[US] REVIVAL 2X WEEKLY | MAX 4 | SHARED BPS | LOOT+
Online NA 66.51.99.56:28000 checked 13m ago
Server instruments
last reading Thu 14:00 UTCPlayers now
0% full 7-day avg7-day peakServer fps
48 h low 5 · below 20 is lag, below 10 is badEntities
48 h range 43,488–46,088 · memory 2,795 MBUptime
3 days 16 hours since its last restart, at the last readingPlayers
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 36% of all ranked servers, top 63% in NA, and #434 of the quad servers (top 52%). Ranked on player hours over the last seven days.
Wipe schedule
from its schedule tagNext wipe Sunday 1 November, 21:24 UTC, in 3d 5h. Its weekly schedule tag · low confidence
Coming wipes
- WPT 1Sun 1 Nov, 21:24 UTC3d 5h
- WPT 2Thu 5 Nov, 19:00 UTC7d 3hFW
- WPT 3Sun 8 Nov, 21:24 UTC10d 5h
- WPT 4Sun 15 Nov, 21:24 UTC17d 5h
- WPT 5Sun 22 Nov, 21:24 UTC24d 5h
- WPT 6Sun 29 Nov, 21:24 UTC31d 5h
- WPT 7Thu 3 Dec, 19:00 UTC35d 3hFW
- WPT 8Sun 6 Dec, 21:24 UTC38d 5h
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 1, 1 hours in.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Sun 25 Oct, 21:24 UTC3d ago | 1 | – | running | 0 |
| Sat 24 Oct, 01:16 UTC5d ago | 1 | – | 1.8 days | 0 |
| Fri 16 Oct, 00:12 UTC13d ago | 1 | halved by day 2 | 8 days | 0 |
| Sun 11 Oct, 20:40 UTC17d ago | 5 | halved by day 1 | 4.1 days | 1 |
| Sat 10 Oct, 00:31 UTC19d ago | 1 | – | 1.8 days | 0 |
| Thu 1 Oct, 18:20 UTC FW27d ago | 0 | – | 8.3 days | 0 |
| Mon 21 Sep, 21:54 UTC37d ago | 2 | halved by day 1 | 9.9 days | 0 |
| Thu 17 Sep, 19:06 UTC41d ago | 1 | halved by day 2 | 4.1 days | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipes- 42/200
- 2/75
- 0/200
- 4/100
- 125/150
- 70/200
Quick answers
from the figures on this pageWipe schedule
What should you expect from wipe day on [US] REVIVAL 2X WEEKLY | MAX 4 | SHARED BPS | LOOT+?
The busiest point of its recent wipes drew 1 players on average. Peak crowd on the latest wipe: 1 hours in. Until the next wipe, the crowd stayed above half that peak in 0% of its recent wipes. It fell below half by day 1.5 when it didn't.
What wipe timing does [US] REVIVAL 2X WEEKLY | MAX 4 | SHARED BPS | LOOT+ follow?
The prediction follows its tag, because too few of [US] REVIVAL 2X WEEKLY | MAX 4 | SHARED BPS | LOOT+'s wipes are on record to confirm its schedule. On Sunday 1 November at 21:24 UTC its next wipe is due. 3 days 18 hours ago the current world was made. A weekly wipe schedule is published in its tags.
Tags
How should you read the tags on [US] REVIVAL 2X WEEKLY | MAX 4 | SHARED BPS | LOOT+?
Check: tags. The game's server browser reads gmrust (Game mode): Survival, as standard Rust plays it; mp100 (Max players): The server holds 100 slots; ts4 (Group limit): Teams are capped at 4; v2635 (Protocol): Your game must run protocol 2635 to get in; cs168909 (Build): Build 168909; ptrak (Networking): Network layer: RakNet, the standard for the game; $r? (Region code): No region code is set; ^w (Weekly): Wipe cycle: weekly; ^o (Oxide): Check: framework. Oxide (uMod) handles plugins; ^z (Modded): Check: category. Modded, because plugins or settings alter the game; NA (North America): Its browser listing: North America from [US] REVIVAL 2X WEEKLY | MAX 4 | SHARED BPS | LOOT+. Check: the tags at the top of this page. They also carry players now, queue and world creation time.
