Splunkville V2
Offline 66.115.88.72:28015 checked 32d ago
Server instruments
no direct query in 48 hoursPlayers now
12% full 7-day avgServer fps
no direct query answered in 48 hoursEntities
no direct query answered in 48 hoursUptime
no direct query answered in 48 hoursPlayers
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 65% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipes- 311/2000
- 144/2000
- 172/200
- 28/200
- 60/300
- 11/100
Quick answers
from the figures on this pageWipe timing
How often does Splunkville V2 wipe, and when?
Its rhythm cannot be told from the wipes of Splunkville V2 on record: there are too few. On Thursday 5 November at 19:00 UTC the next monthly force wipe takes every Rust server, including this one. The world in play was created 38 days 13 hours ago.
Lists and filters
How should you read the tags on Splunkville V2?
Tags published by Splunkville V2, read by the game's server browser: gmvanilla (Game mode): Survival on vanilla settings; mp8 (Max players): 8 slots in total; ts8 (Group limit): The game default applies: teams of up to 8; v2633 (Protocol): Match the game version: protocol 2633 is required; cs165217 (Build): The server runs game build 165217; ptrak (Networking): This is RakNet, Rust's usual network layer; $r? (Region code): No region code is set; ^p (PvE): There is no player-on-player combat here; the danger comes from the world; ^z (Modded): Check: category. Modded, because plugins or settings alter the game; ^y (Carbon): Carbon handles the plugins here. Check: the tags at the top of this page. They also carry players now, queue and world creation time.
Which lists and filters on Rust Metrics show Splunkville V2?
These Rust Metrics lists carry Splunkville V2: Modded Rust servers, checked live and Rust PvE servers. These filters bring it up on the server list: Type: Modded; Game mode: PvE; Server tag: PvE ^p, Modded ^z and Carbon ^y; Group limit: 5 or more.
Occupancy
Where does Splunkville V2 sit in the rankings?
Player hours over seven days put Splunkville V2 at #15,049, in the top 65% of all ranked servers.
What is the population on Splunkville V2?
Status for Splunkville V2: offline. Last seen 32 days 18 hours ago.
Server details
Which location does Splunkville V2 run from?
Reading: location. Splunkville V2 gives no region. Note: Rust Metrics shows the location a server gives, not where the machine stands. Check: address. It reads 66.115.88.72:28015.
What Rust version is Splunkville V2 on?
Version check: Rust network protocol 2633 and build 165217 on Windows, run by Splunkville V2. Matching protocol is required to join. Let Steam update your game.
How reliable is Splunkville V2, and is it online now?
Check: connection. Splunkville V2 is offline at this moment. Last contact was 32 days 18 hours ago. Reading: 0% uptime over the last 7 full days. It was up 0 of 168 hours. Reading: first seen 20 September 2026, recorded by Rust Metrics.
Settings and map
What settings and rules apply on Splunkville V2?
Check: gather rate. The name Splunkville V2 does not state one. 8 players per group, the default value. Mode check gives pve; fighting between players is off. Listing: Modded. Plugins or settings change the game. Plugin count: Carbon. VAC is on. That is Valve's anti-cheat.
Which map is live on Splunkville V2?
Procedural map on Splunkville V2, made by the game's generator.
Join
What do you do to join Splunkville V2?
Press F1 in Rust and enter client.connect 66.115.88.72:28015. You can also use Launch Rust on this page, which passes you to Steam to open Rust and connect.