RUST METRICSFlight deck · live data
Data live Servers11,749 Players65,278 Populated3,453 Fresh wipes 3 h195 Scan5 min
‹ All servers66.51.96.95:28010
Offline Full Queue Fresh wipe Wipe due No query

Coco Rust 2x One Grid

Offline 66.51.96.95:28010 checked 2d ago

2x monthly wipes moddedoxide
COM 1 · connect

Server instruments

no direct query in 48 hours
0 12 25 38 50 PAX 1 /50

Players now

2% full 7-day avg7-day peak
0 10 30 60 120 256 FPS – – – SERVER FPS OFF

Server fps

no direct query answered in 48 hours
0 ENT – – – ×1000 OFF

Entities

no direct query answered in 48 hours
1239 ET SINCE RESTART – – : – – OFF

Uptime

no direct query answered in 48 hours
7-day average1peak 7
Rank#3,620top 16%
Last wipe4d agomonthly schedule
Next wipe7d 7hThu 5 Nov, 19:00 UTC FW
Memory–at the last reading
REC 1

Players

No hourly history yet.

Hourly average and peak, UTC.

REC 2

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

REC 3

Rank

daily · 1 is best
RankRank in region
15k10k15k20k20 Sep28 Sep6 Oct13 Oct21 Oct29 Oct

Top 16% of all ranked servers. Ranked on player hours over the last seven days.

PLAN

Wipe schedule

force wipes only

Next wipe Thursday 5 November, 19:00 UTC, in 7d 7h. The force wipe · high confidence

usual gap6.6 daysbetween real wipes
on rhythm20%of its recent wipes
wipe-day peak5players, last three wipes
crowd held25%else halves by day 3

Coming wipes

  1. WPT 1Thu 5 Nov, 19:00 UTC7d 7hFW
  2. WPT 2Thu 3 Dec, 19:00 UTC35d 7hFW

The first 48 hours of its last wipes

Sat 24 OctFri 9 OctThu 1 Oct
02468+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 7, 27 hours in.

LOG

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Sat 24 Oct, 20:29 UTC4d ago 7 – running 0
Fri 9 Oct, 23:09 UTC19d ago 4 halved by day 3 14.9 days 0
Thu 1 Oct, 17:37 UTC FW27d ago 3 halved by day 5 8.2 days 0
Wed 30 Sep, 22:05 UTC28d ago 3 – 0.8 days 0
Fri 25 Sep, 13:23 UTC33d ago 5 halved by day 3 5.4 days 0
Fri 18 Sep, 22:00 UTC40d ago 4 held half 6.6 days 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

ALTN

Similar servers

the same kind of game, then region, group limit, rate and wipes
QRH

Quick answers

from the figures on this page

Wipe timing

What happens on Coco Rust 2x One Grid when wipe day comes?

The busiest point of its recent wipes drew 5 players on average. After the latest wipe, numbers topped out at 27 hours. Above half that peak the crowd stayed until the next wipe in 25% of recent wipes. By day 3 it fell below half when it didn't.

When does Coco Rust 2x One Grid wipe?

The only wipe for Coco Rust 2x One Grid is the force wipe, once a month. Force wipe falls on Thursday 5 November at 19:00 UTC. Every Rust server wipes then; yours included. 4 days 12 hours ago the current world was made. A monthly wipe schedule is published in its tags.

Tags

How should you read the tags on Coco Rust 2x One Grid?

Tags published by Coco Rust 2x One Grid, read by the game's server browser: gmrust (Game mode): The game mode is plain Rust survival; mp50 (Max players): 50 slots in total; ts8 (Group limit): Team cap of 8, which is the game default; v2635 (Protocol): Your game must run protocol 2635 to get in; cs168909 (Build): The server runs game build 168909; ptrak (Networking): This is RakNet, Rust's usual network layer; $r? (Region code): The region field is empty; ^m (Monthly): Facepunch's force wipe sets the monthly cycle here; ^k (Build server): Design bases and practise building; ^o (Oxide): Check: framework. Oxide (uMod) handles plugins; ^z (Modded): Check: category. Modded, because plugins or settings alter the game. Players now, queue and world creation time sit in the tags as well, and appear at the top of this page.

Which lists and filters on Rust Metrics show Coco Rust 2x One Grid?

Rust Metrics lists featuring Coco Rust 2x One Grid: 2x Rust servers, checked live, Modded Rust servers, checked live and Build and creative servers. Reading: server list filters. It comes up under Type: Modded; Server tag: Monthly ^m, Build server ^k, Modded ^z and Oxide ^o; Group limit: 5 or more; Wipe schedule: Monthly; Last wipe: In the last week; Gather rate: 2x.

Occupancy

What position does Coco Rust 2x One Grid hold among Rust servers?

Player hours over seven days put Coco Rust 2x One Grid at #3,620, in the top 16% of all ranked servers.

What player count does Coco Rust 2x One Grid carry?

Coco Rust 2x One Grid is not responding; status offline, last seen 2 days 10 hours ago. Check: players over seven days. Average 1, peak 7.

Operator and location

Where does Coco Rust 2x One Grid sit?

No region comes from Coco Rust 2x One Grid. Note: Rust Metrics shows the location a server gives, not where the machine stands. The endpoint you need is 66.51.96.95:28010.

What Rust version is Coco Rust 2x One Grid on?

Rust network protocol 2635 and build 168909 on Linux is the build Coco Rust 2x One Grid runs. To get in, your game needs the same protocol; Steam applies the update.

Is Coco Rust 2x One Grid up, and how often does it stay up?

Reading: offline. Coco Rust 2x One Grid last answered 2 days 10 hours ago. Reading: 71% uptime over the last 7 full days. It was up 119 of 168 hours. Reading: first seen 13 September 2026, recorded by Rust Metrics.

Map and rules

How is Coco Rust 2x One Grid configured, and what rules are in force?

The name carries the rate: 2x gather on Coco Rust 2x One Grid. 8 players per group, the default value. build & creative, no gathering; sandbox building instead — that is the game mode. The server browser lists it as Modded, where plugins or settings change how the game plays. Plugin count: Oxide. Anti-cheat reading: VAC on, Valve's system.

What map is Coco Rust 2x One Grid on?

Check: map. Procedural, size 2,000, seed 166494, generated by the game on Coco Rust 2x One Grid. The map repeats when size and seed match. Open it on RustMaps from this page.

How to join

What do you do to join Coco Rust 2x One Grid?

To join: start Rust, press F1 and type client.connect 66.51.96.95:28010. Or press Launch Rust here and Steam opens the game and connects you.

PLACARDS

Server tags

what each one means

Published as mp50,ptrak,$r?,v2635,^m,^k,gmrust,cs168909,ts8,^o^z

Game

gmrust
Game mode The game mode is plain Rust survival.
mp50
Max players 50 slots in total.
ts8
Group limit Team cap of 8, which is the game default.
v2635
Protocol Your game must run protocol 2635 to get in.
cs168909
Build The server runs game build 168909.
ptrak
Networking This is RakNet, Rust's usual network layer.
$r?
Region code The region field is empty.

Wipe schedule

^m
Monthly Facepunch's force wipe sets the monthly cycle here.

Gameplay

^k
Build server Design bases and practise building.

Mods and access

^o
Oxide Check: framework. Oxide (uMod) handles plugins.
^z
Modded Check: category. Modded, because plugins or settings alter the game.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.