RUST METRICSFlight deck · live data
Data live Servers11,666 Players52,161 Populated3,273 Fresh wipes 3 h85 Scan5 min
‹ All servers64.40.8.251:29020
Online Full Queue Fresh wipe Wipe due No query

Atlas - 10x Development

Online EU · uk1 64.40.8.251:29020 checked 9m ago

10x weekly wipes moddedoxide
COM 1 · connect

Server instruments

no direct query in 48 hours
0 0.2 0.5 0.8 1 PAX 0 /?

Players now

no slots published 7-day avg7-day peak 2, past the slots
0 10 30 60 120 256 FPS – – – SERVER FPS OFF

Server fps

no direct query answered in 48 hours
0 ENT – – – ×1000 OFF

Entities

no direct query answered in 48 hours
1239 ET SINCE RESTART – – : – – OFF

Uptime

no direct query answered in 48 hours
7-day average0peak 2
Rank#7,388top 33% · #2030 in EU
Last wipe9d agoweekly schedule
Next wipe4d 0hSun 1 Nov, 10:31 UTC
Memory–48 h peak 1 players
REC 1

Players

AveragePeak
00.250.50.75110:0019:0004:0014:0023:0008:00

Hourly average and peak, UTC.

REC 2

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

REC 3

Rank

daily · 1 is best
RankRank in region
15k10k15k20k20 Sep28 Sep5 Oct13 Oct20 Oct28 Oct

Top 33% of all ranked servers, top 70% in EU. Ranked on player hours over the last seven days.

PLAN

Wipe schedule

from its schedule tag

Next wipe Sunday 1 November, 10:31 UTC, in 4d 0h. Its weekly schedule tag · low confidence

usual gap10.2 daysbetween real wipes
on rhythm0%of its recent wipes
wipe-day peak3players, last three wipes
crowd held0%else halves by day 2

Coming wipes

  1. WPT 1Sun 1 Nov, 10:31 UTC4d 0h
  2. WPT 2Thu 5 Nov, 19:00 UTC8d 9hFW
  3. WPT 3Sun 8 Nov, 10:31 UTC11d 0h
  4. WPT 4Sun 15 Nov, 10:31 UTC18d 0h
  5. WPT 5Sun 22 Nov, 10:31 UTC25d 0h
  6. WPT 6Sun 29 Nov, 10:31 UTC32d 0h
  7. WPT 7Thu 3 Dec, 19:00 UTC36d 9hFW
  8. WPT 8Sun 6 Dec, 10:31 UTC39d 0h

The first 48 hours of its last wipes

Sun 18 OctFri 2 OctSun 27 Sep
01234+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 6, 6 hours in.

LOG

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Sun 18 Oct, 10:31 UTC9d ago 6 – running 0
Fri 2 Oct, 15:34 UTC25d ago 3 halved by day 3 15.8 days 0
Sun 27 Sep, 22:34 UTC30d ago 1 halved by day 1 4.7 days 1

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

ALTN

Similar servers

the same kind of game, then region, group limit, rate and wipes
QRH

Quick answers

from the figures on this page

Wipe schedule

What should you expect from wipe day on Atlas - 10x Development?

The busiest point of its recent wipes drew 3 players on average. 6 hours after the wipe, the crowd peaked on the latest wipe. Until the next wipe, the crowd stayed above half that peak in 0% of its recent wipes. By day 2 it fell below half when it didn't.

When does Atlas - 10x Development wipe?

Its tag guides the prediction: too few of Atlas - 10x Development's wipes are on record to confirm its schedule. Sunday 1 November at 10:31 UTC is when its next wipe is due. The world in play was created 9 days 23 hours ago. The tags state a wipe schedule of one wipe a week.

Lists and filters

Which tags does Atlas - 10x Development carry, and what do they mean?

These are the tags Atlas - 10x Development publishes, and the server browser reads them: gmvanilla (Game mode): Check: mode. Vanilla survival; mp0 (Max players): The server holds 0 slots; ts20 (Group limit): Teams are capped at 20; v2635 (Protocol): Protocol 2635: join only on the same game version; cs168909 (Build): The server runs game build 168909; ptrak (Networking): Network layer: RakNet, the standard for the game; $ruk1 (Region code): Region code reading: uk1; ^w (Weekly): Wipe cycle: weekly; ^o (Oxide): It runs Oxide, also known as uMod; ^z (Modded): Modded: plugins or settings depart from the stock game; modded (Modded): Modded: plugins or settings depart from the stock game; EU (Europe): The server browser files it under Europe. Check: the tags at the top of this page. They also carry players now, queue and world creation time.

Which lists and filters on Rust Metrics show Atlas - 10x Development?

Rust Metrics lists featuring Atlas - 10x Development: 10x Rust servers, EU Rust servers, checked and Modded Rust servers, checked live. These filters bring it up on the server list: Region: Europe; Type: Modded; Server tag: Weekly ^w, Modded ^z and Oxide ^o; Group limit: 5 or more; Wipe schedule: Weekly; Last wipe: In the last 2 weeks; Gather rate: 10x.

Player count

Where does Atlas - 10x Development sit in the rankings?

Player hours over the last seven days put Atlas - 10x Development at #7,388, #2,030 in Europe, in the top 33% of all ranked servers.

What player count does Atlas - 10x Development carry?

Current headcount on Atlas - 10x Development: 0 players. Check: players over seven days. Average 0, peak 2. Average at the busiest hour was 0 players, at 20:00 UTC over the last 48 hours.

Server details

Where does Atlas - 10x Development sit?

Europe is where Atlas - 10x Development lists itself under the EU tag; region code: uk1. Note: Rust Metrics shows the location a server gives, not where the machine stands. Check: address. It reads 64.40.8.251:29020.

What Rust version is Atlas - 10x Development on?

Version check: Rust network protocol 2635 and build 168909 on Linux, run by Atlas - 10x Development. Matching protocol is required to join. Let Steam update your game.

Is Atlas - 10x Development up, and how often does it stay up?

Reading: online. Atlas - 10x Development answers right now. Uptime for the last 7 full days: 157 of 168 hours, or 93%. Check: first contact. Rust Metrics logged it on 13 September 2026.

Rules and settings

How is Atlas - 10x Development configured, and what rules are in force?

The name carries the rate: 10x gather on Atlas - 10x Development. The cap on groups is 20 players. Mode check gives survival; the normal game: build, gather, raid. Players can raid each other and fight. That is permitted here. Plugins or settings change the game, so it is listed as Modded. Plugin count: Oxide. VAC is on. That is Valve's anti-cheat.

How to join

What do you do to join Atlas - 10x Development?

Check: join. Open Rust, press F1, then enter client.connect 64.40.8.251:29020. Alternatively, use Launch Rust on this page: Steam opens Rust and connects you.

PLACARDS

Server tags

what each one means

Published as mp0,ptrak,$ruk1,v2635,^w,EU,gmvanilla,cs168909,ts20,^o^z,modded

Game

gmvanilla
Game mode Check: mode. Vanilla survival.
mp0
Max players The server holds 0 slots.
ts20
Group limit Teams are capped at 20.
v2635
Protocol Protocol 2635: join only on the same game version.
cs168909
Build The server runs game build 168909.
ptrak
Networking Network layer: RakNet, the standard for the game.
$ruk1
Region code Region code reading: uk1.

Wipe schedule

^w
Weekly Wipe cycle: weekly.

Mods and access

^o
Oxide It runs Oxide, also known as uMod.
^z
Modded Modded: plugins or settings depart from the stock game.
modded
Modded Modded: plugins or settings depart from the stock game.

Region

EU
Europe The server browser files it under Europe.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.