SuperNatural - US OneGrid | 2x Quad | Small One Grid
Online NA 66.51.98.74:28025 checked 8m ago
Server instruments
last reading Thu 03:00 UTCPlayers now
0% full 7-day avgServer fps
48 h low 5 · below 20 is lag, below 10 is badEntities
48 h range 4,195–4,483 · memory 1,175 MBUptime
6 days 13 hours since its last restart, at the last readingPlayers
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 69% of all ranked servers, top 81% in NA, and #633 of the quad servers (top 76%). Ranked on player hours over the last seven days.
Wipe schedule
from its schedule tagNext wipe Thursday 29 October, 22:15 UTC, in 17h. Its weekly schedule tag · low confidence
Coming wipes
- WPT 1Thu 29 Oct, 22:15 UTC17h
- WPT 2Thu 5 Nov, 19:00 UTC7d 14hFW
- WPT 3Thu 12 Nov, 22:15 UTC14d 17h
- WPT 4Thu 19 Nov, 22:15 UTC21d 17h
- WPT 5Thu 26 Nov, 22:15 UTC28d 17h
- WPT 6Thu 3 Dec, 19:00 UTC35d 14hFW
- WPT 7Thu 10 Dec, 22:15 UTC42d 17h
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 4, 1 hours in.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Thu 1 Oct, 22:15 UTC FW27d ago | 4 | – | running | 0 |
| Mon 28 Sep, 23:19 UTC30d ago | 11 | halved by day 1 | 3 days | 0 |
| Sun 27 Sep, 03:58 UTC32d ago | 11 | – | 1.8 days | 3 |
| Fri 25 Sep, 21:34 UTC33d ago | 5 | – | 1.3 days | 2 |
| Thu 24 Sep, 22:09 UTC34d ago | 10 | – | 1 days | 4 |
| Thu 24 Sep, 00:03 UTC35d ago | 10 | – | 0.9 days | 0 |
| Tue 22 Sep, 20:39 UTC36d ago | 10 | – | 1.1 days | 6 |
| Sat 19 Sep, 01:55 UTC40d ago | 11 | held half | 3.8 days | 4 |
| Fri 18 Sep, 06:17 UTC40d ago | 9 | – | 0.8 days | 5 |
| Thu 17 Sep, 18:49 UTC41d ago | 8 | – | 0.5 days | 1 |
| Wed 16 Sep, 01:19 UTC43d ago | 8 | – | 1.7 days | 2 |
| Mon 14 Sep, 15:55 UTC44d ago | 7 | – | 1.4 days | 4 |
| Mon 14 Sep, 04:05 UTC45d ago | 7 | – | 0.5 days | 12 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipes- 43/200
- 2/75
- 3/200
- 193/250
- 38/200
- 168/200
Quick answers
from the figures on this pageReset cycle
What should you expect from wipe day on SuperNatural - US OneGrid | 2x Quad | Small One Grid?
The busiest point of its recent wipes drew 9 players on average. 1 hours after the wipe, the crowd peaked on the latest wipe. Above half that peak the crowd stayed until the next wipe in 0% of recent wipes. By day 1 it fell below half when it didn't.
How often does SuperNatural - US OneGrid | 2x Quad | Small One Grid wipe, and when?
Its tag guides the prediction: too few of SuperNatural - US OneGrid | 2x Quad | Small One Grid's wipes are on record to confirm its schedule. Due on Thursday 29 October at 22:15 UTC is its next wipe. The world in play was created 27 days 6 hours ago. Its tags carry a weekly wipe schedule.
Tag meanings
Which tags does SuperNatural - US OneGrid | 2x Quad | Small One Grid carry, and what do they mean?
