RUST METRICSFlight deck · live data
Data live Servers11,752 Players56,681 Populated3,410 Fresh wipes 3 h130 Scan5 min
‹ All servers66.51.98.59:28015
Offline Full Queue Fresh wipe Wipe due No query

SCAVENGERSHAVEN.NET (TEST SERVER)

Offline NA 66.51.98.59:28015 checked 15d ago

weekly wipes moddedoxide
COM 1 · connect

Server instruments

no direct query in 48 hours
0 12 25 38 50 PAX 0 /50

Players now

0% full 7-day avg
0 10 30 60 120 256 FPS – – – SERVER FPS OFF

Server fps

no direct query answered in 48 hours
0 ENT – – – ×1000 OFF

Entities

no direct query answered in 48 hours
1239 ET SINCE RESTART – – : – – OFF

Uptime

no direct query answered in 48 hours
7-day average0peak –
Rank#15,375top 71% · #1548 in NA
Last wipe15d agoweekly schedule
Next wipe5d 7hTue 3 Nov, 06:52 UTC
Memory–at the last reading
REC 1

Players

No hourly history yet.

Hourly average and peak, UTC.

REC 2

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

REC 3

Rank

daily · 1 is best
RankRank in region
15k10k15k20k20 Sep26 Sep2 Oct8 Oct14 Oct20 Oct

Top 71% of all ranked servers, top 83% in NA. Ranked on player hours over the last seven days.

PLAN

Wipe schedule

from its schedule tag

Next wipe Tuesday 3 November, 06:52 UTC, in 5d 7h. Its weekly schedule tag · low confidence

usual gap5.4 daysbetween real wipes
on rhythm0%of its recent wipes
wipe-day peak1players, last three wipes
crowd held0%else halves by day 3.5

Coming wipes

  1. WPT 1Tue 3 Nov, 06:52 UTC5d 7h
  2. WPT 2Thu 5 Nov, 19:00 UTC7d 19hFW
  3. WPT 3Tue 10 Nov, 06:52 UTC12d 7h
  4. WPT 4Tue 17 Nov, 06:52 UTC19d 7h
  5. WPT 5Tue 24 Nov, 06:52 UTC26d 7h
  6. WPT 6Tue 1 Dec, 06:52 UTC33d 7h
  7. WPT 7Thu 3 Dec, 19:00 UTC35d 19hFW
  8. WPT 8Tue 8 Dec, 06:52 UTC40d 7h

The first 48 hours of its last wipes

Tue 13 OctThu 1 OctSun 27 Sep
00.511.52+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 2, 2 hours in.

LOG

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Tue 13 Oct, 06:52 UTC15d ago 2 – running 0
Thu 1 Oct, 18:02 UTC FW27d ago 1 halved by day 6 11.5 days 0
Sun 27 Sep, 23:03 UTC31d ago 1 halved by day 1 3.8 days 0
Fri 25 Sep, 15:45 UTC33d ago 0 – 2.3 days 0
Fri 18 Sep, 15:45 UTC40d ago 0 – 7 days 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

ALTN

Similar servers

the same kind of game, then region, group limit, rate and wipes
QRH

Quick answers

from the figures on this page

Wipe timing

What happens on SCAVENGERSHAVEN.NET (TEST SERVER) when wipe day comes?

An average of 1 players came at the busiest on its recent wipes. Peak crowd on the latest wipe: 2 hours in. Above half that peak the crowd stayed until the next wipe in 0% of recent wipes. When it didn't hold, by day 3.5 it fell below half.

When does SCAVENGERSHAVEN.NET (TEST SERVER) wipe?

Its tag guides the prediction: too few of SCAVENGERSHAVEN.NET (TEST SERVER)'s wipes are on record to confirm its schedule. Tuesday 3 November at 06:52 UTC is when its next wipe is due. The world it runs now was made 15 days 16 hours ago. The tags state a wipe schedule of one wipe a week.

Lists and filters

Which tags does SCAVENGERSHAVEN.NET (TEST SERVER) carry, and what do they mean?

