test serv v1
Offline NA 66.51.96.93:28020 checked 33d ago
Server instruments
no direct query in 48 hoursPlayers now
0% full 7-day avgServer fps
no direct query answered in 48 hoursEntities
no direct query answered in 48 hoursUptime
no direct query answered in 48 hoursPlayers
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 71% of all ranked servers, top 85% in NA, and #654 of the quad servers (top 77%). Ranked on player hours over the last seven days.
Wipe schedule
Next wipe Thursday 5 November, 19:00 UTC, in 6d 20h. The force wipe
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipes- 59/300
- 62/300
- 11/80
- 2/200
- 4/100
- 18/100
Quick answers
from the figures on this pageReset cycle
What wipe timing does test serv v1 follow?
An estimate from the force wipe gives test serv v1's next wipe. Every Rust server wipes at the force wipe on Thursday 5 November at 19:00 UTC, which is its next wipe. The world in play was created 53 days 3 hours ago. A monthly wipe schedule is published in its tags.
Tag meanings
Which tags does test serv v1 carry, and what do they mean?
Check: tags. The game's server browser reads gmsoftcore (Game mode): Check: ruleset. Softcore, the easier option; mp50 (Max players): The server holds 50 slots; ts4 (Group limit): Teams are capped at 4; v2633 (Protocol): Match the game version: protocol 2633 is required; cs163207 (Build): Game build reading: 163207; ptrak (Networking): RakNet carries the traffic, as standard for Rust; $r? (Region code): No region code is set; ^m (Monthly): Check: wipe cycle. Monthly, alongside Facepunch's force wipe; ^s (Softcore): Softcore, Facepunch's easier mode: part of your inventory survives death; ^o (Oxide): Check: framework. Oxide (uMod) handles plugins; ^z (Modded): Modded: plugins or settings depart from the stock game; NA (North America): Its browser listing: North America from test serv v1. Check: the tags at the top of this page. They also carry players now, queue and world creation time.
Where does test serv v1 appear in Rust Metrics lists and filters?
On Rust Metrics, test serv v1 sits in these lists: Modded Rust servers, checked live and North America: server readout. Check: filters. On the server list it appears under these: Region: North America; Type: Modded; Game mode: Softcore; Server tag: Monthly ^m, Softcore ^s, Modded ^z and Oxide ^o; Group limit: Quad; Wipe schedule: Monthly.
Population
What position does test serv v1 hold among Rust servers?
Ranked by seven-day player hours, test serv v1 sits at #16,661 and #1,690 in North America, inside the top 71%. Check: group rank. #654 among quad servers.
How full does test serv v1 get?
test serv v1 is not responding; status offline, last seen 33 days 10 hours ago.
Operator and location
Where does test serv v1 sit?
Its NA tag places test serv v1 in North America. Note: Rust Metrics shows the location a server gives, not where the machine stands. Check: address. It reads 66.51.96.93:28020.
What Rust version is test serv v1 on?
Rust network protocol 2633 and build 163207 on Linux is the build test serv v1 runs. Check: protocol. To join, your game must match; Steam handles the update.
Is test serv v1 up, and how often does it stay up?
Reading: offline. test serv v1 last answered 33 days 10 hours ago. Uptime for the last 7 full days: 0 of 168 hours, or 0%. Reading: first seen 13 September 2026, recorded by Rust Metrics.
Rules and settings
How is test serv v1 configured, and what rules are in force?
Reading the name gives no gather rate for test serv v1. Groups stop at 4 players. The label given is quad. The mode is softcore. Note the following: Facepunch's lighter mode: some loot is kept. Check: PvP. Fighting and raiding between players are allowed. The server browser lists it as Modded, where plugins or settings change how the game plays. Oxide plugins are running. VAC is on. That is Valve's anti-cheat.
Which map is live on test serv v1?
Size 5,000 and seed 1337: the game generates the procedural map on test serv v1 from them. Check: map view. Size and seed match, so the map is the same; view it on RustMaps from this page. Map name, as listed: Custom Map.
How to join
How do you connect to test serv v1?
To join: start Rust, press F1 and type client.connect 66.51.96.93:28020. Or press Launch Rust here and Steam opens the game and connects you.
