Joe's Private Playland
Offline NA 66.51.98.70:28000 checked 15d ago
Server instruments
no direct query in 48 hoursPlayers now
0% full 7-day avgServer fps
no direct query answered in 48 hoursEntities
no direct query answered in 48 hoursUptime
no direct query answered in 48 hoursPlayers
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 11 Oct. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 71% of all ranked servers, top 84% in NA, and #608 of the quad servers (top 76%). Ranked on player hours over the last seven days.
Wipe schedule
Next wipe Thursday 5 November, 19:00 UTC, in 7d 4h. The force wipe
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipes- 44/300
- 25/300
- 2/80
- 2/200
- 1/100
- 3/100
Quick answers
from the figures on this pageReset cycle
What wipe timing does Joe's Private Playland follow?
From the force wipe, the next wipe of Joe's Private Playland is an estimate. Mark Thursday 5 November at 19:00 UTC: that is force wipe day, and the wipe hits all Rust servers. 18 days 11 hours ago the current world was made. Its tags carry a monthly wipe schedule.
Tag meanings
How should you read the tags on Joe's Private Playland?
These are the tags Joe's Private Playland publishes, and the server browser reads them: gmsoftcore (Game mode): An easier set of rules: softcore; mp50 (Max players): 50 slots in total; ts4 (Group limit): Teams are capped at 4; v2634 (Protocol): Your game must run protocol 2634 to get in; cs167398 (Build): Build 167398; ptrak (Networking): This is RakNet, Rust's usual network layer; $r? (Region code): The region field is empty; ^m (Monthly): Facepunch's force wipe sets the monthly cycle here; ^s (Softcore): Softcore, Facepunch's easier mode: part of your inventory survives death; ^r (Roleplay): Roleplay is the purpose of this server; ^o (Oxide): Plugin framework in use: Oxide (uMod); ^z (Modded): Modded: plugins or settings depart from the stock game; NA (North America): North America is the browser category it sits in. Check: the tags at the top of this page. They also carry players now, queue and world creation time.
Which lists and filters on Rust Metrics show Joe's Private Playland?
These Rust Metrics lists carry Joe's Private Playland: Modded Rust servers, checked live, Rust roleplay servers and North America: server readout. These filters bring it up on the server list: Region: North America; Type: Modded; Game mode: Softcore; Server tag: Monthly ^m, Softcore ^s, Roleplay ^r, Modded ^z and Oxide ^o; Group limit: Quad; Wipe schedule: Monthly.
Player count
Where does Joe's Private Playland sit in the rankings?
Top 71% of all ranked servers: Joe's Private Playland takes #15,346 on seven-day player hours and #1,547 in North America. Check: group rank. #608 among quad servers.
What is the population on Joe's Private Playland?
Joe's Private Playland is not responding; status offline, last seen 15 days 22 hours ago.
Operator and location
Where does Joe's Private Playland sit?
Reading: location. The NA tag puts Joe's Private Playland in North America. Rust Metrics does not look up where the machine stands; it shows where the server says it is. Check: address. It reads 66.51.98.70:28000.
What Rust version is Joe's Private Playland on?
Rust network protocol 2634 and build 167398 on Linux is the build Joe's Private Playland runs. Matching protocol is required to join. Let Steam update your game.
How reliable is Joe's Private Playland, and is it online now?
Check: connection. Joe's Private Playland is offline at this moment. Last contact was 15 days 22 hours ago. Uptime for the last 7 full days: 0 of 168 hours, or 0%. Check: first contact. Rust Metrics logged it on 11 October 2026.
Map and rules
What rules does Joe's Private Playland enforce, and what are its settings?
No gather rate appears in the name: Joe's Private Playland. The group cap is 4 players, read as quad. softcore, Facepunch's lighter mode: some loot is kept — that is the game mode. Check: PvP. Fighting and raiding between players are allowed. Listing: Modded. Plugins or settings change the game. Oxide plugins are running. Check: anti-cheat. VAC, Valve's system, is on.
Which map is live on Joe's Private Playland?
From seed 1, the game generates the procedural map on Joe's Private Playland. Its size is 5,000. View it on RustMaps from this page: matching size and seed give an identical map.
Join
How do you connect to Joe's Private Playland?
Press F1 in Rust and enter client.connect 66.51.98.70:28000. You can also use Launch Rust on this page, which passes you to Steam to open Rust and connect.
