RUST METRICSFlight deck · live data
Data live Servers11,613 Players33,251 Populated2,788 Fresh wipes 3 h71 Scan5 min
‹ All servers65.108.10.160:28035
Offline Full Queue Fresh wipe Wipe due No query

SnowDaddy's Zombie server

Offline EU 65.108.10.160:28035 checked 1d ago

quad monthly wipes moddedcarbon
COM 1 · connect

Server instruments

last reading Tue 17:00 UTC
0 12 25 38 50 PAX 0 /50

Players now

0% full 7-day avg
0 10 30 60 120 256 FPS 5 SERVER FPS

Server fps

48 h low 5 · below 20 is lag, below 10 is bad
0 5 10 15 20 ENT 295 ×1000

Entities

48 h range 293–298 · memory 896 MB
1239 ET SINCE RESTART 6D 04H

Uptime

6 days 4 hours since its last restart, at the last reading
7-day average0peak –
Rank#15,341top 69% · #2568 in EU
Last wipe23d agomonthly schedule
Next wipe7d 12hThu 5 Nov, 19:00 UTC FW
Memory896MBat the last reading
REC 1

Players

AveragePeak
0123407:0009:0011:0013:0015:0017:00

Hourly average and peak, UTC.

REC 2

Server performance

0246807:0009:0011:0013:0015:0017:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 27 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

REC 3

Rank

daily · 1 is best
RankRank in region
15k10k15k20k27 Sep3 Oct10 Oct16 Oct23 Oct29 Oct

Top 69% of all ranked servers, top 88% in EU, and #627 of the quad servers (top 76%). Ranked on player hours over the last seven days.

PLAN

Wipe schedule

force wipes only

Next wipe Thursday 5 November, 19:00 UTC, in 7d 12h. The force wipe · high confidence

usual gap1.3 daysbetween real wipes
on rhythm33%of its recent wipes
wipe-day peak3players, last three wipes
crowd held100%of its cycles kept half the crowd

Coming wipes

  1. WPT 1Thu 5 Nov, 19:00 UTC7d 12hFW
  2. WPT 2Thu 3 Dec, 19:00 UTC35d 12hFW

The first 48 hours of its last wipes

Mon 5 OctSun 4 OctFri 2 Oct
01234+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 3, 11 hours in.

LOG

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Mon 5 Oct, 07:34 UTC23d ago 3 – running 0
Sun 4 Oct, 18:54 UTC24d ago 3 – 0.5 days 0
Fri 2 Oct, 08:33 UTC26d ago 2 held half 2.4 days 2
Thu 1 Oct, 17:55 UTC FW27d ago 2 – 0.6 days 1
Wed 30 Sep, 10:22 UTC28d ago 2 – 1.3 days 1
Mon 28 Sep, 17:12 UTC30d ago 3 – 1.7 days 1
Sun 27 Sep, 11:23 UTC31d ago 2 – 1.2 days 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

ALTN

Similar servers

the same kind of game, then region, group limit, rate and wipes
QRH

Quick answers

from the figures on this page

Wipe timing

What happens on SnowDaddy's Zombie server when wipe day comes?

The busiest point of its recent wipes drew 3 players on average. Peak crowd on the latest wipe: 11 hours in. Until the next wipe, the crowd stayed above half that peak in 100% of its recent wipes.

When does SnowDaddy's Zombie server wipe?

With the force wipe, once a month, SnowDaddy's Zombie server wipes. Force wipe falls on Thursday 5 November at 19:00 UTC. Every Rust server wipes then; yours included. The world in play was created 23 days 22 hours ago. A monthly wipe schedule is published in its tags.

Lists and filters

Which tags does SnowDaddy's Zombie server carry, and what do they mean?

