Heralds' Rust Server
Online NA 66.51.96.69:28040 checked 6m ago
Server instruments
last reading Wed 21:00 UTCPlayers now
0% full 7-day avgServer fps
48 h low 5 · below 20 is lag, below 10 is badEntities
48 h range 73,498–91,301 · memory 1,961 MBUptime
13 h 1 min since its last restart, at the last readingPlayers
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 69% of all ranked servers, top 82% in NA, and #622 of the quad servers (top 75%). Ranked on player hours over the last seven days.
Wipe schedule
force wipes onlyNext wipe Thursday 5 November, 19:00 UTC, in 7d 20h. The force wipe · high confidence
Coming wipes
- WPT 1Thu 5 Nov, 19:00 UTC7d 20hFW
- WPT 2Thu 3 Dec, 19:00 UTC35d 20hFW
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 0, 0 hours in.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Fri 2 Oct, 08:07 UTC26d ago | 0 | – | running | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipes- 0/75
- 5/200
- 2/150
- 1/50
- 227/250
- 169/200
Quick answers
from the figures on this pageWipe schedule
What happens on Heralds' Rust Server when wipe day comes?
The busiest point of its recent wipes drew 0 players on average. Peak crowd on the latest wipe: 0 hours in.
How often does Heralds' Rust Server wipe, and when?
Once a month Heralds' Rust Server wipes, with the force wipe. Every Rust server wipes at the force wipe on Thursday 5 November at 19:00 UTC, which is its next wipe. The world in play was created 26 days 14 hours ago. A monthly wipe schedule is published in its tags.
Tags
How should you read the tags on Heralds' Rust Server?
Tags published by Heralds' Rust Server, read by the game's server browser: gmrust (Game mode): Survival, as standard Rust plays it; mp50 (Max players): Slots: 50; ts4 (Group limit): Teams are capped at 4; v2635 (Protocol): Protocol 2635: join only on the same game version; cs168909 (Build): Game build reading: 168909; ptrak (Networking): Network layer: RakNet, the standard for the game; $r? (Region code): No region code is set; ^m (Monthly): Check: wipe cycle. Monthly, alongside Facepunch's force wipe; ^o (Oxide): It runs Oxide, also known as uMod; ^z (Modded): Check: category. Modded, because plugins or settings alter the game; NA (North America): The server browser files it under North America. Reading the top of this page: the tags also hold the current players, the queue and when the world was made.
Where does Heralds' Rust Server appear in Rust Metrics lists and filters?
These Rust Metrics lists carry Heralds' Rust Server: Modded Rust servers, checked live and North America: server readout. Check: filters. On the server list it appears under these: Region: North America; Type: Modded; Server tag: Monthly ^m, Modded ^z and Oxide ^o; Group limit: Quad; Wipe schedule: Monthly.
Player count
What position does Heralds' Rust Server hold among Rust servers?
Ranked by seven-day player hours, Heralds' Rust Server sits at #15,339 and #1,521 in North America, inside the top 69%. Among servers in quad, it stands at #622.
How full does Heralds' Rust Server get?
0 of 50 slots are filled on Heralds' Rust Server right now. Check: player average. 0 over the last seven days.
Server details
Which location does Heralds' Rust Server run from?
Reading: location. The NA tag puts Heralds' Rust Server in North America. Rust Metrics does not look up where the machine stands; it shows where the server says it is. The endpoint you need is 66.51.96.69:28040.
What Rust version is Heralds' Rust Server on?
Reading: Heralds' Rust Server, Rust network protocol 2635 and build 168909, Linux. To get in, your game needs the same protocol; Steam applies the update.
How does Heralds' Rust Server perform?
Reading: 5 server fps on average across the last 48 hours. It never dropped below 5. Check: entities. The peak was 91,301, counting buildings, deployables and the rest of the world. Check: memory. Peak use was 2,672 MB. What players call lag comes from low fps and an entity count on the rise.
Is Heralds' Rust Server up, and how often does it stay up?
Check: connection. Heralds' Rust Server is online at this moment. Reading: uptime. About 13 hours ago it restarted, on its own count. Uptime for the last 7 full days: 168 of 168 hours, or 100%. The first sighting on Rust Metrics was 13 September 2026.
Map and rules
What rules does Heralds' Rust Server enforce, and what are its settings?
No gather rate appears in the name: Heralds' Rust Server. The group cap is 4 players, read as quad. survival, standard play of gathering, building and raiding — that is the game mode. Check: PvP. Fighting and raiding between players are allowed. Listing: Modded. Plugins or settings change the game. Plugin count: Oxide. VAC is on. That is Valve's anti-cheat.
Which map is live on Heralds' Rust Server?
Check: map. Procedural, size 4,000, seed 303130808, generated by the game on Heralds' Rust Server. View it on RustMaps from this page: matching size and seed give an identical map.
Join
How can you get onto Heralds' Rust Server?
Check: join. Open Rust, press F1, then enter client.connect 66.51.96.69:28040. Alternatively, use Launch Rust on this page: Steam opens Rust and connects you.
