Dead Man Rust HardCore
Online NA 66.51.99.44:28010 checked 10m ago
Server instruments
last reading Thu 11:00 UTCPlayers now
0% full 7-day avg7-day peakServer fps
48 h low 5 · below 20 is lag, below 10 is badEntities
48 h range 90,848–111,511 · memory 2,660 MBUptime
1 h 59 min since its last restart, at the last readingPlayers
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 61% of all ranked servers, top 76% in NA. Ranked on player hours over the last seven days.
Wipe schedule
force wipes onlyNext wipe Thursday 5 November, 19:00 UTC, in 7d 6h. The force wipe · high confidence
Coming wipes
- WPT 1Thu 5 Nov, 19:00 UTC7d 6hFW
- WPT 2Thu 3 Dec, 19:00 UTC35d 6hFW
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 2, 11 hours in.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Thu 1 Oct, 18:17 UTC FW27d ago | 2 | – | running | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipes- 2/175
- 1/90
- 2/400
- 6/1000
- 1/50
- 1/50
Quick answers
from the figures on this pageReset cycle
What happens on Dead Man Rust HardCore when wipe day comes?
The busiest point of its recent wipes drew 2 players on average. After the latest wipe, numbers topped out at 11 hours.
What wipe timing does Dead Man Rust HardCore follow?
The only wipe for Dead Man Rust HardCore is the force wipe, once a month. Mark Thursday 5 November at 19:00 UTC: that is force wipe day, and the wipe hits all Rust servers. The world it runs now was made 27 days 18 hours ago. Its tags carry a monthly wipe schedule.
Tag meanings
How should you read the tags on Dead Man Rust HardCore?
Tags published by Dead Man Rust HardCore, read by the game's server browser: gmhardcore (Game mode): Hardcore ruleset, the harsher one; mp50 (Max players): Slots: 50; ts0 (Group limit): Teams are off on this server; v2635 (Protocol): Match the game version: protocol 2635 is required; cs168909 (Build): Game build reading: 168909; ptrak (Networking): RakNet carries the traffic, as standard for Rust; $r? (Region code): No region code is set; ^m (Monthly): Facepunch's force wipe sets the monthly cycle here; ^h (Hardcore): Check: mode. Hardcore, with fewer helpers and a harder survival; ^o (Oxide): It runs Oxide, also known as uMod; ^z (Modded): Modded: plugins or settings depart from the stock game; NA (North America): Its browser listing: North America. Players now, queue and world creation time sit in the tags as well, and appear at the top of this page.
Where does Dead Man Rust HardCore appear in Rust Metrics lists and filters?
On Rust Metrics, Dead Man Rust HardCore sits in these lists: Modded Rust servers, checked live and North America: server readout. Reading: server list filters. It comes up under Region: North America; Type: Modded; Game mode: Hardcore; Server tag: Monthly ^m, Hardcore ^h, Modded ^z and Oxide ^o; Wipe schedule: Monthly.
Occupancy
Where does Dead Man Rust HardCore sit in the rankings?
Top 61% of all ranked servers: Dead Man Rust HardCore takes #13,532 on seven-day player hours and #1,415 in North America.
What is the population on Dead Man Rust HardCore?
Current headcount on Dead Man Rust HardCore: 0 players, 50 slots available. Seven-day check: 0 players on average. Peak reading: 1. The last 48 hours peaked at 08:00 UTC, averaging 1 players at that hour.
Server details
What location is Dead Man Rust HardCore hosted in?
Its NA tag places Dead Man Rust HardCore in North America. Rust Metrics does not look up where the machine stands; it shows where the server says it is. Check: address. It reads 66.51.99.44:28010.
What Rust version is Dead Man Rust HardCore on?
Reading: Dead Man Rust HardCore, Rust network protocol 2635 and build 168909, Linux. Matching protocol is required to join. Let Steam update your game.
Is performance on Dead Man Rust HardCore within range?
Check: fps. Average 6 server fps over the last 48 hours, low of 5. Within range. Check: entities. The peak was 111,511, counting buildings, deployables and the rest of the world. Memory peak: 3,667 MB. Lag, as players feel it, is low fps plus a climbing entity count.
What is the uptime on Dead Man Rust HardCore, and is it online?
Dead Man Rust HardCore reports online. Status: normal. Check: restart. The uptime it reports puts the last restart about 1 hours ago. Uptime for the last 7 full days: 139 of 168 hours, or 83%. The first sighting on Rust Metrics was 13 September 2026.
Rules and settings
How is Dead Man Rust HardCore configured, and what rules are in force?
Reading the name gives no gather rate for Dead Man Rust HardCore. Check: group limit. None published. hardcore, Facepunch's most punishing mode — that is the game mode. Players can raid each other and fight. That is permitted here. Listing: Modded. Plugins or settings change the game. Check: plugins. It runs Oxide of them. Check: anti-cheat. VAC, Valve's system, is on.
Which map is live on Dead Man Rust HardCore?
Size 4,500: a procedural map on Dead Man Rust HardCore, made by the game.
Join
What do you do to join Dead Man Rust HardCore?
To join: start Rust, press F1 and type client.connect 66.51.99.44:28010. Or press Launch Rust here and Steam opens the game and connects you.
