RUST METRICSFlight deck · live data
Data live Servers11,686 Players49,072 Populated3,020 Fresh wipes 3 h105 Scan5 min
‹ All servers66.51.98.50:28010
Online Full Queue Fresh wipe Wipe due No query

Not So Friendly POP!

Online NA 66.51.98.50:28010 checked 11m ago

teams off monthly wipes moddedoxidehardcore
COM 1 · connect

Server instruments

last reading Fri 01:00 UTC
0 12 25 38 50 PAX 0 /50

Players now

0% full 7-day avg
0 10 30 60 120 256 FPS 6 SERVER FPS

Server fps

48 h low 5 · below 20 is lag, below 10 is bad
0 50 100 150 200 ENT 155,095 ×1000

Entities

48 h range 135,077–155,399 · memory 3,436 MB
1239 ET SINCE RESTART 13:13

Uptime

13 h 13 min since its last restart, at the last reading
7-day average0peak –
Rank#15,269top 69% · #1496 in NA
Last wipe27d agomonthly schedule
Next wipe6d 16hThu 5 Nov, 19:00 UTC FW
Memory3,436MBat the last reading
REC 1

Players

AveragePeak
0123403:0012:0022:0007:0016:0001:00

Hourly average and peak, UTC.

REC 2

Server performance

0246803:0012:0022:0007:0016:0001:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 1 Oct. From asking the server directly; low fps and a climbing entity count mean lag.

REC 3

Rank

daily · 1 is best
RankRank in region
15k10k15k20k1 Oct7 Oct13 Oct18 Oct24 Oct30 Oct

Top 69% of all ranked servers, top 80% in NA. Ranked on player hours over the last seven days.

PLAN

Wipe schedule

force wipes only

Next wipe Thursday 5 November, 19:00 UTC, in 6d 16h. The force wipe · high confidence

wipe-day peak2players, last three wipes

Coming wipes

  1. WPT 1Thu 5 Nov, 19:00 UTC6d 16hFW
  2. WPT 2Thu 3 Dec, 19:00 UTC34d 16hFW

The first 48 hours of its last wipes

01234+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 2, 28 hours in.

LOG

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Fri 2 Oct, 12:02 UTC27d ago 2 – running 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

ALTN

Similar servers

the same kind of game, then region, group limit, rate and wipes
QRH

Quick answers

from the figures on this page

Reset cycle

What happens on Not So Friendly POP! when wipe day comes?

An average of 2 players came at the busiest on its recent wipes. 28 hours after the wipe, the crowd peaked on the latest wipe.

How often does Not So Friendly POP! wipe, and when?

The only wipe for Not So Friendly POP! is the force wipe, once a month. Every Rust server wipes at the force wipe on Thursday 5 November at 19:00 UTC, which is its next wipe. 27 days 11 hours ago the current world was made. Its tags carry a monthly wipe schedule.

Tags

How should you read the tags on Not So Friendly POP!?

These are the tags Not So Friendly POP! publishes, and the server browser reads them: gmhardcore (Game mode): Hardcore ruleset, the harsher one; mp50 (Max players): Slots: 50; ts0 (Group limit): Team play is disabled; v2635 (Protocol): Your game must run protocol 2635 to get in; cs168909 (Build): Game build reading: 168909; ptrak (Networking): RakNet carries the traffic, as standard for Rust; $r? (Region code): The region field is empty; ^m (Monthly): Check: wipe cycle. Monthly, alongside Facepunch's force wipe; ^h (Hardcore): Facepunch's hardcore ruleset: fewer aids and a harsher fight to survive; ^o (Oxide): Check: framework. Oxide (uMod) handles plugins; ^z (Modded): Modded: plugins or settings depart from the stock game; NA (North America): The server browser files it under North America. Reading the top of this page: the tags also hold the current players, the queue and when the world was made.

Where does Not So Friendly POP! appear in Rust Metrics lists and filters?

Rust Metrics lists featuring Not So Friendly POP!: Modded Rust servers, checked live and North America: server readout. Check: filters. On the server list it appears under these: Region: North America; Type: Modded; Game mode: Hardcore; Server tag: Monthly ^m, Hardcore ^h, Modded ^z and Oxide ^o; Wipe schedule: Monthly.

Population

Where does Not So Friendly POP! sit in the rankings?

Player hours over the last seven days put Not So Friendly POP! at #15,269, #1,496 in North America, in the top 69% of all ranked servers.

What is the population on Not So Friendly POP!?

0 of 50 slots are filled on Not So Friendly POP! right now. A seven-day average of 0 players is the reading.

Server details

Where does Not So Friendly POP! sit?

Not So Friendly POP! gives North America as its location, with the NA tag. Rust Metrics does not look up where the machine stands; it shows where the server says it is. Check: address. It reads 66.51.98.50:28010.

What Rust version is Not So Friendly POP! on?

Reading: Not So Friendly POP!, Rust network protocol 2635 and build 168909, Linux. Check: protocol. To join, your game must match; Steam handles the update.

What is the performance reading for Not So Friendly POP!?

Check: fps. Average 5 server fps over the last 48 hours, low of 5. Within range. Check: entities. The peak was 155,399, counting buildings, deployables and the rest of the world. Memory peak: 3,785 MB. Lag, as players feel it, is low fps plus a climbing entity count.

How reliable is Not So Friendly POP!, and is it online now?

Not So Friendly POP! reports online. Status: normal. By its reported uptime, the last restart was roughly 13 hours ago. Reading: 99% uptime over the last 7 full days. It was up 167 of 168 hours. Check: first contact. Rust Metrics logged it on 1 October 2026.

Rules and settings

How is Not So Friendly POP! configured, and what rules are in force?

Check: gather rate. The name Not So Friendly POP! does not state one. Check: group limit. None published. hardcore, Facepunch's most punishing mode — that is the game mode. Check: PvP. Fighting and raiding between players are allowed. Plugins or settings change the game, so it is listed as Modded. Plugin count: Oxide. Check: anti-cheat. VAC, Valve's system, is on.

What map is Not So Friendly POP! on?

Map: procedural, 4,500, generated by the game, on Not So Friendly POP!. Map name, as listed: Custom Map.

How to join

How can you get onto Not So Friendly POP!?

Press F1 in Rust and enter client.connect 66.51.98.50:28010. You can also use Launch Rust on this page, which passes you to Steam to open Rust and connect.

PLACARDS

Server tags

what each one means

Published as mp50,ptrak,$r?,v2635,^m,^h,NA,gmhardcore,cs168909,ts0,^o^z

Game

gmhardcore
Game mode Hardcore ruleset, the harsher one.
mp50
Max players Slots: 50.
ts0
Group limit Team play is disabled.
v2635
Protocol Your game must run protocol 2635 to get in.
cs168909
Build Game build reading: 168909.
ptrak
Networking RakNet carries the traffic, as standard for Rust.
$r?
Region code The region field is empty.

Wipe schedule

^m
Monthly Check: wipe cycle. Monthly, alongside Facepunch's force wipe.

Difficulty

^h
Hardcore Facepunch's hardcore ruleset: fewer aids and a harsher fight to survive.

Mods and access

^o
Oxide Check: framework. Oxide (uMod) handles plugins.
^z
Modded Modded: plugins or settings depart from the stock game.

Region

NA
North America The server browser files it under North America.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.