Coco Rust 2x One Grid
Offline 66.51.96.95:28010 checked 2d ago
Server instruments
no direct query in 48 hoursPlayers now
2% full 7-day avg7-day peakServer fps
no direct query answered in 48 hoursEntities
no direct query answered in 48 hoursUptime
no direct query answered in 48 hoursPlayers
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 16% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
force wipes onlyNext wipe Thursday 5 November, 19:00 UTC, in 7d 7h. The force wipe · high confidence
Coming wipes
- WPT 1Thu 5 Nov, 19:00 UTC7d 7hFW
- WPT 2Thu 3 Dec, 19:00 UTC35d 7hFW
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 7, 27 hours in.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Sat 24 Oct, 20:29 UTC4d ago | 7 | – | running | 0 |
| Fri 9 Oct, 23:09 UTC19d ago | 4 | halved by day 3 | 14.9 days | 0 |
| Thu 1 Oct, 17:37 UTC FW27d ago | 3 | halved by day 5 | 8.2 days | 0 |
| Wed 30 Sep, 22:05 UTC28d ago | 3 | – | 0.8 days | 0 |
| Fri 25 Sep, 13:23 UTC33d ago | 5 | halved by day 3 | 5.4 days | 0 |
| Fri 18 Sep, 22:00 UTC40d ago | 4 | held half | 6.6 days | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipes- 44/100
- 5/100
- 10/200
- 9/50
- 2/100
- 9/40
Quick answers
from the figures on this pageWipe timing
What happens on Coco Rust 2x One Grid when wipe day comes?
The busiest point of its recent wipes drew 5 players on average. After the latest wipe, numbers topped out at 27 hours. Above half that peak the crowd stayed until the next wipe in 25% of recent wipes. By day 3 it fell below half when it didn't.
When does Coco Rust 2x One Grid wipe?
The only wipe for Coco Rust 2x One Grid is the force wipe, once a month. Force wipe falls on Thursday 5 November at 19:00 UTC. Every Rust server wipes then; yours included. 4 days 12 hours ago the current world was made. A monthly wipe schedule is published in its tags.
Tags
How should you read the tags on Coco Rust 2x One Grid?
Tags published by Coco Rust 2x One Grid, read by the game's server browser: gmrust (Game mode): The game mode is plain Rust survival; mp50 (Max players): 50 slots in total; ts8 (Group limit): Team cap of 8, which is the game default; v2635 (Protocol): Your game must run protocol 2635 to get in; cs168909 (Build): The server runs game build 168909; ptrak (Networking): This is RakNet, Rust's usual network layer; $r? (Region code): The region field is empty; ^m (Monthly): Facepunch's force wipe sets the monthly cycle here; ^k (Build server): Design bases and practise building; ^o (Oxide): Check: framework. Oxide (uMod) handles plugins; ^z (Modded): Check: category. Modded, because plugins or settings alter the game. Players now, queue and world creation time sit in the tags as well, and appear at the top of this page.
Which lists and filters on Rust Metrics show Coco Rust 2x One Grid?
Rust Metrics lists featuring Coco Rust 2x One Grid: 2x Rust servers, checked live, Modded Rust servers, checked live and Build and creative servers. Reading: server list filters. It comes up under Type: Modded; Server tag: Monthly ^m, Build server ^k, Modded ^z and Oxide ^o; Group limit: 5 or more; Wipe schedule: Monthly; Last wipe: In the last week; Gather rate: 2x.
Occupancy
What position does Coco Rust 2x One Grid hold among Rust servers?
Player hours over seven days put Coco Rust 2x One Grid at #3,620, in the top 16% of all ranked servers.
What player count does Coco Rust 2x One Grid carry?
Coco Rust 2x One Grid is not responding; status offline, last seen 2 days 10 hours ago. Check: players over seven days. Average 1, peak 7.
Operator and location
Where does Coco Rust 2x One Grid sit?
No region comes from Coco Rust 2x One Grid. Note: Rust Metrics shows the location a server gives, not where the machine stands. The endpoint you need is 66.51.96.95:28010.
What Rust version is Coco Rust 2x One Grid on?
Rust network protocol 2635 and build 168909 on Linux is the build Coco Rust 2x One Grid runs. To get in, your game needs the same protocol; Steam applies the update.
Is Coco Rust 2x One Grid up, and how often does it stay up?
Reading: offline. Coco Rust 2x One Grid last answered 2 days 10 hours ago. Reading: 71% uptime over the last 7 full days. It was up 119 of 168 hours. Reading: first seen 13 September 2026, recorded by Rust Metrics.
Map and rules
How is Coco Rust 2x One Grid configured, and what rules are in force?
The name carries the rate: 2x gather on Coco Rust 2x One Grid. 8 players per group, the default value. build & creative, no gathering; sandbox building instead — that is the game mode. The server browser lists it as Modded, where plugins or settings change how the game plays. Plugin count: Oxide. Anti-cheat reading: VAC on, Valve's system.
What map is Coco Rust 2x One Grid on?
Check: map. Procedural, size 2,000, seed 166494, generated by the game on Coco Rust 2x One Grid. The map repeats when size and seed match. Open it on RustMaps from this page.
How to join
What do you do to join Coco Rust 2x One Grid?
To join: start Rust, press F1 and type client.connect 66.51.96.95:28010. Or press Launch Rust here and Steam opens the game and connects you.