1111
Online EU 66.51.96.59:28015 checked 12m ago
Server instruments
last reading Wed 20:00 UTCPlayers now
0% full 7-day avg7-day peakServer fps
48 h low 5 · below 20 is lag, below 10 is badEntities
48 h range 12,756–15,236 · memory 1,126 MBUptime
22 h 17 min since its last restart, at the last readingPlayers
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 23 Oct. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 43% of all ranked servers, top 76% in EU. Ranked on player hours over the last seven days.
Wipe schedule
force wipes onlyNext wipe Thursday 5 November, 19:00 UTC, in 7d 21h. The force wipe · high confidence
Coming wipes
- WPT 1Thu 5 Nov, 19:00 UTC7d 21hFW
- WPT 2Thu 3 Dec, 19:00 UTC35d 21hFW
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 1, 0 hours in.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Tue 27 Oct, 21:29 UTC1d ago | – | – | running | 1 |
| Sun 25 Oct, 20:13 UTC3d ago | 1 | – | 2.1 days | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipes- 87/700
- 21/1000
- 163/700
- 108/1000
- 7/1000
- 334/1000
Quick answers
from the figures on this pageReset cycle
What happens on 1111 when wipe day comes?
The busiest point of its recent wipes drew 1 players on average. After the latest wipe, numbers topped out at 0 hours.
When does 1111 wipe?
The only wipe for 1111 is the force wipe, once a month. Mark Thursday 5 November at 19:00 UTC: that is force wipe day, and the wipe hits all Rust servers. 24 hours ago the current world was made. A monthly wipe schedule is published in its tags.
Lists and filters
How should you read the tags on 1111?
Tags published by 1111, read by the game's server browser: gmrust (Game mode): Survival, as standard Rust plays it; mp150 (Max players): 150 slots in total; ts8 (Group limit): Default limit in force: 8 per team; v2635 (Protocol): Match the game version: protocol 2635 is required; cs168909 (Build): Game build reading: 168909; ptrak (Networking): This is RakNet, Rust's usual network layer; $r? (Region code): No region code is set; ^m (Monthly): Check: wipe cycle. Monthly, alongside Facepunch's force wipe; ^o (Oxide): Check: framework. Oxide (uMod) handles plugins; ^z (Modded): Plugins or settings make this a modded server; EU (Europe): The server browser files it under Europe. Reading the top of this page: the tags also hold the current players, the queue and when the world was made.
Where does 1111 appear in Rust Metrics lists and filters?
Rust Metrics lists featuring 1111: EU Rust servers, checked and Modded Rust servers, checked live. Reading: server list filters. It comes up under Region: Europe; Type: Modded; Server tag: Monthly ^m, Modded ^z and Oxide ^o; Group limit: 5 or more; Wipe schedule: Monthly; Last wipe: In the last 3 days.
Player count
What position does 1111 hold among Rust servers?
Player hours over the last seven days put 1111 at #9,638, #2,230 in Europe, in the top 43% of all ranked servers.
What player count does 1111 carry?
0 of 150 slots are filled on 1111 right now. Seven-day check: 0 players on average. Peak reading: 2.
Operator and location
Where does 1111 sit?
1111 gives Europe as its location, with the EU tag. Note: Rust Metrics shows the location a server gives, not where the machine stands. The endpoint you need is 66.51.96.59:28015.
What Rust version is 1111 on?
Version check: Rust network protocol 2635 and build 168909 on Linux, run by 1111. Check: protocol. To join, your game must match; Steam handles the update.
How does 1111 perform?
Reading: 5 server fps on average across the last 48 hours. It never dropped below 5. Check: entities. The peak was 15,236, counting buildings, deployables and the rest of the world. Check: memory. Peak use was 1,206 MB. What players call lag comes from low fps and an entity count on the rise.
How reliable is 1111, and is it online now?
1111 reports online. Status: normal. Check: restart. The uptime it reports puts the last restart about 22 hours ago. Uptime for the last 4 full days: 48 of 96 hours, or 50%. Check: first contact. Rust Metrics logged it on 23 October 2026.
Settings and map
How is 1111 configured, and what rules are in force?
No gather rate appears in the name: 1111. 8 players per group, the default value. The mode is survival. Note the following: the normal game: build, gather, raid. Check: PvP. Fighting and raiding between players are allowed. Plugins or settings change the game, so it is listed as Modded. Plugin count: Oxide. VAC is on. That is Valve's anti-cheat.
Which map is live on 1111?
Check: map. Procedural, size 2,000, seed 1, generated by the game on 1111. View it on RustMaps from this page: matching size and seed give an identical map.
Join
What do you do to join 1111?
To join: start Rust, press F1 and type client.connect 66.51.96.59:28015. Or press Launch Rust here and Steam opens the game and connects you.
