Naked Test Ground
Online EU 66.51.99.23:28025 checked 9m ago
Server instruments
last reading Thu 12:00 UTCPlayers now
0% full 7-day avg7-day peakServer fps
48 h low 5 · below 20 is lag, below 10 is badEntities
48 h range 17,038–17,454 · memory 1,246 MBUptime
5 days 12 hours since its last restart, at the last readingPlayers
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 36% of all ranked servers, top 72% in EU. Ranked on player hours over the last seven days.
Wipe schedule
force wipes onlyNext wipe Thursday 5 November, 19:00 UTC, in 7d 4h. The force wipe · high confidence
Coming wipes
- WPT 1Thu 5 Nov, 19:00 UTC7d 4hFW
- WPT 2Thu 3 Dec, 19:00 UTC35d 4hFW
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 1, 0 hours in.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Thu 15 Oct, 23:34 UTC13d ago | 1 | – | running | 1 |
| Mon 5 Oct, 00:30 UTC24d ago | 1 | halved by day 1 | 11 days | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipes- 80/700
- 277/700
- 30/1000
- 109/1000
- 374/1000
- 61/1000
Quick answers
from the figures on this pageWipe schedule
What should you expect from wipe day on Naked Test Ground?
At their busiest, its recent wipes drew 1 players on average. After the latest wipe, numbers topped out at 0 hours. Until the next wipe, the crowd stayed above half that peak in 0% of its recent wipes. When it didn't hold, by day 1 it fell below half.
How often does Naked Test Ground wipe, and when?
Once a month Naked Test Ground wipes, with the force wipe. Mark Thursday 5 November at 19:00 UTC: that is force wipe day, and the wipe hits all Rust servers. The world it runs now was made 13 days 14 hours ago. A monthly wipe schedule is published in its tags.
Lists and filters
How should you read the tags on Naked Test Ground?
These are the tags Naked Test Ground publishes, and the server browser reads them: gmrust (Game mode): The game mode is plain Rust survival; mp20 (Max players): Slots: 20; ts8 (Group limit): Team cap of 8, which is the game default; v2635 (Protocol): Match the game version: protocol 2635 is required; cs168909 (Build): Game build reading: 168909; ptrak (Networking): Network layer: RakNet, the standard for the game; $r? (Region code): Region code: none set; ^m (Monthly): Check: wipe cycle. Monthly, alongside Facepunch's force wipe; ^o (Oxide): Check: framework. Oxide (uMod) handles plugins; ^z (Modded): Plugins or settings make this a modded server; EU (Europe): Its browser listing: Europe. Reading the top of this page: the tags also hold the current players, the queue and when the world was made.
Where does Naked Test Ground appear in Rust Metrics lists and filters?
Rust Metrics lists featuring Naked Test Ground: EU Rust servers, checked and Modded Rust servers, checked live. These filters bring it up on the server list: Region: Europe; Type: Modded; Server tag: Monthly ^m, Modded ^z and Oxide ^o; Group limit: 5 or more; Wipe schedule: Monthly; Last wipe: In the last 2 weeks.
Player count
What position does Naked Test Ground hold among Rust servers?
Top 36% of all ranked servers: Naked Test Ground takes #8,007 on seven-day player hours and #2,093 in Europe.
What player count does Naked Test Ground carry?
0 of 20 slots are filled on Naked Test Ground right now. Check: players over seven days. Average 0, peak 1. The last 48 hours peaked at 01:00 UTC, averaging 1 players at that hour.
Operator and location
Which location does Naked Test Ground run from?
Naked Test Ground gives Europe as its location, with the EU tag. Rust Metrics does not look up where the machine stands; it shows where the server says it is. The endpoint you need is 66.51.99.23:28025.
What Rust version is Naked Test Ground on?
Rust network protocol 2635 and build 168909 on Linux is the build Naked Test Ground runs. Check: protocol. To join, your game must match; Steam handles the update.
What is the performance reading for Naked Test Ground?
Check: fps. Average 10 server fps over the last 48 hours, low of 5. Within range. Check: entities. The peak was 17,454, counting buildings, deployables and the rest of the world. Reading: 1,614 MB of memory at the highest. Expect lag when fps falls and entities climb.
How reliable is Naked Test Ground, and is it online now?
Check: connection. Naked Test Ground is online at this moment. By its reported uptime, the last restart was roughly 5 days 12 hours ago. Uptime for the last 7 full days: 167 of 168 hours, or 99%. The first sighting on Rust Metrics was 13 September 2026.
Rules and settings
How is Naked Test Ground configured, and what rules are in force?
No gather rate appears in the name: Naked Test Ground. 8 players per group, the default value. Mode check gives survival; standard play of gathering, building and raiding. Combat and raiding against other players are on. Plugins or settings change the game, so it is listed as Modded. Oxide plugins are running. Anti-cheat reading: VAC on, Valve's system.
Which map is live on Naked Test Ground?
Check: map. Procedural, size 2,000, seed 1337, generated by the game on Naked Test Ground. View it on RustMaps from this page: matching size and seed give an identical map. Its map carries the name Custom Map.
How to join
What do you do to join Naked Test Ground?
Press F1 in Rust and enter client.connect 66.51.99.23:28025. You can also use Launch Rust on this page, which passes you to Steam to open Rust and connect.
