Atlas - 10x Development
Online EU · uk1 64.40.8.251:29020 checked 9m ago
Server instruments
no direct query in 48 hoursPlayers now
no slots published 7-day avg7-day peak 2, past the slotsServer fps
no direct query answered in 48 hoursEntities
no direct query answered in 48 hoursUptime
no direct query answered in 48 hoursPlayers
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 33% of all ranked servers, top 70% in EU. Ranked on player hours over the last seven days.
Wipe schedule
from its schedule tagNext wipe Sunday 1 November, 10:31 UTC, in 4d 0h. Its weekly schedule tag · low confidence
Coming wipes
- WPT 1Sun 1 Nov, 10:31 UTC4d 0h
- WPT 2Thu 5 Nov, 19:00 UTC8d 9hFW
- WPT 3Sun 8 Nov, 10:31 UTC11d 0h
- WPT 4Sun 15 Nov, 10:31 UTC18d 0h
- WPT 5Sun 22 Nov, 10:31 UTC25d 0h
- WPT 6Sun 29 Nov, 10:31 UTC32d 0h
- WPT 7Thu 3 Dec, 19:00 UTC36d 9hFW
- WPT 8Sun 6 Dec, 10:31 UTC39d 0h
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 6, 6 hours in.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Sun 18 Oct, 10:31 UTC9d ago | 6 | – | running | 0 |
| Fri 2 Oct, 15:34 UTC25d ago | 3 | halved by day 3 | 15.8 days | 0 |
| Sun 27 Sep, 22:34 UTC30d ago | 1 | halved by day 1 | 4.7 days | 1 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipes- 260/300
- 112/400
- 20/50
- 4/100
- 3/100
- 1/165
Quick answers
from the figures on this pageWipe schedule
What should you expect from wipe day on Atlas - 10x Development?
The busiest point of its recent wipes drew 3 players on average. 6 hours after the wipe, the crowd peaked on the latest wipe. Until the next wipe, the crowd stayed above half that peak in 0% of its recent wipes. By day 2 it fell below half when it didn't.
When does Atlas - 10x Development wipe?
Its tag guides the prediction: too few of Atlas - 10x Development's wipes are on record to confirm its schedule. Sunday 1 November at 10:31 UTC is when its next wipe is due. The world in play was created 9 days 23 hours ago. The tags state a wipe schedule of one wipe a week.
Lists and filters
Which tags does Atlas - 10x Development carry, and what do they mean?
These are the tags Atlas - 10x Development publishes, and the server browser reads them: gmvanilla (Game mode): Check: mode. Vanilla survival; mp0 (Max players): The server holds 0 slots; ts20 (Group limit): Teams are capped at 20; v2635 (Protocol): Protocol 2635: join only on the same game version; cs168909 (Build): The server runs game build 168909; ptrak (Networking): Network layer: RakNet, the standard for the game; $ruk1 (Region code): Region code reading: uk1; ^w (Weekly): Wipe cycle: weekly; ^o (Oxide): It runs Oxide, also known as uMod; ^z (Modded): Modded: plugins or settings depart from the stock game; modded (Modded): Modded: plugins or settings depart from the stock game; EU (Europe): The server browser files it under Europe. Check: the tags at the top of this page. They also carry players now, queue and world creation time.
Which lists and filters on Rust Metrics show Atlas - 10x Development?
Rust Metrics lists featuring Atlas - 10x Development: 10x Rust servers, EU Rust servers, checked and Modded Rust servers, checked live. These filters bring it up on the server list: Region: Europe; Type: Modded; Server tag: Weekly ^w, Modded ^z and Oxide ^o; Group limit: 5 or more; Wipe schedule: Weekly; Last wipe: In the last 2 weeks; Gather rate: 10x.
Player count
Where does Atlas - 10x Development sit in the rankings?
Player hours over the last seven days put Atlas - 10x Development at #7,388, #2,030 in Europe, in the top 33% of all ranked servers.
What player count does Atlas - 10x Development carry?
Current headcount on Atlas - 10x Development: 0 players. Check: players over seven days. Average 0, peak 2. Average at the busiest hour was 0 players, at 20:00 UTC over the last 48 hours.
Server details
Where does Atlas - 10x Development sit?
Europe is where Atlas - 10x Development lists itself under the EU tag; region code: uk1. Note: Rust Metrics shows the location a server gives, not where the machine stands. Check: address. It reads 64.40.8.251:29020.
What Rust version is Atlas - 10x Development on?
Version check: Rust network protocol 2635 and build 168909 on Linux, run by Atlas - 10x Development. Matching protocol is required to join. Let Steam update your game.
Is Atlas - 10x Development up, and how often does it stay up?
Reading: online. Atlas - 10x Development answers right now. Uptime for the last 7 full days: 157 of 168 hours, or 93%. Check: first contact. Rust Metrics logged it on 13 September 2026.
Rules and settings
How is Atlas - 10x Development configured, and what rules are in force?
The name carries the rate: 10x gather on Atlas - 10x Development. The cap on groups is 20 players. Mode check gives survival; the normal game: build, gather, raid. Players can raid each other and fight. That is permitted here. Plugins or settings change the game, so it is listed as Modded. Plugin count: Oxide. VAC is on. That is Valve's anti-cheat.
How to join
What do you do to join Atlas - 10x Development?
Check: join. Open Rust, press F1, then enter client.connect 64.40.8.251:29020. Alternatively, use Launch Rust on this page: Steam opens Rust and connects you.