Team Dolny
Online 64.40.8.221:28215 checked 8m ago
Server instruments
last reading Wed 22:00 UTCPlayers now
0% full 7-day avg7-day peakServer fps
48 h low 5 · below 20 is lag, below 10 is badEntities
48 h range 117,822–136,455 · memory 4,085 MBUptime
1 days 5 hours since its last restart, at the last readingPlayers
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 28% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
force wipes onlyNext wipe Thursday 5 November, 19:00 UTC, in 7d 19h. The force wipe · high confidence
Coming wipes
- WPT 1Thu 5 Nov, 19:00 UTC7d 19hFW
- WPT 2Thu 3 Dec, 19:00 UTC35d 19hFW
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 2, 16 hours in.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Thu 1 Oct, 18:27 UTC FW27d ago | 2 | – | running | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipes- 292/2000
- 201/2000
- 125/200
- 14/200
- 64/300
- 21/100
Quick answers
from the figures on this pageReset cycle
What should you expect from wipe day on Team Dolny?
An average of 2 players came at the busiest on its recent wipes. Peak crowd on the latest wipe: 16 hours in.
How often does Team Dolny wipe, and when?
With the force wipe, once a month, Team Dolny wipes. Force wipe falls on Thursday 5 November at 19:00 UTC. Every Rust server wipes then; yours included. The world in play was created 27 days 4 hours ago.
Tag meanings
How should you read the tags on Team Dolny?
Tags published by Team Dolny, read by the game's server browser: gmrust (Game mode): The game mode is plain Rust survival; mp2 (Max players): Slots: 2; ts8 (Group limit): Default limit in force: 8 per team; v2635 (Protocol): Protocol 2635: join only on the same game version; cs168909 (Build): Game build reading: 168909; ptrak (Networking): Network layer: RakNet, the standard for the game; $r? (Region code): No region code is set; ^p (PvE): Check: mode. PvE, so the world supplies the danger, not other players; ^o (Oxide): Plugin framework in use: Oxide (uMod); ^z (Modded): Check: category. Modded, because plugins or settings alter the game. Reading the top of this page: the tags also hold the current players, the queue and when the world was made.
Which lists and filters on Rust Metrics show Team Dolny?
Rust Metrics lists featuring Team Dolny: Modded Rust servers, checked live and Rust PvE servers. Check: filters. On the server list it appears under these: Type: Modded; Game mode: PvE; Server tag: PvE ^p, Modded ^z and Oxide ^o; Group limit: 5 or more.
Population
What position does Team Dolny hold among Rust servers?
Ranking for Team Dolny: #6,332 on seven-day player hours, top 28% of all ranked servers.
What player count does Team Dolny carry?
0 of 2 slots are filled on Team Dolny right now. Seven-day check: 0 players on average. Peak reading: 2. Average at the busiest hour was 2 players, at 18:00 UTC over the last 48 hours.
Operator and location
Which location does Team Dolny run from?
No region tag on Team Dolny. Note: Rust Metrics shows the location a server gives, not where the machine stands. Connect using 64.40.8.221:28215.
What Rust version is Team Dolny on?
Reading: Team Dolny, Rust network protocol 2635 and build 168909, Linux. Matching protocol is required to join. Let Steam update your game.
Is performance on Team Dolny within range?
Over the last 48 hours the average was 6 server fps; the floor was 5. Check: entities. The peak was 136,455, counting buildings, deployables and the rest of the world. Reading: 6,794 MB of memory at the highest. What players call lag comes from low fps and an entity count on the rise.
What is the uptime on Team Dolny, and is it online?
Check: connection. Team Dolny is online at this moment. By its reported uptime, the last restart was roughly 29 hours ago. Reading: 100% uptime over the last 7 full days. It was up 168 of 168 hours. Reading: first seen 13 September 2026, recorded by Rust Metrics.
Rules and settings
How is Team Dolny configured, and what rules are in force?
Reading the name gives no gather rate for Team Dolny. No limit is set beyond the default. Groups take up to 8 players. The mode is pve. Note the following: no combat against other players. Plugins or settings change the game, so it is listed as Modded. Plugin count: Oxide. Anti-cheat reading: VAC on, Valve's system.
Which map is live on Team Dolny?
From seed 706327830, the game generates the procedural map on Team Dolny. Its size is 4,500. View it on RustMaps from this page: matching size and seed give an identical map.
How to join
How do you connect to Team Dolny?
To join: start Rust, press F1 and type client.connect 64.40.8.221:28215. Or press Launch Rust here and Steam opens the game and connects you.