RUST METRICSFlight deck · live data
Data live Servers11,830 Players85,544 Populated3,690 Fresh wipes 3 h401 Scan5 min
‹ All servers66.51.99.55:28000
Online Full Queue Fresh wipe Wipe due No query

Deer Path Servers

Online NA 66.51.99.55:28000 checked 13m ago

quad monthly wipes moddedoxidesoftcore
COM 1 · connect

Server instruments

last reading Thu 20:00 UTC
0 12 25 38 50 PAX 0 /50

Players now

0% full 7-day avg
0 10 30 60 120 256 FPS 5 SERVER FPS

Server fps

48 h low 5 · below 20 is lag, below 10 is bad
0 50 100 150 200 ENT 122,975 ×1000

Entities

48 h range 119,883–123,643 · memory 3,988 MB
1239 ET SINCE RESTART 7D 08H

Uptime

7 days 8 hours since its last restart, at the last reading
7-day average0peak –
Rank#15,268top 68% · #1496 in NA
Last wipe12d agomonthly schedule
Next wipe6d 21hThu 5 Nov, 19:00 UTC FW
Memory3,988MBat the last reading
REC 1

Players

AveragePeak
0123422:0007:0016:0002:0011:0020:00

Hourly average and peak, UTC.

REC 2

Server performance

0246822:0007:0016:0002:0011:0020:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 25 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

REC 3

Rank

daily · 1 is best
RankRank in region
15k10k15k20k25 Sep2 Oct9 Oct15 Oct22 Oct29 Oct

Top 68% of all ranked servers, top 80% in NA, and #615 of the quad servers (top 74%). Ranked on player hours over the last seven days.

PLAN

Wipe schedule

force wipes only

Next wipe Thursday 5 November, 19:00 UTC, in 6d 21h. The force wipe · high confidence

usual gap21.8 daysbetween real wipes
wipe-day peak0players, last three wipes
crowd held0%else halves by day 5

Coming wipes

  1. WPT 1Thu 5 Nov, 19:00 UTC6d 21hFW
  2. WPT 2Thu 3 Dec, 19:00 UTC34d 21hFW

The first 48 hours of its last wipes

Sat 17 OctFri 25 Sep
00.250.50.751+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 0, 0 hours in.

LOG

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Sat 17 Oct, 06:36 UTC12d ago 0 – running 0
Fri 25 Sep, 11:14 UTC34d ago 1 halved by day 5 21.8 days 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

ALTN

Similar servers

the same kind of game, then region, group limit, rate and wipes
QRH

Quick answers

from the figures on this page

Reset cycle

What should you expect from wipe day on Deer Path Servers?

An average of 0 players came at the busiest on its recent wipes. Peak crowd on the latest wipe: 0 hours in. Until the next wipe, the crowd stayed above half that peak in 0% of its recent wipes. By day 5 it fell below half when it didn't.

When does Deer Path Servers wipe?

Once a month Deer Path Servers wipes, with the force wipe. Mark Thursday 5 November at 19:00 UTC: that is force wipe day, and the wipe hits all Rust servers. The world it runs now was made 12 days 15 hours ago. The tags state a wipe schedule of one wipe a month.

Lists and filters

How should you read the tags on Deer Path Servers?

Tags published by Deer Path Servers, read by the game's server browser: gmsoftcore (Game mode): An easier set of rules: softcore; mp50 (Max players): The server holds 50 slots; ts4 (Group limit): Teams are capped at 4; v2634 (Protocol): Match the game version: protocol 2634 is required; cs167781 (Build): Game build reading: 167781; ptrak (Networking): RakNet carries the traffic, as standard for Rust; $r? (Region code): No region code is set; ^m (Monthly): Check: wipe cycle. Monthly, alongside Facepunch's force wipe; ^s (Softcore): In Facepunch's softcore mode you keep some of your loot on death; ^r (Roleplay): A server built for roleplay; ^o (Oxide): Check: framework. Oxide (uMod) handles plugins; ^z (Modded): Modded: plugins or settings depart from the stock game; NA (North America): North America is the browser category it sits in. Reading the top of this page: the tags also hold the current players, the queue and when the world was made.