Where does [US] REVIVAL 2X WEEKLY | MAX 4 | SHARED BPS | LOOT+ appear in Rust Metrics lists and filters?
On Rust Metrics, [US] REVIVAL 2X WEEKLY | MAX 4 | SHARED BPS | LOOT+ sits in these lists: 2x Rust servers, checked live, Modded Rust servers, checked live and North America: server readout. Reading: server list filters. It comes up under Region: North America; Type: Modded; Server tag: Weekly ^w, Modded ^z and Oxide ^o; Group limit: Quad; Wipe schedule: Weekly; Last wipe: In the last week; Gather rate: 2x.
Occupancy
What position does [US] REVIVAL 2X WEEKLY | MAX 4 | SHARED BPS | LOOT+ hold among Rust servers?
Player hours over the last seven days put [US] REVIVAL 2X WEEKLY | MAX 4 | SHARED BPS | LOOT+ at #8,085, #1,171 in North America, in the top 36% of all ranked servers. Among servers in quad, it stands at #434.
How full does [US] REVIVAL 2X WEEKLY | MAX 4 | SHARED BPS | LOOT+ get?
Current headcount on [US] REVIVAL 2X WEEKLY | MAX 4 | SHARED BPS | LOOT+: 0 players, 100 slots available. Check: players over seven days. Average 0, peak 1.
Server
What location is [US] REVIVAL 2X WEEKLY | MAX 4 | SHARED BPS | LOOT+ hosted in?
Its NA tag places [US] REVIVAL 2X WEEKLY | MAX 4 | SHARED BPS | LOOT+ in North America. Rust Metrics does not look up where the machine stands; it shows where the server says it is. Connect using 66.51.99.56:28000.
What Rust version is [US] REVIVAL 2X WEEKLY | MAX 4 | SHARED BPS | LOOT+ on?
Rust network protocol 2635 and build 168909 on Linux is the build [US] REVIVAL 2X WEEKLY | MAX 4 | SHARED BPS | LOOT+ runs. To get in, your game needs the same protocol; Steam applies the update.
Is performance on [US] REVIVAL 2X WEEKLY | MAX 4 | SHARED BPS | LOOT+ within range?
Over the last 48 hours the average was 5 server fps; the floor was 5. Check: entities. The peak was 46,088, counting buildings, deployables and the rest of the world. Check: memory. Peak use was 2,844 MB. Lag, as players feel it, is low fps plus a climbing entity count.
How reliable is [US] REVIVAL 2X WEEKLY | MAX 4 | SHARED BPS | LOOT+, and is it online now?
[US] REVIVAL 2X WEEKLY | MAX 4 | SHARED BPS | LOOT+ reports online. Status: normal. Reading: uptime. About 3 days 16 hours ago it restarted, on its own count. Reading: 99% uptime over the last 7 full days. It was up 167 of 168 hours. Check: first contact. Rust Metrics logged it on 13 September 2026.
Map and rules
How is [US] REVIVAL 2X WEEKLY | MAX 4 | SHARED BPS | LOOT+ configured, and what rules are in force?
Gather rate check: 2x. That comes from the name [US] REVIVAL 2X WEEKLY | MAX 4 | SHARED BPS | LOOT+. Check: group limit. 4 players, under the name quad. Mode check gives survival; gather, build and raid, as the game normally runs. Players can raid each other and fight. That is permitted here. The server browser lists it as Modded, where plugins or settings change how the game plays. Check: plugins. It runs Oxide of them. VAC is on. That is Valve's anti-cheat.
Which map is live on [US] REVIVAL 2X WEEKLY | MAX 4 | SHARED BPS | LOOT+?
Size 3,000 and seed 1627336182: the game generates the procedural map on [US] REVIVAL 2X WEEKLY | MAX 4 | SHARED BPS | LOOT+ from them. Check: map view. Size and seed match, so the map is the same; view it on RustMaps from this page.
How to join
How can you get onto [US] REVIVAL 2X WEEKLY | MAX 4 | SHARED BPS | LOOT+?
Press F1 in Rust and enter client.connect 66.51.99.56:28000. You can also use Launch Rust on this page, which passes you to Steam to open Rust and connect. You can find its website at https://discord.com/invite/uz6kM6pUqq.