These are the tags SuperNatural - US OneGrid | 2x Quad | Small One Grid publishes, and the server browser reads them: gmrust (Game mode): Survival, as standard Rust plays it; mp50 (Max players): The server holds 50 slots; ts4 (Group limit): You may team up with at most 4; v2634 (Protocol): Protocol 2634: join only on the same game version; cs167781 (Build): The server runs game build 167781; ptrak (Networking): Network layer: RakNet, the standard for the game; $r? (Region code): Region code: none set; ^w (Weekly): Wipe cycle: weekly; ^o (Oxide): It runs Oxide, also known as uMod; ^z (Modded): Plugins or settings make this a modded server; NA (North America): The server browser files it under North America. Players now, queue and world creation time sit in the tags as well, and appear at the top of this page.
Which lists and filters on Rust Metrics show SuperNatural - US OneGrid | 2x Quad | Small One Grid?
Rust Metrics lists featuring SuperNatural - US OneGrid | 2x Quad | Small One Grid: 2x Rust servers, checked live, Modded Rust servers, checked live and North America: server readout. Check: filters. On the server list it appears under these: Region: North America; Type: Modded; Server tag: Weekly ^w, Modded ^z and Oxide ^o; Group limit: Quad; Wipe schedule: Weekly; Gather rate: 2x.
Player count
What position does SuperNatural - US OneGrid | 2x Quad | Small One Grid hold among Rust servers?
Player hours over the last seven days put SuperNatural - US OneGrid | 2x Quad | Small One Grid at #15,349, #1,513 in North America, in the top 69% of all ranked servers. Among servers in quad, it stands at #633.
How full does SuperNatural - US OneGrid | 2x Quad | Small One Grid get?
Current headcount on SuperNatural - US OneGrid | 2x Quad | Small One Grid: 0 players, 50 slots available. A seven-day average of 0 players is the reading.
Server
Which location does SuperNatural - US OneGrid | 2x Quad | Small One Grid run from?
Reading: location. The NA tag puts SuperNatural - US OneGrid | 2x Quad | Small One Grid in North America. Note: Rust Metrics shows the location a server gives, not where the machine stands. Connect using 66.51.98.74:28025.
What Rust version is SuperNatural - US OneGrid | 2x Quad | Small One Grid on?
Reading: SuperNatural - US OneGrid | 2x Quad | Small One Grid, Rust network protocol 2634 and build 167781, Linux. Matching protocol is required to join. Let Steam update your game.
How does SuperNatural - US OneGrid | 2x Quad | Small One Grid perform?
Reading: 5 server fps on average across the last 48 hours. It never dropped below 5. Peak entity count: 4,483. Buildings, deployables and all else included. Check: memory. Peak use was 1,276 MB. Expect lag when fps falls and entities climb.
Is SuperNatural - US OneGrid | 2x Quad | Small One Grid up, and how often does it stay up?
Reading: online. SuperNatural - US OneGrid | 2x Quad | Small One Grid answers right now. Check: restart. The uptime it reports puts the last restart about 6 days 13 hours ago. Reading: 99% uptime over the last 7 full days. It was up 167 of 168 hours. Reading: first seen 13 September 2026, recorded by Rust Metrics.
Map and rules
How is SuperNatural - US OneGrid | 2x Quad | Small One Grid configured, and what rules are in force?
The name carries the rate: 2x gather on SuperNatural - US OneGrid | 2x Quad | Small One Grid. Groups stop at 4 players. The label given is quad. Mode check gives survival; gather, build and raid, as the game normally runs. Players can raid each other and fight. That is permitted here. Listing: Modded. Plugins or settings change the game. Plugin count: Oxide. VAC is on. That is Valve's anti-cheat.
Which map is live on SuperNatural - US OneGrid | 2x Quad | Small One Grid?
Check: map. Procedural, size 1,500, seed 1337, generated by the game on SuperNatural - US OneGrid | 2x Quad | Small One Grid. Check: map view. Size and seed match, so the map is the same; view it on RustMaps from this page. Read the map name: Custom Map.
How to join
How can you get onto SuperNatural - US OneGrid | 2x Quad | Small One Grid?
Check: join. Open Rust, press F1, then enter client.connect 66.51.98.74:28025. Alternatively, use Launch Rust on this page: Steam opens Rust and connects you. You can find its website at https://discord.com/invite/bNzQRkssv.