hhc
Online NA 66.51.99.126:28025 checked 10m ago
Server instruments
last reading Thu 12:00 UTCPlayers now
0% full 7-day avgServer fps
48 h low 5 · below 20 is lag, below 10 is badEntities
48 h range 91,815–94,399 · memory 2,811 MBUptime
6 days 22 hours since its last restart, at the last readingPlayers
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 69% of all ranked servers, top 81% in NA, and #366 of the duo servers (top 87%). Ranked on player hours over the last seven days.
Wipe schedule
force wipes onlyNext wipe Thursday 5 November, 19:00 UTC, in 7d 5h. The force wipe · high confidence
Coming wipes
- WPT 1Thu 5 Nov, 19:00 UTC7d 5hFW
- WPT 2Thu 3 Dec, 19:00 UTC35d 5hFW
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 4, 20 hours in.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Fri 9 Oct, 05:31 UTC20d ago | 4 | – | running | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipes- 0/250
- 37/200
- 8/150
- 1/200
- 1/50
- 1/200
Quick answers
from the figures on this pageReset cycle
What happens on hhc when wipe day comes?
At their busiest, its recent wipes drew 4 players on average. Peak crowd on the latest wipe: 20 hours in.
When does hhc wipe?
The only wipe for hhc is the force wipe, once a month. Every Rust server wipes at the force wipe on Thursday 5 November at 19:00 UTC, which is its next wipe. The world it runs now was made 20 days 6 hours ago. The tags state a wipe schedule of one wipe a month.
Tag meanings
How should you read the tags on hhc?
These are the tags hhc publishes, and the server browser reads them: gmrust (Game mode): Survival, as standard Rust plays it; mp50 (Max players): Slots: 50; ts2 (Group limit): Teams are capped at 2; v2634 (Protocol): Your game must run protocol 2634 to get in; cs167781 (Build): The server runs game build 167781; ptrak (Networking): This is RakNet, Rust's usual network layer; $r? (Region code): The region field is empty; ^m (Monthly): Facepunch's force wipe sets the monthly cycle here; ^o (Oxide): Check: framework. Oxide (uMod) handles plugins; ^z (Modded): Modded: plugins or settings depart from the stock game; NA (North America): North America is the browser category it sits in. Check: the tags at the top of this page. They also carry players now, queue and world creation time.
Which lists and filters on Rust Metrics show hhc?
On Rust Metrics, hhc sits in these lists: Duo Rust servers, Modded Rust servers, checked live and North America: server readout. Reading: server list filters. It comes up under Region: North America; Type: Modded; Server tag: Monthly ^m, Modded ^z and Oxide ^o; Group limit: Duo; Wipe schedule: Monthly.
Population
Where does hhc sit in the rankings?
Top 69% of all ranked servers: hhc takes #15,326 on seven-day player hours and #1,505 in North America. Check: group rank. #366 among duo servers.
What player count does hhc carry?
0 of 50 slots are filled on hhc right now. A seven-day average of 0 players is the reading.
Operator and location
Where does hhc sit?
Its NA tag places hhc in North America. Where the machine stands is not checked here; Rust Metrics shows where the server says it is. Connect using 66.51.99.126:28025.
What Rust version is hhc on?
Rust network protocol 2634 and build 167781 on Linux is the build hhc runs. Matching protocol is required to join. Let Steam update your game.
What is the performance reading for hhc?
Check: fps. Average 5 server fps over the last 48 hours, low of 5. Within range. Peak entity count: 94,399. Buildings, deployables and all else included. Memory peak: 3,325 MB. What players call lag comes from low fps and an entity count on the rise.
What is the uptime on hhc, and is it online?
hhc reports online. Status: normal. Reading: uptime. About 6 days 22 hours ago it restarted, on its own count. Reading: 99% uptime over the last 7 full days. It was up 167 of 168 hours. Reading: first seen 13 September 2026, recorded by Rust Metrics.
Rules and settings
What rules does hhc enforce, and what are its settings?
Check: gather rate. The name hhc does not state one. Check: group limit. 2 players, under the name duo. The mode is survival. Note the following: gather, build and raid, as the game normally runs. Combat and raiding against other players are on. Plugins or settings change the game, so it is listed as Modded. Plugin count: Oxide. Anti-cheat reading: VAC on, Valve's system.
Which map is live on hhc?
From seed 1, the game generates the procedural map on hhc. Its size is 4,000. The map repeats when size and seed match. Open it on RustMaps from this page.
Join
How can you get onto hhc?
Check: join. Open Rust, press F1, then enter client.connect 66.51.99.126:28025. Alternatively, use Launch Rust on this page: Steam opens Rust and connects you.
