RUST METRICSFlight deck · live data
Data live Servers11,795 Players69,100 Populated3,591 Fresh wipes 3 h187 Scan5 min
‹ All servers66.51.97.76:28115
Offline Full Queue Fresh wipe Wipe due No query

Rusthub.net | SD Preview Server [Staging]

Offline 66.51.97.76:28115 checked 9d ago

moddedcarbon
COM 1 · connect

Server instruments

no direct query in 48 hours
0 5 10 15 20 PAX 1 /20

Players now

5% full 7-day avg
0 10 30 60 120 256 FPS – – – SERVER FPS OFF

Server fps

no direct query answered in 48 hours
0 ENT – – – ×1000 OFF

Entities

no direct query answered in 48 hours
1239 ET SINCE RESTART – – : – – OFF

Uptime

no direct query answered in 48 hours
7-day average0peak –
Rank#11,952top 54%
Last wipe9d agono schedule published
Next wipe–too few wipes seen yet
Memory–at the last reading
REC 1

Players

No hourly history yet.

Hourly average and peak, UTC.

REC 2

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

REC 3

Rank

daily · 1 is best
RankRank in region
15k10k15k20k30 Sep4 Oct8 Oct12 Oct22 Oct26 Oct

Top 54% of all ranked servers. Ranked on player hours over the last seven days.

PLAN

Wipe schedule

too few wipes seen yet

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

usual gap18.8 daysbetween real wipes
wipe-day peak4players, last three wipes
crowd held0%else halves by day 1

The first 48 hours of its last wipes

Mon 19 OctWed 30 Sep
01234+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 2, 0 hours in.

LOG

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Mon 19 Oct, 17:14 UTC9d ago 2 – running 0
Wed 30 Sep, 22:25 UTC28d ago 5 halved by day 1 18.8 days 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

ALTN

Similar servers

the same kind of game, then region, group limit, rate and wipes
QRH

Quick answers

from the figures on this page

Reset cycle

What should you expect from wipe day on Rusthub.net | SD Preview Server [Staging]?

The busiest point of its recent wipes drew 4 players on average. 0 hours after the wipe, the crowd peaked on the latest wipe. Above half that peak the crowd stayed until the next wipe in 0% of recent wipes. It fell below half by day 1 when it didn't.

How often does Rusthub.net | SD Preview Server [Staging] wipe, and when?

Its rhythm cannot be told from the wipes of Rusthub.net | SD Preview Server [Staging] on record: there are too few. The next monthly force wipe, when every Rust server wipes, falls on Thursday 5 November at 19:00 UTC. 9 days 19 hours ago the current world was made.

Lists and filters

Which tags does Rusthub.net | SD Preview Server [Staging] carry, and what do they mean?

Check: tags. The game's server browser reads gmvanilla (Game mode): Survival on vanilla settings; mp20 (Max players): The server holds 20 slots; ts8 (Group limit): Default limit in force: 8 per team; v2635 (Protocol): Your game must run protocol 2635 to get in; cs168439 (Build): The server runs game build 168439; ptrak (Networking): RakNet carries the traffic, as standard for Rust; $r? (Region code): No region code is set; ^c (Creative): Sandbox building, with no gathering and free choice of build; ^z (Modded): Check: category. Modded, because plugins or settings alter the game; ^y (Carbon): Check: framework. Carbon from Rusthub.net | SD Preview Server [Staging]. Players now, queue and world creation time sit in the tags as well, and appear at the top of this page.

Where does Rusthub.net | SD Preview Server [Staging] appear in Rust Metrics lists and filters?

Rust Metrics lists featuring Rusthub.net | SD Preview Server [Staging]: Modded Rust servers, checked live, Build and creative servers and Rust creative servers. Reading: server list filters. It comes up under Type: Modded; Server tag: Creative ^c, Modded ^z and Carbon ^y; Group limit: 5 or more; Last wipe: In the last 2 weeks.

Player count

What position does Rusthub.net | SD Preview Server [Staging] hold among Rust servers?

Ranking for Rusthub.net | SD Preview Server [Staging]: #11,952 on seven-day player hours, top 54% of all ranked servers.

What player count does Rusthub.net | SD Preview Server [Staging] carry?

Status for Rusthub.net | SD Preview Server [Staging]: offline. Last seen 9 days 18 hours ago.

Server

Where does Rusthub.net | SD Preview Server [Staging] sit?

No region comes from Rusthub.net | SD Preview Server [Staging]. Where the machine stands is not checked here; Rust Metrics shows where the server says it is. Check: address. It reads 66.51.97.76:28115.

What Rust version is Rusthub.net | SD Preview Server [Staging] on?

Rust network protocol 2635 and build 168439 on Linux is the build Rusthub.net | SD Preview Server [Staging] runs. Matching protocol is required to join. Let Steam update your game.

What is the uptime on Rusthub.net | SD Preview Server [Staging], and is it online?

Rusthub.net | SD Preview Server [Staging] reports offline. The last reading came 9 days 18 hours ago. Uptime for the last 7 full days: 0 of 168 hours, or 0%. Reading: first seen 30 September 2026, recorded by Rust Metrics.

Map and rules

How is Rusthub.net | SD Preview Server [Staging] configured, and what rules are in force?

No gather rate appears in the name: Rusthub.net | SD Preview Server [Staging]. No limit is set beyond the default. Groups take up to 8 players. The mode is build & creative. Note the following: a build sandbox with no gathering. The server browser lists it as Modded, where plugins or settings change how the game plays. Check: plugins. It runs Carbon of them. Check: anti-cheat. VAC, Valve's system, is on.

Connection

How do you connect to Rusthub.net | SD Preview Server [Staging]?

Press F1 in Rust and enter client.connect 66.51.97.76:28115. You can also use Launch Rust on this page, which passes you to Steam to open Rust and connect.

PLACARDS

Server tags

what each one means

Published as mp20,ptrak,$r?,v2635,^z,^y,^c,gmvanilla,cs168439,ts8

Game

gmvanilla
Game mode Survival on vanilla settings.
mp20
Max players The server holds 20 slots.
ts8
Group limit Default limit in force: 8 per team.
v2635
Protocol Your game must run protocol 2635 to get in.
cs168439
Build The server runs game build 168439.
ptrak
Networking RakNet carries the traffic, as standard for Rust.
$r?
Region code No region code is set.

Gameplay

^c
Creative Sandbox building, with no gathering and free choice of build.

Mods and access

^z
Modded Check: category. Modded, because plugins or settings alter the game.
^y
Carbon Check: framework. Carbon.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.