RUST METRICSFlight deck · live data
Data live Servers11,829 Players89,289 Populated4,008 Fresh wipes 3 h103 Scan5 min
‹ All servers64.40.8.251:28050
Offline Full Queue Fresh wipe Wipe due No query

Atlas - 2x Quad Development

Offline EU 64.40.8.251:28050 checked 9d ago

2x quad monthly wipes vanillamoddedoxide
COM 1 · connect

Server instruments

no direct query in 48 hours
0 0.2 0.5 0.8 1 PAX 1 /?

Players now

no slots published 7-day avg
0 10 30 60 120 256 FPS – – – SERVER FPS OFF

Server fps

no direct query answered in 48 hours
0 ENT – – – ×1000 OFF

Entities

no direct query answered in 48 hours
1239 ET SINCE RESTART – – : – – OFF

Uptime

no direct query answered in 48 hours
7-day average0peak –
Rank#14,528top 66% · #2496 in EU
Last wipe9d agomonthly schedule
Next wipe8d 0hThu 5 Nov, 19:00 UTC FW
Memory–at the last reading
REC 1

Players

No hourly history yet.

Hourly average and peak, UTC.

REC 2

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

REC 3

Rank

daily · 1 is best
RankRank in region
15k10k15k20k20 Sep27 Sep4 Oct11 Oct18 Oct25 Oct

Top 66% of all ranked servers, top 85% in EU, and #605 of the quad servers (top 73%). Ranked on player hours over the last seven days.

PLAN

Wipe schedule

force wipes only

Next wipe Thursday 5 November, 19:00 UTC, in 8d 0h. The force wipe · high confidence

usual gap17 daysbetween real wipes
wipe-day peak0players, last three wipes

Coming wipes

  1. WPT 1Thu 5 Nov, 19:00 UTC8d 0hFW
  2. WPT 2Thu 3 Dec, 19:00 UTC36d 0hFW

The first 48 hours of its last wipes

Sun 18 OctThu 1 Oct
01234+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 1, 1 hours in.

LOG

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Sun 18 Oct, 18:35 UTC9d ago 1 – running 0
Thu 1 Oct, 17:52 UTC FW27d ago 0 – 17 days 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

ALTN

Similar servers

the same kind of game, then region, group limit, rate and wipes
QRH

Quick answers

from the figures on this page

Wipe schedule

What should you expect from wipe day on Atlas - 2x Quad Development?

At their busiest, its recent wipes drew 0 players on average. After the latest wipe, numbers topped out at 1 hours.

When does Atlas - 2x Quad Development wipe?

Once a month Atlas - 2x Quad Development wipes, with the force wipe. Every Rust server wipes at the force wipe on Thursday 5 November at 19:00 UTC, which is its next wipe. 9 days 23 hours ago the current world was made. Its tags carry a monthly wipe schedule.

Tags

How should you read the tags on Atlas - 2x Quad Development?

Tags published by Atlas - 2x Quad Development, read by the game's server browser: gmrust (Game mode): Survival, as standard Rust plays it; mp0 (Max players): Slots: 0; ts4 (Group limit): Teams are capped at 4; v2634 (Protocol): Protocol 2634: join only on the same game version; cs167781 (Build): The server runs game build 167781; ptrak (Networking): Network layer: RakNet, the standard for the game; $r? (Region code): The region field is empty; ^m (Monthly): Facepunch's force wipe sets the monthly cycle here; ^v (Vanilla): Unmodified from Facepunch's release: no altered rates, no kits, no extra rules; ^o (Oxide): Check: framework. Oxide (uMod) handles plugins; ^z (Modded): Check: category. Modded, because plugins or settings alter the game; modded (Modded): Check: category. Modded, because plugins or settings alter the game; EU (Europe): Its browser listing: Europe. Players now, queue and world creation time sit in the tags as well, and appear at the top of this page.

Where does Atlas - 2x Quad Development appear in Rust Metrics lists and filters?

Rust Metrics lists featuring Atlas - 2x Quad Development: 2x Rust servers, checked live, EU Rust servers, checked and Modded Rust servers, checked live. These filters bring it up on the server list: Region: Europe; Type: Vanilla and Modded; Server tag: Monthly ^m, Vanilla ^v, Modded ^z and Oxide ^o; Group limit: Quad; Wipe schedule: Monthly; Last wipe: In the last 2 weeks; Gather rate: 2x.

Player count

What position does Atlas - 2x Quad Development hold among Rust servers?

Player hours over the last seven days put Atlas - 2x Quad Development at #14,528, #2,496 in Europe, in the top 66% of all ranked servers. The quad group places it at #605.

What player count does Atlas - 2x Quad Development carry?

Status for Atlas - 2x Quad Development: offline. Last seen 9 days 22 hours ago.

Server details

Where does Atlas - 2x Quad Development sit?

Atlas - 2x Quad Development gives Europe as its location, with the EU tag. Where the machine stands is not checked here; Rust Metrics shows where the server says it is. Connect using 64.40.8.251:28050.

What Rust version is Atlas - 2x Quad Development on?

Rust network protocol 2634 and build 167781 on Linux is the build Atlas - 2x Quad Development runs. To get in, your game needs the same protocol; Steam applies the update.

How reliable is Atlas - 2x Quad Development, and is it online now?

Atlas - 2x Quad Development reports offline. The last reading came 9 days 22 hours ago. Uptime for the last 7 full days: 0 of 168 hours, or 0%. Check: first contact. Rust Metrics logged it on 13 September 2026.

Rules and settings

What rules does Atlas - 2x Quad Development enforce, and what are its settings?

Gather rate check: 2x. That comes from the name Atlas - 2x Quad Development. The group cap is 4 players, read as quad. survival, gather, build and raid, as the game normally runs — that is the game mode. Combat and raiding against other players are on. Listing: Modded. Plugins or settings change the game. Plugin count: Oxide. The server calls itself vanilla, with this meaning: unmodified from Facepunch's release: no altered rates, no kits, no extra rules. Anti-cheat reading: VAC off, Valve's system.

Which map is live on Atlas - 2x Quad Development?

Check: map. Procedural, size 5,000, seed 564519773, generated by the game on Atlas - 2x Quad Development. Check: map view. Size and seed match, so the map is the same; view it on RustMaps from this page. Read the map name: discord.gg/atlasrust.

Join

How can you get onto Atlas - 2x Quad Development?

Check: join. Open Rust, press F1, then enter client.connect 64.40.8.251:28050. Alternatively, use Launch Rust on this page: Steam opens Rust and connects you. https://store.atlasrust.com/store/ is where its website sits.

PLACARDS

Server tags

what each one means

Published as mp0,ptrak,$r?,v2634,^m,^v,EU,gmrust,cs167781,ts4,^o^z,modded

Game

gmrust
Game mode Survival, as standard Rust plays it.
mp0
Max players Slots: 0.
ts4
Group limit Teams are capped at 4.
v2634
Protocol Protocol 2634: join only on the same game version.
cs167781
Build The server runs game build 167781.
ptrak
Networking Network layer: RakNet, the standard for the game.
$r?
Region code The region field is empty.

Wipe schedule

^m
Monthly Facepunch's force wipe sets the monthly cycle here.

Difficulty

^v
Vanilla Unmodified from Facepunch's release: no altered rates, no kits, no extra rules.

Mods and access

^o
Oxide Check: framework. Oxide (uMod) handles plugins.
^z
Modded Check: category. Modded, because plugins or settings alter the game.
modded
Modded Check: category. Modded, because plugins or settings alter the game.

Region

EU
Europe Its browser listing: Europe.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.