Atlas - 10x Development
Online NA 64.40.8.251:28020 checked 8m ago
Server instruments
last reading Wed 21:00 UTCPlayers now
0% full 7-day avg7-day peakServer fps
48 h low 26 · below 20 is lag, below 10 is badEntities
48 h range 1,712–1,937 · memory 2,381 MBUptime
16 h 36 min since its last restart, at the last readingPlayers
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 67% of all ranked servers, top 79% in NA. Ranked on player hours over the last seven days.
Wipe schedule
from its schedule tagNext wipe Thursday 29 October, 17:46 UTC, in 18h. Its weekly schedule tag · low confidence
Coming wipes
- WPT 1Thu 29 Oct, 17:46 UTC18h
- WPT 2Thu 5 Nov, 19:00 UTC7d 20hFW
- WPT 3Thu 12 Nov, 17:46 UTC14d 18h
- WPT 4Thu 19 Nov, 17:46 UTC21d 18h
- WPT 5Thu 26 Nov, 17:46 UTC28d 18h
- WPT 6Thu 3 Dec, 19:00 UTC35d 20hFW
- WPT 7Thu 10 Dec, 17:46 UTC42d 18h
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 0, 0 hours in.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Thu 1 Oct, 17:46 UTC FW27d ago | 0 | – | running | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipes- 209/250
- 216/250
- 311/350
- 11/100
- 3/125
- 3/75
Quick answers
from the figures on this pageWipe timing
What happens on Atlas - 10x Development when wipe day comes?
The busiest point of its recent wipes drew 0 players on average. 0 hours after the wipe, the crowd peaked on the latest wipe.
When does Atlas - 10x Development wipe?
The prediction follows its tag, because too few of Atlas - 10x Development's wipes are on record to confirm its schedule. On Thursday 29 October at 17:46 UTC its next wipe is due. The world in play was created 27 days 5 hours ago. A weekly wipe schedule is published in its tags.
Lists and filters
Which tags does Atlas - 10x Development carry, and what do they mean?
These are the tags Atlas - 10x Development publishes, and the server browser reads them: gmrust (Game mode): The game mode is plain Rust survival; mp10 (Max players): The server holds 10 slots; ts20 (Group limit): Teams are capped at 20; v2635 (Protocol): Your game must run protocol 2635 to get in; cs168909 (Build): Build 168909; ptrak (Networking): RakNet carries the traffic, as standard for Rust; $r? (Region code): Region code: none set; ^w (Weekly): It wipes each week; ^o (Oxide): Check: framework. Oxide (uMod) handles plugins; ^z (Modded): Check: category. Modded, because plugins or settings alter the game; modded (Modded): Check: category. Modded, because plugins or settings alter the game; NA (North America): North America is the browser category it sits in. Players now, queue and world creation time sit in the tags as well, and appear at the top of this page.
Which lists and filters on Rust Metrics show Atlas - 10x Development?
Rust Metrics lists featuring Atlas - 10x Development: 10x Rust servers, Modded Rust servers, checked live and North America: server readout. These filters bring it up on the server list: Region: North America; Type: Modded; Server tag: Weekly ^w, Modded ^z and Oxide ^o; Group limit: 5 or more; Wipe schedule: Weekly; Gather rate: 10x.
Population
Where does Atlas - 10x Development sit in the rankings?
Ranked by seven-day player hours, Atlas - 10x Development sits at #14,839 and #1,479 in North America, inside the top 67%.
What is the population on Atlas - 10x Development?
0 of 10 slots are filled on Atlas - 10x Development right now. Check: players over seven days. Average 0, peak 1. Average at the busiest hour was 0 players, at 05:00 UTC over the last 48 hours.
Server details
Where does Atlas - 10x Development sit?
Reading: location. The NA tag puts Atlas - 10x Development in North America. Where the machine stands is not checked here; Rust Metrics shows where the server says it is. The endpoint you need is 64.40.8.251:28020.
What Rust version is Atlas - 10x Development on?
Reading: Atlas - 10x Development, Rust network protocol 2635 and build 168909, Linux. Check: protocol. To join, your game must match; Steam handles the update.
How does Atlas - 10x Development perform?
Over the last 48 hours the average was 30 server fps; the floor was 26. Reading: 1,937 entities at the highest. That covers buildings, deployables and everything else. Reading: 2,690 MB of memory at the highest. What players call lag comes from low fps and an entity count on the rise.
How reliable is Atlas - 10x Development, and is it online now?
Reading: online. Atlas - 10x Development answers right now. Reading: uptime. About 16 hours ago it restarted, on its own count. Reading: 0% uptime over the last 7 full days. It was up 0 of 168 hours. Check: first contact. Rust Metrics logged it on 14 September 2026.
Rules and settings
What rules does Atlas - 10x Development enforce, and what are its settings?
Gather rate check: 10x. That comes from the name Atlas - 10x Development. Check: group limit. Up to 20 players. The mode is survival. Note the following: standard play of gathering, building and raiding. Check: PvP. Fighting and raiding between players are allowed. Plugins or settings change the game, so it is listed as Modded. Plugin count: Oxide. VAC is off. That is Valve's anti-cheat.
Which map is live on Atlas - 10x Development?
Size 4,500 and seed 1337: the game generates the procedural map on Atlas - 10x Development from them. The map repeats when size and seed match. Open it on RustMaps from this page. Map name, as listed: Custom Map.
How to join
What do you do to join Atlas - 10x Development?
To join: start Rust, press F1 and type client.connect 64.40.8.251:28020. Or press Launch Rust here and Steam opens the game and connects you.