CDN TEST SERVER
Offline 65.7.2.45:28015 checked 19d ago
Server instruments
no direct query in 48 hoursPlayers now
0% full 7-day avgServer fps
no direct query answered in 48 hoursEntities
no direct query answered in 48 hoursUptime
no direct query answered in 48 hoursPlayers
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 21 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 72% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipes- 255/2000
- 68/2000
- 89/200
- 37/200
- 44/300
- 6/100
Quick answers
from the figures on this pageWipe timing
What wipe timing does CDN TEST SERVER follow?
The rhythm of CDN TEST SERVER's wipes cannot be told yet: too few are on record. The next monthly force wipe, when every Rust server wipes, falls on Thursday 5 November at 19:00 UTC. The world in play was created 38 days 9 hours ago.
Lists and filters
How should you read the tags on CDN TEST SERVER?
Tags published by CDN TEST SERVER, read by the game's server browser: gmrust (Game mode): Survival, as standard Rust plays it; mp100 (Max players): 100 slots in total; ts8 (Group limit): Team cap of 8, which is the game default; v2633 (Protocol): Your game must run protocol 2633 to get in; cs164530 (Build): Build 164530; ptrak (Networking): Network layer: RakNet, the standard for the game; $r? (Region code): Region code: none set; ^p (PvE): Check: mode. PvE, so the world supplies the danger, not other players; ^o (Oxide): Check: framework. Oxide (uMod) handles plugins; ^z (Modded): Plugins or settings make this a modded server. Check: the tags at the top of this page. They also carry players now, queue and world creation time.
Where does CDN TEST SERVER appear in Rust Metrics lists and filters?
These Rust Metrics lists carry CDN TEST SERVER: Modded Rust servers, checked live and Rust PvE servers. Reading: server list filters. It comes up under Type: Modded; Game mode: PvE; Server tag: PvE ^p, Modded ^z and Oxide ^o; Group limit: 5 or more.
Player count
What position does CDN TEST SERVER hold among Rust servers?
Ranking for CDN TEST SERVER: #15,848 on seven-day player hours, top 72% of all ranked servers.
What player count does CDN TEST SERVER carry?
Reading for CDN TEST SERVER: offline at this moment; last seen 19 days 3 hours ago.
Server details
Which location does CDN TEST SERVER run from?
No region tag on CDN TEST SERVER. Note: Rust Metrics shows the location a server gives, not where the machine stands. The endpoint you need is 65.7.2.45:28015.
What Rust version is CDN TEST SERVER on?
Reading: CDN TEST SERVER, Rust network protocol 2633 and build 164530, Windows. Matching protocol is required to join. Let Steam update your game.
Is CDN TEST SERVER up, and how often does it stay up?
Check: connection. CDN TEST SERVER is offline at this moment. Last contact was 19 days 3 hours ago. Reading: 0% uptime over the last 7 full days. It was up 0 of 168 hours. Check: first contact. Rust Metrics logged it on 21 September 2026.
Settings and map
What settings and rules apply on CDN TEST SERVER?
No gather rate appears in the name: CDN TEST SERVER. The group cap is 8 players, which is the default in the game. The mode is pve. Note the following: no combat against other players. Plugins or settings change the game, so it is listed as Modded. Check: plugins. It runs Oxide of them. Check: anti-cheat. VAC, Valve's system, is on.
What map is CDN TEST SERVER on?
From seed 6738, the game generates the procedural map on CDN TEST SERVER. Its size is 4,500. Check: map view. Size and seed match, so the map is the same; view it on RustMaps from this page.
How to join
How do you connect to CDN TEST SERVER?
Check: join. Open Rust, press F1, then enter client.connect 65.7.2.45:28015. Alternatively, use Launch Rust on this page: Steam opens Rust and connects you.