RYZE PROJECT
Online EU 65.109.115.184:20820 checked 8m ago
Server instruments
last reading Thu 21:00 UTCPlayers now
0% full 7-day avgServer fps
48 h low 113 · below 20 is lag, below 10 is badEntities
48 h range 71,751–74,317 · memory 2,535 MBUptime
18 h 55 min since its last restart, at the last readingPlayers
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 69% of all ranked servers, top 87% in EU. Ranked on player hours over the last seven days.
Wipe schedule
a steady gapNext wipe Friday 30 October, 07:50 UTC, in 8h. Every 7 days · medium confidence
Coming wipes
- WPT 1Fri 30 Oct, 07:50 UTC8h
- WPT 2Thu 5 Nov, 19:00 UTC6d 20hFW
- WPT 3Fri 6 Nov, 07:36 UTC7d 8h
- WPT 4Fri 13 Nov, 07:22 UTC14d 8h
- WPT 5Fri 20 Nov, 07:08 UTC21d 8h
- WPT 6Fri 27 Nov, 06:54 UTC28d 7h
- WPT 7Thu 3 Dec, 19:00 UTC34d 20hFW
- WPT 8Fri 4 Dec, 06:40 UTC35d 7h
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 1, 14 hours in.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Fri 16 Oct, 08:18 UTC13d ago | 1 | – | running | 0 |
| Fri 9 Oct, 08:32 UTC20d ago | 4 | halved by day 3 | 7 days | 0 |
| Fri 2 Oct, 15:35 UTC27d ago | 4 | held half | 6.7 days | 0 |
| Fri 25 Sep, 07:16 UTC34d ago | 2 | halved by day 2 | 7.3 days | 0 |
| Thu 24 Sep, 17:57 UTC35d ago | 2 | – | 0.6 days | 0 |
| Tue 22 Sep, 15:48 UTC37d ago | 1 | halved by day 1 | 2.1 days | 0 |
| Sun 13 Sep, 20:41 UTC46d ago | 3 | halved by day 7 | 8.8 days | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipes- 120/100
- 66/225
- 274/310
- 76/175
- 10/100
- 1/125
Quick answers
from the figures on this pageWipe timing
What should you expect from wipe day on RYZE PROJECT?
The busiest point of its recent wipes drew 3 players on average. 14 hours after the wipe, the crowd peaked on the latest wipe. Until the next wipe, the crowd stayed above half that peak in 25% of its recent wipes. By day 2 it fell below half when it didn't.
When does RYZE PROJECT wipe?
About every 6.8 days is how often RYZE PROJECT has wiped lately. On Friday 30 October at 07:50 UTC its next wipe is due. The world in play was created 13 days 14 hours ago. A weekly wipe schedule is published in its tags.
Lists and filters
Which tags does RYZE PROJECT carry, and what do they mean?
Check: tags. The game's server browser reads gmvanilla (Game mode): Survival on vanilla settings; mp50 (Max players): 50 slots in total; ts8 (Group limit): Default limit in force: 8 per team; v2635 (Protocol): Your game must run protocol 2635 to get in; cs168909 (Build): The server runs game build 168909; ptrak (Networking): RakNet carries the traffic, as standard for Rust; $r? (Region code): Region code: none set; ^w (Weekly): Check: wipe cycle. Every week; ^v (Vanilla): Unmodified from Facepunch's release: no altered rates, no kits, no extra rules; ^o (Oxide): Check: framework. Oxide (uMod) handles plugins; ^z (Modded): Plugins or settings make this a modded server; EU (Europe): The server browser files it under Europe from RYZE PROJECT. Check: the tags at the top of this page. They also carry players now, queue and world creation time.
Which lists and filters on Rust Metrics show RYZE PROJECT?
On Rust Metrics, RYZE PROJECT sits in these lists: EU Rust servers, checked and Modded Rust servers, checked live. Reading: server list filters. It comes up under Region: Europe; Type: Vanilla and Modded; Server tag: Weekly ^w, Vanilla ^v, Modded ^z and Oxide ^o; Group limit: 5 or more; Wipe schedule: Weekly; Last wipe: In the last 2 weeks.
Occupancy
What position does RYZE PROJECT hold among Rust servers?
Top 69% of all ranked servers: RYZE PROJECT takes #15,276 on seven-day player hours and #2,529 in Europe.
How full does RYZE PROJECT get?
0 of 50 slots are filled on RYZE PROJECT right now. Seven-day reading: 0 players on average.
Operator and location
Which location does RYZE PROJECT run from?
Its EU tag places RYZE PROJECT in Europe. Note: Rust Metrics shows the location a server gives, not where the machine stands. The endpoint you need is 65.109.115.184:20820.
What Rust version is RYZE PROJECT on?
Reading: RYZE PROJECT, Rust network protocol 2635 and build 168909, Linux. To get in, your game needs the same protocol; Steam applies the update.
What is the performance reading for RYZE PROJECT?
Over the last 48 hours the average was 162 server fps; the floor was 113. Check: entities. The peak was 74,317, counting buildings, deployables and the rest of the world. Check: memory. Peak use was 2,889 MB. What players call lag comes from low fps and an entity count on the rise.
Is RYZE PROJECT up, and how often does it stay up?
Reading: online. RYZE PROJECT answers right now. Check: restart. The uptime it reports puts the last restart about 18 hours ago. Uptime for the last 7 full days: 167 of 168 hours, or 99%. Check: first contact. Rust Metrics logged it on 13 September 2026.
Settings and map
What settings and rules apply on RYZE PROJECT?
Check: gather rate. The name RYZE PROJECT does not state one. 8 players per group, the default value. survival, standard play of gathering, building and raiding — that is the game mode. Check: PvP. Fighting and raiding between players are allowed. Listing: Modded. Plugins or settings change the game. Plugin count: Oxide. It describes itself as vanilla. The meaning given: unmodified from Facepunch's release: no altered rates, no kits, no extra rules. Anti-cheat reading: VAC on, Valve's system.
What map is RYZE PROJECT on?
From seed 281169553, the game generates the procedural map on RYZE PROJECT. Its size is 3,650. Check: map view. Size and seed match, so the map is the same; view it on RustMaps from this page.
How to join
What do you do to join RYZE PROJECT?
Press F1 in Rust and enter client.connect 65.109.115.184:20820. You can also use Launch Rust on this page, which passes you to Steam to open Rust and connect. You can find its website at https://discord.com/invite/nbB3pn2X.
