RUST METRICSFlight deck · live data
Data live Servers11,790 Players64,938 Populated3,582 Fresh wipes 3 h124 Scan5 min
‹ All servers66.51.98.56:28045
Online Full Queue Fresh wipe Wipe due No query

Deep Sea Sask

Online 66.51.98.56:28045 checked 11m ago

monthly wipes moddedoxide
COM 1 · connect

Server instruments

last reading Wed 20:00 UTC
0 12 25 38 50 PAX 0 /50

Players now

0% full 7-day avg
0 10 30 60 120 256 FPS 5 SERVER FPS

Server fps

48 h low 5 · below 20 is lag, below 10 is bad
0 20 40 60 80 ENT 59,309 ×1000

Entities

48 h range 57,884–60,965 · memory 2,309 MB
1239 ET SINCE RESTART 6D 08H

Uptime

6 days 8 hours since its last restart, at the last reading
7-day average0peak –
Rank#15,339top 69%
Last wipe7d agomonthly schedule
Next wipe7d 20hThu 5 Nov, 19:00 UTC FW
Memory2,309MBat the last reading
REC 1

Players

AveragePeak
0123423:0008:0017:0001:0010:0020:00

Hourly average and peak, UTC.

REC 2

Server performance

0246823:0008:0017:0001:0010:0020:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 1 Oct. From asking the server directly; low fps and a climbing entity count mean lag.

REC 3

Rank

daily · 1 is best
RankRank in region
15k10k15k20k1 Oct6 Oct12 Oct17 Oct23 Oct28 Oct

Top 69% of all ranked servers. Ranked on player hours over the last seven days.

PLAN

Wipe schedule

force wipes only

Next wipe Thursday 5 November, 19:00 UTC, in 7d 20h. The force wipe · high confidence

wipe-day peak0players, last three wipes

Coming wipes

  1. WPT 1Thu 5 Nov, 19:00 UTC7d 20hFW
  2. WPT 2Thu 3 Dec, 19:00 UTC35d 20hFW

The first 48 hours of its last wipes

01234+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 0, 0 hours in.

LOG

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Wed 21 Oct, 20:11 UTC7d ago 0 – running 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

ALTN

Similar servers

the same kind of game, then region, group limit, rate and wipes
QRH

Quick answers

from the figures on this page

Wipe schedule

What happens on Deep Sea Sask when wipe day comes?

At their busiest, its recent wipes drew 0 players on average. Peak crowd on the latest wipe: 0 hours in.

What wipe timing does Deep Sea Sask follow?

With the force wipe, once a month, Deep Sea Sask wipes. Mark Thursday 5 November at 19:00 UTC: that is force wipe day, and the wipe hits all Rust servers. 7 days 1 hours ago the current world was made. The tags state a wipe schedule of one wipe a month.

Lists and filters

Which tags does Deep Sea Sask carry, and what do they mean?

Check: tags. The game's server browser reads gmrust (Game mode): The game mode is plain Rust survival; mp50 (Max players): The server holds 50 slots; ts8 (Group limit): Team cap of 8, which is the game default; v2634 (Protocol): Protocol 2634: join only on the same game version; cs167781 (Build): Build 167781; ptrak (Networking): RakNet carries the traffic, as standard for Rust; $r? (Region code): Region code: none set; ^m (Monthly): Facepunch's force wipe sets the monthly cycle here; ^o (Oxide): Plugin framework in use: Oxide (uMod); ^z (Modded): Modded: plugins or settings depart from the stock game from Deep Sea Sask. Players now, queue and world creation time sit in the tags as well, and appear at the top of this page.

Which lists and filters on Rust Metrics show Deep Sea Sask?

Rust Metrics lists featuring Deep Sea Sask: Modded Rust servers, checked live. Check: filters. On the server list it appears under these: Type: Modded; Server tag: Monthly ^m, Modded ^z and Oxide ^o; Group limit: 5 or more; Wipe schedule: Monthly; Last wipe: In the last 2 weeks.

Occupancy

What position does Deep Sea Sask hold among Rust servers?

Player hours over seven days put Deep Sea Sask at #15,339, in the top 69% of all ranked servers.

How full does Deep Sea Sask get?

Current headcount on Deep Sea Sask: 0 players, 50 slots available. A seven-day average of 0 players is the reading.

Operator and location

What location is Deep Sea Sask hosted in?

Reading: location. Deep Sea Sask gives no region. Rust Metrics does not look up where the machine stands; it shows where the server says it is. The endpoint you need is 66.51.98.56:28045.

What Rust version is Deep Sea Sask on?

Reading: Deep Sea Sask, Rust network protocol 2634 and build 167781, Linux. To get in, your game needs the same protocol; Steam applies the update.

How does Deep Sea Sask perform?

Over the last 48 hours the average was 5 server fps; the floor was 5. Check: entities. The peak was 60,965, counting buildings, deployables and the rest of the world. Reading: 2,656 MB of memory at the highest. Expect lag when fps falls and entities climb.

How reliable is Deep Sea Sask, and is it online now?

Deep Sea Sask reports online. Status: normal. Reading: uptime. About 6 days 8 hours ago it restarted, on its own count. Reading: 100% uptime over the last 7 full days. It was up 168 of 168 hours. The first sighting on Rust Metrics was 1 October 2026.

Rules and settings

What settings and rules apply on Deep Sea Sask?

Check: gather rate. The name Deep Sea Sask does not state one. The group cap is 8 players, which is the default in the game. survival, standard play of gathering, building and raiding — that is the game mode. Check: PvP. Fighting and raiding between players are allowed. Listing: Modded. Plugins or settings change the game. Check: plugins. It runs Oxide of them. Check: anti-cheat. VAC, Valve's system, is on.

Which map is live on Deep Sea Sask?

Check: map. Procedural, size 3,400, seed 1410202462, generated by the game on Deep Sea Sask. The map repeats when size and seed match. Open it on RustMaps from this page.

Connection

How do you connect to Deep Sea Sask?

To join: start Rust, press F1 and type client.connect 66.51.98.56:28045. Or press Launch Rust here and Steam opens the game and connects you.

PLACARDS

Server tags

what each one means

Published as mp50,ptrak,$r?,v2634,^m,gmrust,cs167781,ts8,^o^z

Game

gmrust
Game mode The game mode is plain Rust survival.
mp50
Max players The server holds 50 slots.
ts8
Group limit Team cap of 8, which is the game default.
v2634
Protocol Protocol 2634: join only on the same game version.
cs167781
Build Build 167781.
ptrak
Networking RakNet carries the traffic, as standard for Rust.
$r?
Region code Region code: none set.

Wipe schedule

^m
Monthly Facepunch's force wipe sets the monthly cycle here.

Mods and access

^o
Oxide Plugin framework in use: Oxide (uMod).
^z
Modded Modded: plugins or settings depart from the stock game.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.