foosville
Online 66.51.98.74:28020 checked 10m ago
Server instruments
last reading Thu 14:00 UTCPlayers now
0% full 7-day avgServer fps
48 h low 5 · below 20 is lag, below 10 is badEntities
48 h range 145,516–147,724 · memory 4,154 MBUptime
7 days 0 hours since its last restart, at the last readingPlayers
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 69% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
force wipes onlyNext wipe Thursday 5 November, 19:00 UTC, in 7d 2h. The force wipe · high confidence
Coming wipes
- WPT 1Thu 5 Nov, 19:00 UTC7d 2hFW
- WPT 2Thu 3 Dec, 19:00 UTC35d 2hFW
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 1, 2 hours in.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Sat 3 Oct, 18:19 UTC25d ago | 1 | – | running | 0 |
| Fri 18 Sep, 22:17 UTC40d ago | 1 | halved by day 11 | 14.8 days | 0 |
| Fri 18 Sep, 02:53 UTC41d ago | 1 | – | 0.8 days | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipes- 83/700
- 256/700
- 24/1000
- 130/1000
- 364/1000
- 485/1000
Quick answers
from the figures on this pageReset cycle
What should you expect from wipe day on foosville?
At their busiest, its recent wipes drew 1 players on average. Peak crowd on the latest wipe: 2 hours in. The crowd stayed above half that peak until the next wipe in 0% of its recent wipes. It fell below half by day 11 when it didn't.
When does foosville wipe?
The only wipe for foosville is the force wipe, once a month. Mark Thursday 5 November at 19:00 UTC: that is force wipe day, and the wipe hits all Rust servers. 25 days 22 hours ago the current world was made. The tags state a wipe schedule of one wipe a month.
Lists and filters
Which tags does foosville carry, and what do they mean?
Tags published by foosville, read by the game's server browser: gmrust (Game mode): Survival, as standard Rust plays it; mp50 (Max players): Slots: 50; ts8 (Group limit): Team cap of 8, which is the game default; v2634 (Protocol): Match the game version: protocol 2634 is required; cs167781 (Build): Game build reading: 167781; ptrak (Networking): RakNet carries the traffic, as standard for Rust; $r? (Region code): Region code: none set; ^m (Monthly): Facepunch's force wipe sets the monthly cycle here; ^q (Premium): Entry needs Rust's premium status; ^o (Oxide): Check: framework. Oxide (uMod) handles plugins; ^z (Modded): Plugins or settings make this a modded server. Reading the top of this page: the tags also hold the current players, the queue and when the world was made.
Where does foosville appear in Rust Metrics lists and filters?
On Rust Metrics, foosville sits in these lists: Modded Rust servers, checked live. Check: filters. On the server list it appears under these: Type: Modded; Game mode: Premium; Server tag: Monthly ^m, Premium ^q, Modded ^z and Oxide ^o; Group limit: 5 or more; Wipe schedule: Monthly.
Occupancy
Where does foosville sit in the rankings?
Player hours over seven days put foosville at #15,341, in the top 69% of all ranked servers.
What is the population on foosville?
0 of 50 slots are filled on foosville right now. A seven-day average of 0 players is the reading.
Server details
Where does foosville sit?
No region comes from foosville. Note: Rust Metrics shows the location a server gives, not where the machine stands. The endpoint you need is 66.51.98.74:28020.
What Rust version is foosville on?
Reading: foosville, Rust network protocol 2634 and build 167781, Linux. To get in, your game needs the same protocol; Steam applies the update.
Is performance on foosville within range?
Reading: 5 server fps on average across the last 48 hours. It never dropped below 5. Peak entity count: 147,724. Buildings, deployables and all else included. Check: memory. Peak use was 4,929 MB. What players call lag comes from low fps and an entity count on the rise.
What is the uptime on foosville, and is it online?
Check: connection. foosville is online at this moment. Check: restart. The uptime it reports puts the last restart about 7 days ago. Reading: 99% uptime over the last 7 full days. It was up 167 of 168 hours. Reading: first seen 13 September 2026, recorded by Rust Metrics.
Settings and map
What settings and rules apply on foosville?
No gather rate appears in the name: foosville. The group cap is 8 players, which is the default in the game. The mode is survival. Note the following: standard play of gathering, building and raiding. Combat and raiding against other players are on. Listing: Modded. Plugins or settings change the game. Check: plugins. It runs Oxide of them. Entry needs Rust's premium status. Anti-cheat reading: VAC on, Valve's system.
What map is foosville on?
From seed 511451832, the game generates the procedural map on foosville. Its size is 5,000. The map repeats when size and seed match. Open it on RustMaps from this page.
Connection
How can you get onto foosville?
Check: join. Open Rust, press F1, then enter client.connect 66.51.98.74:28020. Alternatively, use Launch Rust on this page: Steam opens Rust and connects you. Entry needs Rust's premium status.
