its last wipes

Tue 13 OctWed 30 SepThu 24 Sep
02468+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe.

LOG

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Tue 13 Oct, 08:45 UTC16d ago – – running 0
Wed 30 Sep, 00:52 UTC29d ago 0 – 13.3 days 0
Thu 24 Sep, 20:48 UTC34d ago 5 halved by day 2 5.2 days 0
Thu 24 Sep, 11:33 UTC35d ago 5 – 0.4 days 0
Wed 23 Sep, 08:00 UTC36d ago 5 – 1.1 days 0
Fri 18 Sep, 15:59 UTC41d ago 6 halved by day 3 4.7 days 1
Fri 18 Sep, 01:14 UTC41d ago 7 – 0.6 days 1
Thu 17 Sep, 16:19 UTC42d ago 7 – 0.4 days 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

ALTN

Similar servers

the same kind of game, then region, group limit, rate and wipes
QRH

Quick answers

from the figures on this page

Wipe timing

What happens on Pine Hosting - Rust Server when wipe day comes?

The busiest point of its recent wipes drew 3 players on average. The crowd stayed above half that peak until the next wipe in 0% of its recent wipes. It fell below half by day 2.5 when it didn't.

When does Pine Hosting - Rust Server wipe?

The only wipe for Pine Hosting - Rust Server is the force wipe, once a month. Mark Thursday 5 November at 19:00 UTC: that is force wipe day, and the wipe hits all Rust servers. The world it runs now was made 16 days 11 hours ago. Its tags carry a monthly wipe schedule.

Lists and filters

How should you read the tags on Pine Hosting - Rust Server?

Check: tags. The game's server browser reads gmrust (Game mode): The game mode is plain Rust survival; mp50 (Max players): The server holds 50 slots; ts8 (Group limit): The game default applies: teams of up to 8; v2634 (Protocol): Protocol 2634: join only on the same game version; cs167781 (Build): The server runs game build 167781; ptrak (Networking): Network layer: RakNet, the standard for the game; $r? (Region code): No region code is set; ^m (Monthly): Facepunch's force wipe sets the monthly cycle here; ^o (Oxide): Check: framework. Oxide (uMod) handles plugins; ^z (Modded): Plugins or settings make this a modded server; EU (Europe): Europe is the browser category it sits in from Pine Hosting - Rust Server. Check: the tags at the top of this page. They also carry players now, queue and world creation time.

Which lists and filters on Rust Metrics show Pine Hosting - Rust Server?

On Rust Metrics, Pine Hosting - Rust Server sits in these lists: EU Rust servers, checked and Modded Rust servers, checked live. These filters bring it up on the server list: Region: Europe; Type: Modded; Server tag: Monthly ^m, Modded ^z and Oxide ^o; Group limit: 5 or more; Wipe schedule: Monthly.

Player count

What position does Pine Hosting - Rust Server hold among Rust servers?

Top 68% of all ranked servers: Pine Hosting - Rust Server takes #15,269 on seven-day player hours and #2,529 in Europe.

What is the population on Pine Hosting - Rust Server?

Current headcount on Pine Hosting - Rust Server: 0 players, 50 slots available. Check: player average. 0 over the last seven days.

Server

What location is Pine Hosting - Rust Server hosted in?

Pine Hosting - Rust Server gives Europe as its location, with the EU tag. Rust Metrics does not look up where the machine stands; it shows where the server says it is. Check: address. It reads 66.51.99.58:28000.

What Rust version is Pine Hosting - Rust Server on?

Reading: Pine Hosting - Rust Server, Rust network protocol 2634 and build 167781, Linux. Check: protocol. To join, your game must match; Steam handles the update.

What is the performance reading for Pine Hosting - Rust Server?

Check: fps. Average 5 server fps over the last 48 hours, low of 5. Within range. Peak entity count: 48,017. Buildings, deployables and all else included. Memory peak: 2,630 MB. Lag, as players feel it, is low fps plus a climbing entity count.

Is Pine Hosting - Rust Server up, and how often does it stay up?

Reading: online. Pine Hosting - Rust Server answers right now. Check: restart. The uptime it reports puts the last restart about 7 days 6 hours ago. Uptime for the last 7 full days: 167 of 168 hours, or 99%. The first sighting on Rust Metrics was 17 September 2026.

Settings and map

What rules does Pine Hosting - Rust Server enforce, and what are its settings?

Reading the name gives no gather rate for Pine Hosting - Rust Server. 8 players per group, the default value. The mode is survival. Note the following: gather, build and raid, as the game normally runs. Players can raid each other and fight. That is permitted here. Plugins or settings change the game, so it is listed as Modded. Oxide plugins are running. VAC is on. That is Valve's anti-cheat.

Which map is live on Pine Hosting - Rust Server?

From seed 1, the game generates the procedural map on Pine Hosting - Rust Server. Its size is 3,000. Check: map view. Size and seed match, so the map is the same; view it on RustMaps from this page.

How to join

How can you get onto Pine Hosting - Rust Server?

Check: join. Open Rust, press F1, then enter client.connect 66.51.99.58:28000. Alternatively, use Launch Rust on this page: Steam opens Rust and connects you.

PLACARDS

Server tags

what each one means

Published as mp50,ptrak,$r?,v2634,^m,EU,gmrust,cs167781,ts8,^o^z

Game

gmrust
Game mode The game mode is plain Rust survival.
mp50
Max players The server holds 50 slots.
ts8
Group limit The game default applies: teams of up to 8.
v2634
Protocol Protocol 2634: join only on the same game version.
cs167781
Build The server runs game build 167781.
ptrak
Networking Network layer: RakNet, the standard for the game.
$r?
Region code No region code is set.

Wipe schedule

^m
Monthly Facepunch's force wipe sets the monthly cycle here.

Mods and access

^o
Oxide Check: framework. Oxide (uMod) handles plugins.
^z
Modded Plugins or settings make this a modded server.

Region

EU
Europe Europe is the browser category it sits in.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.