RUST METRICSFlight deck · live data
Data live Servers11,706 Players60,014 Populated3,275 Fresh wipes 3 h128 Scan5 min
‹ All servers66.42.118.153:28015
Online Full Queue Fresh wipe Wipe due No query

Rusty Barracuda| No PvP |Learning Server

Online NA 66.42.118.153:28015 checked 36m ago

biweekly wipes moddedoxidepve
COM 1 · connect

Server instruments

last reading Thu 23:00 UTC
0 19 38 56 75 PAX 0 /75

Players now

0% full 7-day avg7-day peak
0 10 30 60 120 256 FPS 98 SERVER FPS

Server fps

48 h low 90 · below 20 is lag, below 10 is bad
0 100 200 300 400 ENT 152,376 ×1000

Entities

48 h range 144,294–188,286 · memory 4,559 MB
1239 ET SINCE RESTART 08:12

Uptime

8 h 12 min since its last restart, at the last reading
7-day average1peak 5
Rank#3,246top 15% · #535 in NA
Last wipe11h agobiweekly schedule
Next wipe6d 17hThu 5 Nov, 19:00 UTC FW
Memory4,559MB48 h peak 4 players
REC 1

Players

AveragePeakWipe
0123402:0011:0021:0005:0014:0023:00Wiped Thu 29 Oct, 13:56 UTCWIPE

Hourly average and peak, UTC.

REC 2

Server performance

Server fpsWipe
025507510002:0011:0021:0005:0014:0023:00Wiped Thu 29 Oct, 13:56 UTCWIPE

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

REC 3

Rank

daily · 1 is best
RankRank in region
11k2k3k4k20 Sep28 Sep6 Oct14 Oct22 Oct30 Oct

Top 15% of all ranked servers, top 29% in NA. Ranked on player hours over the last seven days.

PLAN

Wipe schedule

fixed weekdays

Next wipe Thursday 5 November, 19:00 UTC, in 6d 17h. The force wipe · high confidence

usual gap21 daysbetween real wipes
on rhythm100%of its recent wipes
wipe-day peak6players, last three wipes
crowd held67%else halves by day 9

Coming wipes

  1. WPT 1Thu 5 Nov, 19:00 UTC6d 17hFW
  2. WPT 2Thu 19 Nov, 13:56 UTC20d 12h
  3. WPT 3Thu 3 Dec, 19:00 UTC34d 17hFW
  4. WPT 4Thu 10 Dec, 13:56 UTC41d 12h

The first 48 hours of its last wipes

Thu 15 OctThu 1 OctThu 17 Sep
02468+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 7, 25 hours in.

LOG

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Thu 29 Oct, 13:56 UTC11h ago – – running 0
Thu 15 Oct, 14:09 UTC14d ago 7 halved by day 9 14 days 1
Thu 1 Oct, 17:39 UTC FW28d ago 6 held half 13.9 days 2
Thu 17 Sep, 12:30 UTC42d ago 5 held half 14.2 days 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

ALTN

Similar servers

the same kind of game, then region, group limit, rate and wipes
QRH

Quick answers

from the figures on this page

Wipe schedule

What happens on Rusty Barracuda| No PvP |Learning Server when wipe day comes?

An average of 6 players came at the busiest on its recent wipes. After the latest wipe, numbers topped out at 25 hours. Above half that peak the crowd stayed until the next wipe in 67% of recent wipes. By day 9 it fell below half when it didn't.

When does Rusty Barracuda| No PvP |Learning Server wipe?

Wipes on Rusty Barracuda| No PvP |Learning Server come every 3 weeks on Thursday at 13:56 UTC. Mark Thursday 5 November at 19:00 UTC: that is force wipe day, and the wipe hits all Rust servers. 11 hours ago the current world was made. The tags carry an every-two-weeks wipe schedule.

Tags

How should you read the tags on Rusty Barracuda| No PvP |Learning Server?

These are the tags Rusty Barracuda| No PvP |Learning Server publishes, and the server browser reads them: gmrust (Game mode): Survival, as standard Rust plays it; mp75 (Max players): The server holds 75 slots; ts8 (Group limit): Team cap of 8, which is the game default; v2635 (Protocol): Your game must run protocol 2635 to get in; cs168909 (Build): Build 168909; ptrak (Networking): Network layer: RakNet, the standard for the game; $r? (Region code): The region field is empty; ^b (Biweekly): It wipes once a fortnight; ^p (PvE): Check: mode. PvE, so the world supplies the danger, not other players; ^o (Oxide): Check: framework. Oxide (uMod) handles plugins; ^z (Modded): Modded: plugins or settings depart from the stock game; NA (North America): Its browser listing: North America. Reading the top of this page: the tags also hold the current players, the queue and when the world was made.