Which lists and filters on Rust Metrics show Deer Path Servers?

These Rust Metrics lists carry Deer Path Servers: Modded Rust servers, checked live, Rust roleplay servers and North America: server readout. These filters bring it up on the server list: Region: North America; Type: Modded; Game mode: Softcore; Server tag: Monthly ^m, Softcore ^s, Roleplay ^r, Modded ^z and Oxide ^o; Group limit: Quad; Wipe schedule: Monthly; Last wipe: In the last 2 weeks.

Population

What position does Deer Path Servers hold among Rust servers?

Ranked by seven-day player hours, Deer Path Servers sits at #15,268 and #1,496 in North America, inside the top 68%. Among servers in quad, it stands at #615.

How full does Deer Path Servers get?

0 of 50 slots are filled on Deer Path Servers right now. Seven-day reading: 0 players on average.

Operator and location

What location is Deer Path Servers hosted in?

Deer Path Servers gives North America as its location, with the NA tag. Rust Metrics does not look up where the machine stands; it shows where the server says it is. Check: address. It reads 66.51.99.55:28000.

What Rust version is Deer Path Servers on?

Version check: Rust network protocol 2634 and build 167781 on Linux, run by Deer Path Servers. Matching protocol is required to join. Let Steam update your game.

What is the performance reading for Deer Path Servers?

Check: fps. Average 5 server fps over the last 48 hours, low of 5. Within range. Peak entity count: 123,643. Buildings, deployables and all else included. Check: memory. Peak use was 4,675 MB. What players call lag comes from low fps and an entity count on the rise.

Is Deer Path Servers up, and how often does it stay up?

Check: connection. Deer Path Servers is online at this moment. By its reported uptime, the last restart was roughly 7 days 8 hours ago. Uptime for the last 7 full days: 167 of 168 hours, or 99%. The first sighting on Rust Metrics was 25 September 2026.

Settings and map

What rules does Deer Path Servers enforce, and what are its settings?

Check: gather rate. The name Deer Path Servers does not state one. Groups stop at 4 players. The label given is quad. softcore, Facepunch's lighter mode: some loot is kept — that is the game mode. Combat and raiding against other players are on. Listing: Modded. Plugins or settings change the game. Check: plugins. It runs Oxide of them. Check: anti-cheat. VAC, Valve's system, is on.

Which map is live on Deer Path Servers?

Check: map. Procedural, size 4,500, seed 1673229444, generated by the game on Deer Path Servers. The map repeats when size and seed match. Open it on RustMaps from this page.

How to join

What do you do to join Deer Path Servers?

Press F1 in Rust and enter client.connect 66.51.99.55:28000. You can also use Launch Rust on this page, which passes you to Steam to open Rust and connect.

PLACARDS

Server tags

what each one means

Published as mp50,ptrak,$r?,v2634,^m,^s,^r,NA,gmsoftcore,cs167781,ts4,^o^z

Game

gmsoftcore
Game mode An easier set of rules: softcore.
mp50
Max players The server holds 50 slots.
ts4
Group limit Teams are capped at 4.
v2634
Protocol Match the game version: protocol 2634 is required.
cs167781
Build Game build reading: 167781.
ptrak
Networking RakNet carries the traffic, as standard for Rust.
$r?
Region code No region code is set.

Wipe schedule

^m
Monthly Check: wipe cycle. Monthly, alongside Facepunch's force wipe.

Difficulty

^s
Softcore In Facepunch's softcore mode you keep some of your loot on death.

Gameplay

^r
Roleplay A server built for roleplay.

Mods and access

^o
Oxide Check: framework. Oxide (uMod) handles plugins.
^z
Modded Modded: plugins or settings depart from the stock game.

Region

NA
North America North America is the browser category it sits in.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.