RUST METRICSFlight deck · live data
Data live Servers11,690 Players52,970 Populated3,210 Fresh wipes 3 h138 Scan5 min
‹ All servers66.51.99.165:28005
Online Full Queue Fresh wipe Wipe due No query

TURTLE KINGDOM 2X ONE GRID

Online 66.51.99.165:28005 checked 13m ago

2x quad moddedoxide
COM 1 · connect

Server instruments

last reading Thu 08:00 UTC
0 19 38 56 75 PAX 0 /75

Players now

0% full 7-day avg7-day peak
0 10 30 60 120 256 FPS 60 SERVER FPS

Server fps

48 h low 54 · below 20 is lag, below 10 is bad
0 20 40 60 80 ENT 38,171 ×1000

Entities

48 h range 36,403–38,797 · memory 1,955 MB
1239 ET SINCE RESTART 19:50

Uptime

19 h 50 min since its last restart, at the last reading
7-day average0peak 2
Rank#8,637top 39%
Last wipe25d agono schedule published
Next wipe–no rhythm it keeps
Memory1,955MB48 h peak 1 players
REC 1

Players

AveragePeak
00.250.50.75110:0019:0004:0013:0023:0008:00

Hourly average and peak, UTC.

REC 2

Server performance

02040608010:0019:0004:0013:0023:0008:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

REC 3

Rank

daily · 1 is best
RankRank in region
15k10k15k20k20 Sep28 Sep6 Oct13 Oct21 Oct29 Oct

Top 39% of all ranked servers, and #458 of the quad servers (top 55%). Ranked on player hours over the last seven days.

PLAN

Wipe schedule

no rhythm it keeps

Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.

usual gap7 daysbetween real wipes
on rhythm33%of its recent wipes
wipe-day peak4players, last three wipes
crowd held0%else halves by day 4

The first 48 hours of its last wipes

Sat 3 OctThu 1 OctMon 21 Sep
02468+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 8, 32 hours in.

LOG

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Sat 3 Oct, 17:47 UTC25d ago 8 – running 0
Thu 1 Oct, 19:27 UTC FW27d ago 1 – 1.9 days 0
Mon 21 Sep, 02:14 UTC38d ago 2 halved by day 6 10.7 days 0
Mon 14 Sep, 01:37 UTC45d ago 1 halved by day 2 7 days 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

ALTN

Similar servers

the same kind of game, then region, group limit, rate and wipes
QRH

Quick answers

from the figures on this page

Wipe timing

What happens on TURTLE KINGDOM 2X ONE GRID when wipe day comes?

An average of 4 players came at the busiest on its recent wipes. 32 hours after the wipe, the crowd peaked on the latest wipe. Until the next wipe, the crowd stayed above half that peak in 0% of its recent wipes. It fell below half by day 4 when it didn't.

When does TURTLE KINGDOM 2X ONE GRID wipe?

No next wipe can be predicted for TURTLE KINGDOM 2X ONE GRID, which wipes at irregular times. The next monthly force wipe, when every Rust server wipes, falls on Thursday 5 November at 19:00 UTC. The world it runs now was made 25 days 16 hours ago.

Tag meanings

Which tags does TURTLE KINGDOM 2X ONE GRID carry, and what do they mean?

Tags published by TURTLE KINGDOM 2X ONE GRID, read by the game's server browser: gmrust (Game mode): Survival, as standard Rust plays it; mp75 (Max players): Slots: 75; ts4 (Group limit): Team cap: 4; v2635 (Protocol): Match the game version: protocol 2635 is required; cs168909 (Build): The server runs game build 168909; ptrak (Networking): Network layer: RakNet, the standard for the game; $r? (Region code): No region code is set; ^o (Oxide): It runs Oxide, also known as uMod; ^z (Modded): Modded: plugins or settings depart from the stock game. Reading the top of this page: the tags also hold the current players, the queue and when the world was made.

Which lists and filters on Rust Metrics show TURTLE KINGDOM 2X ONE GRID?

Rust Metrics lists featuring TURTLE KINGDOM 2X ONE GRID: 2x Rust servers, checked live and Modded Rust servers, checked live. These filters bring it up on the server list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: Quad; Gather rate: 2x.

Population

Where does TURTLE KINGDOM 2X ONE GRID sit in the rankings?

Player hours over seven days put TURTLE KINGDOM 2X ONE GRID at #8,637, in the top 39% of all ranked servers. The quad group places it at #458.

What player count does TURTLE KINGDOM 2X ONE GRID carry?

Current headcount on TURTLE KINGDOM 2X ONE GRID: 0 players, 75 slots available. Check: players over seven days. Average 0, peak 2. Check: 48-hour peak. 10:00 UTC, 1 players on average.

Server details

Which location does TURTLE KINGDOM 2X ONE GRID run from?

No region tag on TURTLE KINGDOM 2X ONE GRID. Where the machine stands is not checked here; Rust Metrics shows where the server says it is. The endpoint you need is 66.51.99.165:28005.

What Rust version is TURTLE KINGDOM 2X ONE GRID on?

Reading: TURTLE KINGDOM 2X ONE GRID, Rust network protocol 2635 and build 168909, Linux. To get in, your game needs the same protocol; Steam applies the update.

Is performance on TURTLE KINGDOM 2X ONE GRID within range?

Reading: 60 server fps on average across the last 48 hours. It never dropped below 54. Check: entities. The peak was 38,797, counting buildings, deployables and the rest of the world. Memory peak: 2,136 MB. Expect lag when fps falls and entities climb.

What is the uptime on TURTLE KINGDOM 2X ONE GRID, and is it online?

Check: connection. TURTLE KINGDOM 2X ONE GRID is online at this moment. Reading: uptime. About 19 hours ago it restarted, on its own count. Reading: 99% uptime over the last 7 full days. It was up 167 of 168 hours. Check: first contact. Rust Metrics logged it on 13 September 2026.

Settings and map

What settings and rules apply on TURTLE KINGDOM 2X ONE GRID?

The name carries the rate: 2x gather on TURTLE KINGDOM 2X ONE GRID. Groups stop at 4 players. The label given is quad. The mode is survival. Note the following: standard play of gathering, building and raiding. Players can raid each other and fight. That is permitted here. Plugins or settings change the game, so it is listed as Modded. Check: plugins. It runs Oxide of them. Check: anti-cheat. VAC, Valve's system, is on.

What map is TURTLE KINGDOM 2X ONE GRID on?

From seed 1337, the game generates the procedural map on TURTLE KINGDOM 2X ONE GRID. Its size is 1,650. View it on RustMaps from this page: matching size and seed give an identical map. Map name, as listed: Custom Map.

Join

How can you get onto TURTLE KINGDOM 2X ONE GRID?

Check: join. Open Rust, press F1, then enter client.connect 66.51.99.165:28005. Alternatively, use Launch Rust on this page: Steam opens Rust and connects you. You can find its website at https://turtle-kingdom.tebex.io/.

PLACARDS

Server tags

what each one means

Published as mp75,ptrak,$r?,v2635,gmrust,cs168909,ts4,^o^z

Game

gmrust
Game mode Survival, as standard Rust plays it.
mp75
Max players Slots: 75.
ts4
Group limit Team cap: 4.
v2635
Protocol Match the game version: protocol 2635 is required.
cs168909
Build The server runs game build 168909.
ptrak
Networking Network layer: RakNet, the standard for the game.
$r?
Region code No region code is set.

Mods and access

^o
Oxide It runs Oxide, also known as uMod.
^z
Modded Modded: plugins or settings depart from the stock game.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.