These are the tags SCAVENGERSHAVEN.NET (TEST SERVER) publishes, and the server browser reads them: gmrust (Game mode): The game mode is plain Rust survival; mp50 (Max players): 50 slots in total; ts5 (Group limit): Team cap: 5; v2634 (Protocol): Your game must run protocol 2634 to get in; cs167584 (Build): The server runs game build 167584; ptrak (Networking): This is RakNet, Rust's usual network layer; $r? (Region code): The region field is empty; ^w (Weekly): It wipes each week; ^o (Oxide): Check: framework. Oxide (uMod) handles plugins; ^z (Modded): Plugins or settings make this a modded server; NA (North America): North America is the browser category it sits in. Players now, queue and world creation time sit in the tags as well, and appear at the top of this page.

Which lists and filters on Rust Metrics show SCAVENGERSHAVEN.NET (TEST SERVER)?

These Rust Metrics lists carry SCAVENGERSHAVEN.NET (TEST SERVER): Modded Rust servers, checked live and North America: server readout. These filters bring it up on the server list: Region: North America; Type: Modded; Server tag: Weekly ^w, Modded ^z and Oxide ^o; Group limit: 5 or more; Wipe schedule: Weekly.

Population

Where does SCAVENGERSHAVEN.NET (TEST SERVER) sit in the rankings?

Top 71% of all ranked servers: SCAVENGERSHAVEN.NET (TEST SERVER) takes #15,375 on seven-day player hours and #1,548 in North America.

What player count does SCAVENGERSHAVEN.NET (TEST SERVER) carry?

Status for SCAVENGERSHAVEN.NET (TEST SERVER): offline. Last seen 15 days 13 hours ago.

Operator and location

Where does SCAVENGERSHAVEN.NET (TEST SERVER) sit?

Its NA tag places SCAVENGERSHAVEN.NET (TEST SERVER) in North America. Where the machine stands is not checked here; Rust Metrics shows where the server says it is. The endpoint you need is 66.51.98.59:28015.

What Rust version is SCAVENGERSHAVEN.NET (TEST SERVER) on?

Version check: Rust network protocol 2634 and build 167584 on Linux, run by SCAVENGERSHAVEN.NET (TEST SERVER). Check: protocol. To join, your game must match; Steam handles the update.

What is the uptime on SCAVENGERSHAVEN.NET (TEST SERVER), and is it online?

Check: connection. SCAVENGERSHAVEN.NET (TEST SERVER) is offline at this moment. Last contact was 15 days 13 hours ago. Uptime for the last 7 full days: 0 of 168 hours, or 0%. Check: first contact. Rust Metrics logged it on 13 September 2026.

Settings and map

What rules does SCAVENGERSHAVEN.NET (TEST SERVER) enforce, and what are its settings?

Check: gather rate. The name SCAVENGERSHAVEN.NET (TEST SERVER) does not state one. Group size, maximum: 5 players. survival, standard play of gathering, building and raiding — that is the game mode. Combat and raiding against other players are on. Plugins or settings change the game, so it is listed as Modded. Oxide plugins are running. VAC is on. That is Valve's anti-cheat.

What map is SCAVENGERSHAVEN.NET (TEST SERVER) on?

From seed 1337, the game generates the procedural map on SCAVENGERSHAVEN.NET (TEST SERVER). Its size is 4,096. Check: map view. Size and seed match, so the map is the same; view it on RustMaps from this page. Read the map name: Custom Map.

Connection

What do you do to join SCAVENGERSHAVEN.NET (TEST SERVER)?

Press F1 in Rust and enter client.connect 66.51.98.59:28015. You can also use Launch Rust on this page, which passes you to Steam to open Rust and connect. https://www.scavengershaven.net/ is where its website sits.

PLACARDS

Server tags

what each one means

Published as mp50,ptrak,$r?,v2634,^w,NA,gmrust,cs167584,ts5,^o^z

Game

gmrust
Game mode The game mode is plain Rust survival.
mp50
Max players 50 slots in total.
ts5
Group limit Team cap: 5.
v2634
Protocol Your game must run protocol 2634 to get in.
cs167584
Build The server runs game build 167584.
ptrak
Networking This is RakNet, Rust's usual network layer.
$r?
Region code The region field is empty.

Wipe schedule

^w
Weekly It wipes each week.

Mods and access

^o
Oxide Check: framework. Oxide (uMod) handles plugins.
^z
Modded Plugins or settings make this a modded server.

Region

NA
North America North America is the browser category it sits in.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.