RUST METRICSFlight deck · live data
Data live Servers11,700 Players38,590 Populated2,938 Fresh wipes 3 h91 Scan5 min
‹ All servers66.51.96.75:28015
Online Full Queue Fresh wipe Wipe due No query

BIGBACKS SERVER

Online EU 66.51.96.75:28015 checked 10m ago

monthly wipes moddedoxide
COM 1 · connect

Server instruments

last reading Thu 01:00 UTC
0 12 25 38 50 PAX 0 /50

Players now

0% full 7-day avg7-day peak
0 10 30 60 120 256 FPS 5 SERVER FPS

Server fps

48 h low 5 · below 20 is lag, below 10 is bad
0 5 10 15 20 ENT 14,653 ×1000

Entities

48 h range 12,237–14,794 · memory 1,127 MB
1239 ET SINCE RESTART 1D 23H

Uptime

1 days 23 hours since its last restart, at the last reading
7-day average0peak 2
Rank#11,116top 50% · #2346 in EU
Last wipe2d agomonthly schedule
Next wipe7d 16hThu 5 Nov, 19:00 UTC FW
Memory1,127MBat the last reading
REC 1

Players

AveragePeak
0123403:0012:0021:0006:0015:0001:00

Hourly average and peak, UTC.

REC 2

Server performance

0246803:0012:0021:0006:0015:0001:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

REC 3

Rank

daily · 1 is best
RankRank in region
15k10k15k20k20 Sep24 Sep27 Sep1 Oct4 Oct29 Oct

Top 50% of all ranked servers, top 80% in EU. Ranked on player hours over the last seven days.

PLAN

Wipe schedule

force wipes only

Next wipe Thursday 5 November, 19:00 UTC, in 7d 16h. The force wipe · high confidence

usual gap5.2 daysbetween real wipes
on rhythm33%of its recent wipes
wipe-day peak3players, last three wipes
crowd held33%else halves by day 1.5

Coming wipes

  1. WPT 1Thu 5 Nov, 19:00 UTC7d 16hFW
  2. WPT 2Thu 3 Dec, 19:00 UTC35d 16hFW

The first 48 hours of its last wipes

Mon 26 OctWed 23 SepSat 19 Sep
01234+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 2, 2 hours in.

LOG

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Mon 26 Oct, 23:57 UTC2d ago 2 – running 1
Wed 23 Sep, 12:48 UTC35d ago 3 halved by day 1 33.5 days 0
Sat 19 Sep, 19:09 UTC39d ago 3 held half 3.7 days 2
Mon 14 Sep, 14:15 UTC44d ago 3 halved by day 2 5.2 days 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

ALTN

Similar servers

the same kind of game, then region, group limit, rate and wipes
QRH

Quick answers

from the figures on this page

Wipe timing

What happens on BIGBACKS SERVER when wipe day comes?

The busiest point of its recent wipes drew 3 players on average. 2 hours after the wipe, the crowd peaked on the latest wipe. Until the next wipe, the crowd stayed above half that peak in 33% of its recent wipes. It fell below half by day 1.5 when it didn't.

What wipe timing does BIGBACKS SERVER follow?

The only wipe for BIGBACKS SERVER is the force wipe, once a month. Force wipe falls on Thursday 5 November at 19:00 UTC. Every Rust server wipes then; yours included. The world it runs now was made 2 days 2 hours ago. A monthly wipe schedule is published in its tags.

Lists and filters

How should you read the tags on BIGBACKS SERVER?

Tags published by BIGBACKS SERVER, read by the game's server browser: gmrust (Game mode): Survival, as standard Rust plays it; mp50 (Max players): Slots: 50; ts8 (Group limit): Default limit in force: 8 per team; v2635 (Protocol): Your game must run protocol 2635 to get in; cs168909 (Build): Game build reading: 168909; ptrak (Networking): RakNet carries the traffic, as standard for Rust; $r? (Region code): The region field is empty; ^m (Monthly): Facepunch's force wipe sets the monthly cycle here; ^o (Oxide): It runs Oxide, also known as uMod; ^z (Modded): Check: category. Modded, because plugins or settings alter the game; EU (Europe): Its browser listing: Europe. Reading the top of this page: the tags also hold the current players, the queue and when the world was made.