Tags published by SnowDaddy's Zombie server, read by the game's server browser: gmrust (Game mode): Survival, as standard Rust plays it; mp50 (Max players): Slots: 50; ts4 (Group limit): Teams are capped at 4; v2634 (Protocol): Protocol 2634: join only on the same game version; cs167781 (Build): Game build reading: 167781; ptrak (Networking): Network layer: RakNet, the standard for the game; $r? (Region code): No region code is set; ^m (Monthly): Check: wipe cycle. Monthly, alongside Facepunch's force wipe; ^z (Modded): Check: category. Modded, because plugins or settings alter the game; ^y (Carbon): Check: framework. Carbon; EU (Europe): Its browser listing: Europe. Reading the top of this page: the tags also hold the current players, the queue and when the world was made.

Where does SnowDaddy's Zombie server appear in Rust Metrics lists and filters?

Rust Metrics lists featuring SnowDaddy's Zombie server: EU Rust servers, checked, Modded Rust servers, checked live and Rust servers: zombie readings. These filters bring it up on the server list: Region: Europe; Type: Modded; Server tag: Monthly ^m, Modded ^z and Carbon ^y; Group limit: Quad; Wipe schedule: Monthly.

Occupancy

Where does SnowDaddy's Zombie server sit in the rankings?

Player hours over the last seven days put SnowDaddy's Zombie server at #15,341, #2,568 in Europe, in the top 69% of all ranked servers. Among servers in quad, it stands at #627.

What is the population on SnowDaddy's Zombie server?

SnowDaddy's Zombie server is not responding; status offline, last seen 36 hours ago. Seven-day reading: 0 players on average.

Server

What location is SnowDaddy's Zombie server hosted in?

SnowDaddy's Zombie server gives Europe as its location, with the EU tag. Rust Metrics does not look up where the machine stands; it shows where the server says it is. The endpoint you need is 65.108.10.160:28035.

What Rust version is SnowDaddy's Zombie server on?

Rust network protocol 2634 and build 167781 on Linux is the build SnowDaddy's Zombie server runs. To get in, your game needs the same protocol; Steam applies the update.

Is performance on SnowDaddy's Zombie server within range?

Reading: 5 server fps on average across the last 48 hours. It never dropped below 5. Peak entity count: 298. Buildings, deployables and all else included. Check: memory. Peak use was 995 MB. Expect lag when fps falls and entities climb.

What is the uptime on SnowDaddy's Zombie server, and is it online?

SnowDaddy's Zombie server reports offline. The last reading came 36 hours ago. Check: restart. The uptime it reports puts the last restart about 6 days 4 hours ago. Reading: 82% uptime over the last 7 full days. It was up 138 of 168 hours. The first sighting on Rust Metrics was 27 September 2026.

Map and rules

How is SnowDaddy's Zombie server configured, and what rules are in force?

Check: gather rate. The name SnowDaddy's Zombie server does not state one. Groups stop at 4 players. The label given is quad. The mode is survival. Note the following: the normal game: build, gather, raid. Check: PvP. Fighting and raiding between players are allowed. Plugins or settings change the game, so it is listed as Modded. Plugin count: Carbon. VAC is on. That is Valve's anti-cheat.

What map is SnowDaddy's Zombie server on?

Check: map. Procedural, size 1,000, seed 1337, generated by the game on SnowDaddy's Zombie server. The map repeats when size and seed match. Open it on RustMaps from this page. Map name, as listed: Custom Map.

Join

How do you connect to SnowDaddy's Zombie server?

To join: start Rust, press F1 and type client.connect 65.108.10.160:28035. Or press Launch Rust here and Steam opens the game and connects you.

PLACARDS

Server tags

what each one means

Published as mp50,ptrak,$r?,v2634,^z,^y,^m,EU,gmrust,cs167781,ts4

Game

gmrust
Game mode Survival, as standard Rust plays it.
mp50
Max players Slots: 50.
ts4
Group limit Teams are capped at 4.
v2634
Protocol Protocol 2634: join only on the same game version.
cs167781
Build Game build reading: 167781.
ptrak
Networking Network layer: RakNet, the standard for the game.
$r?
Region code No region code is set.

Wipe schedule

^m
Monthly Check: wipe cycle. Monthly, alongside Facepunch's force wipe.

Mods and access

^z
Modded Check: category. Modded, because plugins or settings alter the game.
^y
Carbon Check: framework. Carbon.

Region

EU
Europe Its browser listing: Europe.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.