SCAVENGERSHAVEN.NET (TEST SERVER)
Online NA 66.51.96.65:28010 checked 8m ago
Server instruments
last reading Thu 10:00 UTCPlayers now
0% full 7-day avg7-day peakServer fps
48 h low 5 · below 20 is lag, below 10 is badEntities
48 h range 103,347–111,248 · memory 3,133 MBUptime
23 h 58 min since its last restart, at the last readingPlayers
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 13 Oct. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 56% of all ranked servers, top 74% in NA, and #477 of the trio servers (top 76%). Ranked on player hours over the last seven days.
Wipe schedule
from its schedule tagNext wipe Saturday 31 October, 10:01 UTC, in 1d 21h. Its weekly schedule tag · low confidence
Coming wipes
- WPT 1Sat 31 Oct, 10:01 UTC1d 21h
- WPT 2Thu 5 Nov, 19:00 UTC7d 6hFW
- WPT 3Sat 7 Nov, 10:01 UTC8d 21h
- WPT 4Sat 14 Nov, 10:01 UTC15d 21h
- WPT 5Sat 21 Nov, 10:01 UTC22d 21h
- WPT 6Sat 28 Nov, 10:01 UTC29d 21h
- WPT 7Thu 3 Dec, 19:00 UTC35d 6hFW
- WPT 8Sat 5 Dec, 10:01 UTC36d 21h
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 1, 7 hours in.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Sat 24 Oct, 10:01 UTC5d ago | 1 | – | running | 0 |
| Fri 16 Oct, 17:53 UTC12d ago | 0 | – | 7.7 days | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipes- 8/150
- 45/150
- 1/150
- 6/200
- 4/150
- 1/100
Quick answers
from the figures on this pageReset cycle
What should you expect from wipe day on SCAVENGERSHAVEN.NET (TEST SERVER)?
The busiest point of its recent wipes drew 0 players on average. After the latest wipe, numbers topped out at 7 hours.
When does SCAVENGERSHAVEN.NET (TEST SERVER) wipe?
Its tag guides the prediction: too few of SCAVENGERSHAVEN.NET (TEST SERVER)'s wipes are on record to confirm its schedule. Saturday 31 October at 10:01 UTC is when its next wipe is due. The world in play was created 5 days 2 hours ago. A weekly wipe schedule is published in its tags.
Tags
Which tags does SCAVENGERSHAVEN.NET (TEST SERVER) carry, and what do they mean?
Tags published by SCAVENGERSHAVEN.NET (TEST SERVER), read by the game's server browser: gmrust (Game mode): Survival, as standard Rust plays it; mp50 (Max players): The server holds 50 slots; ts3 (Group limit): You may team up with at most 3; v2635 (Protocol): Match the game version: protocol 2635 is required; cs168909 (Build): Build 168909; ptrak (Networking): RakNet carries the traffic, as standard for Rust; $r? (Region code): No region code is set; ^w (Weekly): Check: wipe cycle. Every week; ^o (Oxide): Plugin framework in use: Oxide (uMod); ^z (Modded): Check: category. Modded, because plugins or settings alter the game; NA (North America): Its browser listing: North America. Check: the tags at the top of this page. They also carry players now, queue and world creation time.
Which lists and filters on Rust Metrics show SCAVENGERSHAVEN.NET (TEST SERVER)?
On Rust Metrics, SCAVENGERSHAVEN.NET (TEST SERVER) sits in these lists: Modded Rust servers, checked live, Trio servers, group limit 3 and North America: server readout. Check: filters. On the server list it appears under these: Region: North America; Type: Modded; Server tag: Weekly ^w, Modded ^z and Oxide ^o; Group limit: Trio; Wipe schedule: Weekly; Last wipe: In the last week.
Occupancy
What position does SCAVENGERSHAVEN.NET (TEST SERVER) hold among Rust servers?
Player hours over the last seven days put SCAVENGERSHAVEN.NET (TEST SERVER) at #12,426, #1,377 in North America, in the top 56% of all ranked servers. The trio group places it at #477.
How full does SCAVENGERSHAVEN.NET (TEST SERVER) get?
Current headcount on SCAVENGERSHAVEN.NET (TEST SERVER): 0 players, 50 slots available. Seven-day check: 0 players on average. Peak reading: 1.
Server details
What location is SCAVENGERSHAVEN.NET (TEST SERVER) hosted in?
Reading: location. The NA tag puts SCAVENGERSHAVEN.NET (TEST SERVER) in North America. Where the machine stands is not checked here; Rust Metrics shows where the server says it is. Check: address. It reads 66.51.96.65:28010.
What Rust version is SCAVENGERSHAVEN.NET (TEST SERVER) on?
Version check: Rust network protocol 2635 and build 168909 on Linux, run by SCAVENGERSHAVEN.NET (TEST SERVER). To get in, your game needs the same protocol; Steam applies the update.
How does SCAVENGERSHAVEN.NET (TEST SERVER) perform?
Over the last 48 hours the average was 5 server fps; the floor was 5. Check: entities. The peak was 111,248, counting buildings, deployables and the rest of the world. Memory peak: 3,443 MB. Lag, as players feel it, is low fps plus a climbing entity count.
Is SCAVENGERSHAVEN.NET (TEST SERVER) up, and how often does it stay up?
SCAVENGERSHAVEN.NET (TEST SERVER) reports online. Status: normal. Check: restart. The uptime it reports puts the last restart about 23 hours ago. Reading: 99% uptime over the last 7 full days. It was up 167 of 168 hours. Check: first contact. Rust Metrics logged it on 13 October 2026.
Map and rules
How is SCAVENGERSHAVEN.NET (TEST SERVER) configured, and what rules are in force?
No gather rate appears in the name: SCAVENGERSHAVEN.NET (TEST SERVER). Check: group limit. 3 players, under the name trio. survival, standard play of gathering, building and raiding — that is the game mode. Combat and raiding against other players are on. Plugins or settings change the game, so it is listed as Modded. Check: plugins. It runs Oxide of them. VAC is on. That is Valve's anti-cheat.
What map is SCAVENGERSHAVEN.NET (TEST SERVER) on?
Size 3,500 and seed 1337: the game generates the procedural map on SCAVENGERSHAVEN.NET (TEST SERVER) from them. View it on RustMaps from this page: matching size and seed give an identical map. Map name, as listed: SCAV.GG.
How to join
How do you connect to SCAVENGERSHAVEN.NET (TEST SERVER)?
To join: start Rust, press F1 and type client.connect 66.51.96.65:28010. Or press Launch Rust here and Steam opens the game and connects you. https://www.scavengershaven.net/ is where its website sits.
