Rustmod.cc solo/duo
Online NA 66.51.99.44:28015 checked 1h ago
Server instruments
last reading Wed 17:00 UTCPlayers now
2% full 7-day avg7-day peakServer fps
48 h low 5 · below 20 is lag, below 10 is badEntities
48 h range 66,783–71,514 · memory 1,903 MBUptime
23 h 18 min since its last restart, at the last readingPlayers
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 36% of all ranked servers, top 63% in NA, and #311 of the duo servers (top 74%). Ranked on player hours over the last seven days.
Wipe schedule
force wipes onlyNext wipe Thursday 5 November, 19:00 UTC, in 8d 0h. The force wipe · high confidence
Coming wipes
- WPT 1Thu 5 Nov, 19:00 UTC8d 0hFW
- WPT 2Thu 3 Dec, 19:00 UTC36d 0hFW
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 2, 1 hours in.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Thu 1 Oct, 17:42 UTC FW27d ago | 2 | – | running | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipes- 1/250
- 0/50
- 36/200
- 18/150
- 8/200
- 3/50
Quick answers
from the figures on this pageWipe schedule
What should you expect from wipe day on Rustmod.cc solo/duo?
An average of 2 players came at the busiest on its recent wipes. 1 hours after the wipe, the crowd peaked on the latest wipe.
How often does Rustmod.cc solo/duo wipe, and when?
With the force wipe, once a month, Rustmod.cc solo/duo wipes. Every Rust server wipes at the force wipe on Thursday 5 November at 19:00 UTC, which is its next wipe. The world in play was created 27 days ago. The tags state a wipe schedule of one wipe a month.
Tags
Which tags does Rustmod.cc solo/duo carry, and what do they mean?
Tags published by Rustmod.cc solo/duo, read by the game's server browser: gmrust (Game mode): Survival, as standard Rust plays it; mp50 (Max players): The server holds 50 slots; ts2 (Group limit): Teams are capped at 2; v2635 (Protocol): Protocol 2635: join only on the same game version; cs168909 (Build): Game build reading: 168909; ptrak (Networking): Network layer: RakNet, the standard for the game; $r? (Region code): Region code: none set; ^m (Monthly): Check: wipe cycle. Monthly, alongside Facepunch's force wipe; ^o (Oxide): Check: framework. Oxide (uMod) handles plugins; ^z (Modded): Plugins or settings make this a modded server; NA (North America): North America is the browser category it sits in. Players now, queue and world creation time sit in the tags as well, and appear at the top of this page.
Which lists and filters on Rust Metrics show Rustmod.cc solo/duo?
Rust Metrics lists featuring Rustmod.cc solo/duo: Duo Rust servers, Modded Rust servers, checked live and North America: server readout. Check: filters. On the server list it appears under these: Region: North America; Type: Modded; Server tag: Monthly ^m, Modded ^z and Oxide ^o; Group limit: Duo; Wipe schedule: Monthly.
Player count
What position does Rustmod.cc solo/duo hold among Rust servers?
Player hours over the last seven days put Rustmod.cc solo/duo at #8,019, #1,167 in North America, in the top 36% of all ranked servers. The duo group places it at #311.
How full does Rustmod.cc solo/duo get?
1 of 50 slots are filled on Rustmod.cc solo/duo right now. Seven-day check: 0 players on average. Peak reading: 1. The last 48 hours peaked at 17:00 UTC, averaging 1 players at that hour.
Server
Where does Rustmod.cc solo/duo sit?
Its NA tag places Rustmod.cc solo/duo in North America. Where the machine stands is not checked here; Rust Metrics shows where the server says it is. The endpoint you need is 66.51.99.44:28015.
What Rust version is Rustmod.cc solo/duo on?
Version check: Rust network protocol 2635 and build 168909 on Linux, run by Rustmod.cc solo/duo. Matching protocol is required to join. Let Steam update your game.
Is performance on Rustmod.cc solo/duo within range?
Reading: 5 server fps on average across the last 48 hours. It never dropped below 5. Reading: 71,514 entities at the highest. That covers buildings, deployables and everything else. Reading: 3,251 MB of memory at the highest. What players call lag comes from low fps and an entity count on the rise.
How reliable is Rustmod.cc solo/duo, and is it online now?
Rustmod.cc solo/duo reports online. Status: normal. By its reported uptime, the last restart was roughly 23 hours ago. Reading: 100% uptime over the last 7 full days. It was up 168 of 168 hours. The first sighting on Rust Metrics was 13 September 2026.
Rules and settings
What settings and rules apply on Rustmod.cc solo/duo?
Check: gather rate. The name Rustmod.cc solo/duo does not state one. Check: group limit. 2 players, under the name duo. Mode check gives survival; the normal game: build, gather, raid. Combat and raiding against other players are on. Plugins or settings change the game, so it is listed as Modded. Check: plugins. It runs Oxide of them. Anti-cheat reading: VAC on, Valve's system.
Which map is live on Rustmod.cc solo/duo?
From seed 575110, the game generates the procedural map on Rustmod.cc solo/duo. Its size is 3,500. The map repeats when size and seed match. Open it on RustMaps from this page.
Connection
How do you connect to Rustmod.cc solo/duo?
Press F1 in Rust and enter client.connect 66.51.99.44:28015. You can also use Launch Rust on this page, which passes you to Steam to open Rust and connect. You can find its website at https://rustmod.cc.