Where does BIGBACKS SERVER appear in Rust Metrics lists and filters?

These Rust Metrics lists carry BIGBACKS SERVER: EU Rust servers, checked and Modded Rust servers, checked live. Reading: server list filters. It comes up under Region: Europe; Type: Modded; Server tag: Monthly ^m, Modded ^z and Oxide ^o; Group limit: 5 or more; Wipe schedule: Monthly; Last wipe: In the last 3 days.

Occupancy

What position does BIGBACKS SERVER hold among Rust servers?

Player hours over the last seven days put BIGBACKS SERVER at #11,116, #2,346 in Europe, in the top 50% of all ranked servers.

What player count does BIGBACKS SERVER carry?

0 of 50 slots are filled on BIGBACKS SERVER right now. Check: players over seven days. Average 0, peak 2.

Server

Where does BIGBACKS SERVER sit?

Reading: location. The EU tag puts BIGBACKS SERVER in Europe. Note: Rust Metrics shows the location a server gives, not where the machine stands. Connect using 66.51.96.75:28015.

What Rust version is BIGBACKS SERVER on?

Reading: BIGBACKS SERVER, Rust network protocol 2635 and build 168909, Linux. Check: protocol. To join, your game must match; Steam handles the update.

Is performance on BIGBACKS SERVER within range?

Over the last 48 hours the average was 5 server fps; the floor was 5. Reading: 14,794 entities at the highest. That covers buildings, deployables and everything else. Reading: 1,127 MB of memory at the highest. Lag, as players feel it, is low fps plus a climbing entity count.

Is BIGBACKS SERVER up, and how often does it stay up?

Reading: online. BIGBACKS SERVER answers right now. By its reported uptime, the last restart was roughly 47 hours ago. Reading: 28% uptime over the last 7 full days. It was up 47 of 168 hours. The first sighting on Rust Metrics was 13 September 2026.

Map and rules

How is BIGBACKS SERVER configured, and what rules are in force?

Reading the name gives no gather rate for BIGBACKS SERVER. 8 players per group, the default value. The mode is survival. Note the following: gather, build and raid, as the game normally runs. Combat and raiding against other players are on. Plugins or settings change the game, so it is listed as Modded. Check: plugins. It runs Oxide of them. Anti-cheat reading: VAC on, Valve's system.

What map is BIGBACKS SERVER on?

From seed 1, the game generates the procedural map on BIGBACKS SERVER. Its size is 2,000. Check: map view. Size and seed match, so the map is the same; view it on RustMaps from this page.

How to join

How do you connect to BIGBACKS SERVER?

Press F1 in Rust and enter client.connect 66.51.96.75:28015. You can also use Launch Rust on this page, which passes you to Steam to open Rust and connect. https://www.youtube.com/watch?si=I-6E0AKhdGM-5kP-&v=E4WlUXrJgy4&feature=youtu.be is where its website sits.

PLACARDS

Server tags

what each one means

Published as mp50,ptrak,$r?,v2635,^m,EU,gmrust,cs168909,ts8,^o^z

Game

gmrust
Game mode Survival, as standard Rust plays it.
mp50
Max players Slots: 50.
ts8
Group limit Default limit in force: 8 per team.
v2635
Protocol Your game must run protocol 2635 to get in.
cs168909
Build Game build reading: 168909.
ptrak
Networking RakNet carries the traffic, as standard for Rust.
$r?
Region code The region field is empty.

Wipe schedule

^m
Monthly Facepunch's force wipe sets the monthly cycle here.

Mods and access

^o
Oxide It runs Oxide, also known as uMod.
^z
Modded Check: category. Modded, because plugins or settings alter the game.

Region

EU
Europe Its browser listing: Europe.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.