RUST METRICSFlight deck · live data
Data live Servers11,777 Players67,749 Populated3,536 Fresh wipes 3 h194 Scan5 min
‹ All servers66.51.98.51:28030
Online Full Queue Fresh wipe Wipe due No query

Rust Server - Pinehosting.com

Online 66.51.98.51:28030 checked 8m ago

monthly wipes moddedoxide
COM 1 · connect

Server instruments

last reading Thu 11:00 UTC
0 12 25 38 50 PAX 0 /50

Players now

0% full 7-day avg7-day peak
0 10 30 60 120 256 FPS 5 SERVER FPS

Server fps

48 h low 5 · below 20 is lag, below 10 is bad
0 20 40 60 80 ENT 42,314 ×1000

Entities

48 h range 41,670–43,434 · memory 1,716 MB
1239 ET SINCE RESTART 4D 00H

Uptime

4 days 0 hours since its last restart, at the last reading
7-day average0peak 1
Rank#14,020top 63%
Last wipe4d agomonthly schedule
Next wipe7d 6hThu 5 Nov, 19:00 UTC FW
Memory1,716MB48 h peak 1 players
REC 1

Players

AveragePeak
00.250.50.75113:0022:0007:0016:0002:0011:00

Hourly average and peak, UTC.

REC 2

Server performance

0246813:0022:0007:0016:0002:0011:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

REC 3

Rank

daily · 1 is best
RankRank in region
15k10k15k20k20 Sep27 Sep8 Oct15 Oct22 Oct29 Oct

Top 63% of all ranked servers. Ranked on player hours over the last seven days.

PLAN

Wipe schedule

force wipes only

Next wipe Thursday 5 November, 19:00 UTC, in 7d 6h. The force wipe · high confidence

usual gap10 daysbetween real wipes
on rhythm0%of its recent wipes
wipe-day peak1players, last three wipes
crowd held0%else halves by day 1

Coming wipes

  1. WPT 1Thu 5 Nov, 19:00 UTC7d 6hFW
  2. WPT 2Thu 3 Dec, 19:00 UTC35d 6hFW

The first 48 hours of its last wipes

Sun 25 OctWed 21 OctMon 5 Oct
00.250.50.751+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 1, 0 hours in.

LOG

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Sun 25 Oct, 10:08 UTC4d ago 1 – running 0
Wed 21 Oct, 12:50 UTC7d ago 1 halved by day 1 3.9 days 0
Mon 5 Oct, 08:05 UTC24d ago 1 halved by day 1 16.2 days 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

ALTN

Similar servers

the same kind of game, then region, group limit, rate and wipes
QRH

Quick answers

from the figures on this page

Reset cycle

What happens on Rust Server - Pinehosting.com when wipe day comes?

At their busiest, its recent wipes drew 1 players on average. After the latest wipe, numbers topped out at 0 hours. The crowd stayed above half that peak until the next wipe in 0% of its recent wipes. By day 1 it fell below half when it didn't.

What wipe timing does Rust Server - Pinehosting.com follow?

With the force wipe, once a month, Rust Server - Pinehosting.com wipes. Every Rust server wipes at the force wipe on Thursday 5 November at 19:00 UTC, which is its next wipe. The world it runs now was made 4 days 2 hours ago. The tags state a wipe schedule of one wipe a month.

Tag meanings

How should you read the tags on Rust Server - Pinehosting.com?

These are the tags Rust Server - Pinehosting.com publishes, and the server browser reads them: gmrust (Game mode): Survival, as standard Rust plays it; mp50 (Max players): 50 slots in total; ts8 (Group limit): The game default applies: teams of up to 8; v2635 (Protocol): Protocol 2635: join only on the same game version; cs168909 (Build): The server runs game build 168909; ptrak (Networking): This is RakNet, Rust's usual network layer; $r? (Region code): The region field is empty; ^m (Monthly): Facepunch's force wipe sets the monthly cycle here; ^o (Oxide): Check: framework. Oxide (uMod) handles plugins; ^z (Modded): Modded: plugins or settings depart from the stock game. Check: the tags at the top of this page. They also carry players now, queue and world creation time.

Which lists and filters on Rust Metrics show Rust Server - Pinehosting.com?

On Rust Metrics, Rust Server - Pinehosting.com sits in these lists: Modded Rust servers, checked live. Check: filters. On the server list it appears under these: Type: Modded; Server tag: Monthly ^m, Modded ^z and Oxide ^o; Group limit: 5 or more; Wipe schedule: Monthly; Last wipe: In the last week.

Player count

Where does Rust Server - Pinehosting.com sit in the rankings?

Player hours over seven days put Rust Server - Pinehosting.com at #14,020, in the top 63% of all ranked servers.

What player count does Rust Server - Pinehosting.com carry?

0 of 50 slots are filled on Rust Server - Pinehosting.com right now. Seven-day check: 0 players on average. Peak reading: 1. The last 48 hours peaked at 12:00 UTC, averaging 0 players at that hour.

Server

What location is Rust Server - Pinehosting.com hosted in?

Reading: location. Rust Server - Pinehosting.com gives no region. Rust Metrics does not look up where the machine stands; it shows where the server says it is. Connect using 66.51.98.51:28030.

What Rust version is Rust Server - Pinehosting.com on?

Version check: Rust network protocol 2635 and build 168909 on Linux, run by Rust Server - Pinehosting.com. Matching protocol is required to join. Let Steam update your game.

How does Rust Server - Pinehosting.com perform?

Over the last 48 hours the average was 5 server fps; the floor was 5. Peak entity count: 43,434. Buildings, deployables and all else included. Memory peak: 1,982 MB. Expect lag when fps falls and entities climb.

Is Rust Server - Pinehosting.com up, and how often does it stay up?

Reading: online. Rust Server - Pinehosting.com answers right now. By its reported uptime, the last restart was roughly 4 days ago. Reading: 99% uptime over the last 7 full days. It was up 166 of 168 hours. The first sighting on Rust Metrics was 13 September 2026.

Rules and settings

What rules does Rust Server - Pinehosting.com enforce, and what are its settings?

Check: gather rate. The name Rust Server - Pinehosting.com does not state one. No limit is set beyond the default. Groups take up to 8 players. Mode check gives survival; gather, build and raid, as the game normally runs. Combat and raiding against other players are on. Listing: Modded. Plugins or settings change the game. Plugin count: Oxide. VAC is on. That is Valve's anti-cheat.

What map is Rust Server - Pinehosting.com on?

From seed 58817882, the game generates the procedural map on Rust Server - Pinehosting.com. Its size is 3,000. View it on RustMaps from this page: matching size and seed give an identical map.

How to join

What do you do to join Rust Server - Pinehosting.com?

To join: start Rust, press F1 and type client.connect 66.51.98.51:28030. Or press Launch Rust here and Steam opens the game and connects you.

PLACARDS

Server tags

what each one means

Published as mp50,ptrak,$r?,v2635,^m,gmrust,cs168909,ts8,^o^z

Game

gmrust
Game mode Survival, as standard Rust plays it.
mp50
Max players 50 slots in total.
ts8
Group limit The game default applies: teams of up to 8.
v2635
Protocol Protocol 2635: join only on the same game version.
cs168909
Build The server runs game build 168909.
ptrak
Networking This is RakNet, Rust's usual network layer.
$r?
Region code The region field is empty.

Wipe schedule

^m
Monthly Facepunch's force wipe sets the monthly cycle here.

Mods and access

^o
Oxide Check: framework. Oxide (uMod) handles plugins.
^z
Modded Modded: plugins or settings depart from the stock game.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.