Rusthub.net | SD Preview Server [Staging]
Offline 66.51.97.76:28115 checked 9d ago
Server instruments
no direct query in 48 hoursPlayers now
5% full 7-day avgServer fps
no direct query answered in 48 hoursEntities
no direct query answered in 48 hoursUptime
no direct query answered in 48 hoursPlayers
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 54% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
too few wipes seen yetNot enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 2, 0 hours in.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Mon 19 Oct, 17:14 UTC9d ago | 2 | – | running | 0 |
| Wed 30 Sep, 22:25 UTC28d ago | 5 | halved by day 1 | 18.8 days | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipes- 231/999
- 48/999
- 93/150
- 19/100
- 55/100
- 33/100
Quick answers
from the figures on this pageReset cycle
What should you expect from wipe day on Rusthub.net | SD Preview Server [Staging]?
The busiest point of its recent wipes drew 4 players on average. 0 hours after the wipe, the crowd peaked on the latest wipe. Above half that peak the crowd stayed until the next wipe in 0% of recent wipes. It fell below half by day 1 when it didn't.
How often does Rusthub.net | SD Preview Server [Staging] wipe, and when?
Its rhythm cannot be told from the wipes of Rusthub.net | SD Preview Server [Staging] on record: there are too few. The next monthly force wipe, when every Rust server wipes, falls on Thursday 5 November at 19:00 UTC. 9 days 19 hours ago the current world was made.
Lists and filters
Which tags does Rusthub.net | SD Preview Server [Staging] carry, and what do they mean?
Check: tags. The game's server browser reads gmvanilla (Game mode): Survival on vanilla settings; mp20 (Max players): The server holds 20 slots; ts8 (Group limit): Default limit in force: 8 per team; v2635 (Protocol): Your game must run protocol 2635 to get in; cs168439 (Build): The server runs game build 168439; ptrak (Networking): RakNet carries the traffic, as standard for Rust; $r? (Region code): No region code is set; ^c (Creative): Sandbox building, with no gathering and free choice of build; ^z (Modded): Check: category. Modded, because plugins or settings alter the game; ^y (Carbon): Check: framework. Carbon from Rusthub.net | SD Preview Server [Staging]. Players now, queue and world creation time sit in the tags as well, and appear at the top of this page.
Where does Rusthub.net | SD Preview Server [Staging] appear in Rust Metrics lists and filters?
Rust Metrics lists featuring Rusthub.net | SD Preview Server [Staging]: Modded Rust servers, checked live, Build and creative servers and Rust creative servers. Reading: server list filters. It comes up under Type: Modded; Server tag: Creative ^c, Modded ^z and Carbon ^y; Group limit: 5 or more; Last wipe: In the last 2 weeks.
Player count
What position does Rusthub.net | SD Preview Server [Staging] hold among Rust servers?
Ranking for Rusthub.net | SD Preview Server [Staging]: #11,952 on seven-day player hours, top 54% of all ranked servers.
What player count does Rusthub.net | SD Preview Server [Staging] carry?
Status for Rusthub.net | SD Preview Server [Staging]: offline. Last seen 9 days 18 hours ago.
Server
Where does Rusthub.net | SD Preview Server [Staging] sit?
No region comes from Rusthub.net | SD Preview Server [Staging]. Where the machine stands is not checked here; Rust Metrics shows where the server says it is. Check: address. It reads 66.51.97.76:28115.
What Rust version is Rusthub.net | SD Preview Server [Staging] on?
Rust network protocol 2635 and build 168439 on Linux is the build Rusthub.net | SD Preview Server [Staging] runs. Matching protocol is required to join. Let Steam update your game.
What is the uptime on Rusthub.net | SD Preview Server [Staging], and is it online?
Rusthub.net | SD Preview Server [Staging] reports offline. The last reading came 9 days 18 hours ago. Uptime for the last 7 full days: 0 of 168 hours, or 0%. Reading: first seen 30 September 2026, recorded by Rust Metrics.
Map and rules
How is Rusthub.net | SD Preview Server [Staging] configured, and what rules are in force?
No gather rate appears in the name: Rusthub.net | SD Preview Server [Staging]. No limit is set beyond the default. Groups take up to 8 players. The mode is build & creative. Note the following: a build sandbox with no gathering. The server browser lists it as Modded, where plugins or settings change how the game plays. Check: plugins. It runs Carbon of them. Check: anti-cheat. VAC, Valve's system, is on.
Connection
How do you connect to Rusthub.net | SD Preview Server [Staging]?
Press F1 in Rust and enter client.connect 66.51.97.76:28115. You can also use Launch Rust on this page, which passes you to Steam to open Rust and connect.