Deep Sea Sask
Online 66.51.98.56:28045 checked 11m ago
Server instruments
last reading Wed 20:00 UTCPlayers now
0% full 7-day avgServer fps
48 h low 5 · below 20 is lag, below 10 is badEntities
48 h range 57,884–60,965 · memory 2,309 MBUptime
6 days 8 hours since its last restart, at the last readingPlayers
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 1 Oct. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 69% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
force wipes onlyNext wipe Thursday 5 November, 19:00 UTC, in 7d 20h. The force wipe · high confidence
Coming wipes
- WPT 1Thu 5 Nov, 19:00 UTC7d 20hFW
- WPT 2Thu 3 Dec, 19:00 UTC35d 20hFW
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 0, 0 hours in.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Wed 21 Oct, 20:11 UTC7d ago | 0 | – | running | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipes- 76/700
- 16/1000
- 146/700
- 97/1000
- 9/1000
- 296/1000
Quick answers
from the figures on this pageWipe schedule
What happens on Deep Sea Sask when wipe day comes?
At their busiest, its recent wipes drew 0 players on average. Peak crowd on the latest wipe: 0 hours in.
What wipe timing does Deep Sea Sask follow?
With the force wipe, once a month, Deep Sea Sask wipes. Mark Thursday 5 November at 19:00 UTC: that is force wipe day, and the wipe hits all Rust servers. 7 days 1 hours ago the current world was made. The tags state a wipe schedule of one wipe a month.
Lists and filters
Which tags does Deep Sea Sask carry, and what do they mean?
Check: tags. The game's server browser reads gmrust (Game mode): The game mode is plain Rust survival; mp50 (Max players): The server holds 50 slots; ts8 (Group limit): Team cap of 8, which is the game default; v2634 (Protocol): Protocol 2634: join only on the same game version; cs167781 (Build): Build 167781; ptrak (Networking): RakNet carries the traffic, as standard for Rust; $r? (Region code): Region code: none set; ^m (Monthly): Facepunch's force wipe sets the monthly cycle here; ^o (Oxide): Plugin framework in use: Oxide (uMod); ^z (Modded): Modded: plugins or settings depart from the stock game from Deep Sea Sask. Players now, queue and world creation time sit in the tags as well, and appear at the top of this page.
Which lists and filters on Rust Metrics show Deep Sea Sask?
Rust Metrics lists featuring Deep Sea Sask: Modded Rust servers, checked live. Check: filters. On the server list it appears under these: Type: Modded; Server tag: Monthly ^m, Modded ^z and Oxide ^o; Group limit: 5 or more; Wipe schedule: Monthly; Last wipe: In the last 2 weeks.
Occupancy
What position does Deep Sea Sask hold among Rust servers?
Player hours over seven days put Deep Sea Sask at #15,339, in the top 69% of all ranked servers.
How full does Deep Sea Sask get?
Current headcount on Deep Sea Sask: 0 players, 50 slots available. A seven-day average of 0 players is the reading.
Operator and location
What location is Deep Sea Sask hosted in?
Reading: location. Deep Sea Sask gives no region. Rust Metrics does not look up where the machine stands; it shows where the server says it is. The endpoint you need is 66.51.98.56:28045.
What Rust version is Deep Sea Sask on?
Reading: Deep Sea Sask, Rust network protocol 2634 and build 167781, Linux. To get in, your game needs the same protocol; Steam applies the update.
How does Deep Sea Sask perform?
Over the last 48 hours the average was 5 server fps; the floor was 5. Check: entities. The peak was 60,965, counting buildings, deployables and the rest of the world. Reading: 2,656 MB of memory at the highest. Expect lag when fps falls and entities climb.
How reliable is Deep Sea Sask, and is it online now?
Deep Sea Sask reports online. Status: normal. Reading: uptime. About 6 days 8 hours ago it restarted, on its own count. Reading: 100% uptime over the last 7 full days. It was up 168 of 168 hours. The first sighting on Rust Metrics was 1 October 2026.
Rules and settings
What settings and rules apply on Deep Sea Sask?
Check: gather rate. The name Deep Sea Sask does not state one. The group cap is 8 players, which is the default in the game. survival, standard play of gathering, building and raiding — that is the game mode. Check: PvP. Fighting and raiding between players are allowed. Listing: Modded. Plugins or settings change the game. Check: plugins. It runs Oxide of them. Check: anti-cheat. VAC, Valve's system, is on.
Which map is live on Deep Sea Sask?
Check: map. Procedural, size 3,400, seed 1410202462, generated by the game on Deep Sea Sask. The map repeats when size and seed match. Open it on RustMaps from this page.
Connection
How do you connect to Deep Sea Sask?
To join: start Rust, press F1 and type client.connect 66.51.98.56:28045. Or press Launch Rust here and Steam opens the game and connects you.