Which operator is behind Rusty Barracuda| No PvP |Learning Server?

No other server we track uses the redhawk.me hostname that Rusty Barracuda| No PvP |Learning Server publishes.

Where does Rusty Barracuda| No PvP |Learning Server appear in Rust Metrics lists and filters?

These Rust Metrics lists carry Rusty Barracuda| No PvP |Learning Server: Beginner Rust servers, checked live, Modded Rust servers, checked live, Rust PvE servers and North America: server readout. Check: filters. On the server list it appears under these: Region: North America; Type: Modded; Game mode: PvE; Server tag: Biweekly ^b, PvE ^p, Modded ^z and Oxide ^o; Group limit: 5 or more; Wipe schedule: Every two weeks; Last wipe: In the last 24 hours.

Occupancy

Where does Rusty Barracuda| No PvP |Learning Server sit in the rankings?

Ranked by seven-day player hours, Rusty Barracuda| No PvP |Learning Server sits at #3,246 and #535 in North America, inside the top 15%.

How full does Rusty Barracuda| No PvP |Learning Server get?

0 of 75 slots are filled on Rusty Barracuda| No PvP |Learning Server right now. Seven-day check: 1 players on average. Peak reading: 5. Average at the busiest hour was 4 players, at 16:00 UTC over the last 48 hours.

Operator and location

What location is Rusty Barracuda| No PvP |Learning Server hosted in?

Its NA tag places Rusty Barracuda| No PvP |Learning Server in North America. Note: Rust Metrics shows the location a server gives, not where the machine stands. The endpoint you need is 66.42.118.153:28015.

What Rust version is Rusty Barracuda| No PvP |Learning Server on?

Rust network protocol 2635 and build 168909 on Linux is the build Rusty Barracuda| No PvP |Learning Server runs. Check: protocol. To join, your game must match; Steam handles the update.

How does Rusty Barracuda| No PvP |Learning Server perform?

Over the last 48 hours the average was 97 server fps; the floor was 90. Peak entity count: 188,286. Buildings, deployables and all else included. Memory peak: 5,006 MB. Expect lag when fps falls and entities climb.

How reliable is Rusty Barracuda| No PvP |Learning Server, and is it online now?

Rusty Barracuda| No PvP |Learning Server reports online. Status: normal. Reading: uptime. About 8 hours ago it restarted, on its own count. Uptime for the last 7 full days: 167 of 168 hours, or 99%. Reading: first seen 13 September 2026, recorded by Rust Metrics.

Map and rules

What rules does Rusty Barracuda| No PvP |Learning Server enforce, and what are its settings?

No gather rate appears in the name: Rusty Barracuda| No PvP |Learning Server. The group cap is 8 players, which is the default in the game. pve, fighting between players is off — that is the game mode. Plugins or settings change the game, so it is listed as Modded. Check: plugins. It runs Oxide of them. Check: anti-cheat. VAC, Valve's system, is on.

What map is Rusty Barracuda| No PvP |Learning Server on?

Size 5,000 and seed 78541: the game generates the procedural map on Rusty Barracuda| No PvP |Learning Server from them. The map repeats when size and seed match. Open it on RustMaps from this page.

How to join

What do you do to join Rusty Barracuda| No PvP |Learning Server?

To join: start Rust, press F1 and type client.connect 66.42.118.153:28015. Or press Launch Rust here and Steam opens the game and connects you. https://discord.com/invite/gSXa7VjYXU is where its website sits.

PLACARDS

Server tags

what each one means

Published as mp75,ptrak,$r?,v2635,^b,NA,^p,gmrust,cs168909,ts8,^o^z

Game

gmrust
Game mode Survival, as standard Rust plays it.
mp75
Max players The server holds 75 slots.
ts8
Group limit Team cap of 8, which is the game default.
v2635
Protocol Your game must run protocol 2635 to get in.
cs168909
Build Build 168909.
ptrak
Networking Network layer: RakNet, the standard for the game.
$r?
Region code The region field is empty.

Wipe schedule

^b
Biweekly It wipes once a fortnight.

Gameplay

^p
PvE Check: mode. PvE, so the world supplies the danger, not other players.

Mods and access

^o
Oxide Check: framework. Oxide (uMod) handles plugins.
^z
Modded Modded: plugins or settings depart from the stock game.

Region

NA
North America Its browser listing: North America.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.