RUST METRICSFlight deck · live data
Data live Servers11,757 Players76,262 Populated3,727 Fresh wipes 3 h139 Scan5 min
‹ All servers64.40.8.221:28015
Online Full Queue Fresh wipe Wipe due No query

A Rust Server

Online 64.40.8.221:28015 checked 11m ago

trio moddedoxide
COM 1 · connect

Server instruments

last reading Wed 12:00 UTC
0 25 50 75 100 PAX 0 /100

Players now

0% full 7-day avg7-day peak
0 10 30 60 120 256 FPS 5 SERVER FPS

Server fps

48 h low 5 · below 20 is lag, below 10 is bad
0 20 40 60 80 ENT 44,877 ×1000

Entities

48 h range 44,705–47,229 · memory 2,542 MB
1239 ET SINCE RESTART 3D 15H

Uptime

3 days 15 hours since its last restart, at the last reading
7-day average0peak 2
Rank#5,976top 27%
Last wipe10d agono schedule published
Next wipe–no wipe seen yet
Memory2,542MB48 h peak 2 players
REC 1

Players

AveragePeak
00.511.5214:0023:0008:0018:0003:0012:00

Hourly average and peak, UTC.

REC 2

Server performance

01020304014:0023:0008:0018:0003:0012:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Oct. From asking the server directly; low fps and a climbing entity count mean lag.

REC 3

Rank

daily · 1 is best
RankRank in region
15k10k15k20k17 Oct19 Oct21 Oct24 Oct26 Oct28 Oct

Top 27% of all ranked servers, and #378 of the trio servers (top 60%). Ranked on player hours over the last seven days.

PLAN

Wipe schedule

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

LOG

Wipes

newest first
WipedPeakCrowdLastedPlayers before
No wipe seen yet.

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

ALTN

Similar servers

the same kind of game, then region, group limit, rate and wipes
QRH

Quick answers

from the figures on this page

Wipe timing

When does A Rust Server wipe?

To tell the rhythm of A Rust Server, too few of its wipes are on record. The monthly force wipe is when every Rust server wipes, and the next one is on Thursday 5 November at 19:00 UTC. 10 days 16 hours ago the current world was made.

Tags

How should you read the tags on A Rust Server?

Check: tags. The game's server browser reads gmrust (Game mode): The game mode is plain Rust survival; mp100 (Max players): The server holds 100 slots; ts3 (Group limit): You may team up with at most 3; v2635 (Protocol): Protocol 2635: join only on the same game version; cs168909 (Build): Build 168909; ptrak (Networking): RakNet carries the traffic, as standard for Rust; $r? (Region code): No region code is set; ^o (Oxide): Check: framework. Oxide (uMod) handles plugins; ^z (Modded): Modded: plugins or settings depart from the stock game from A Rust Server. Check: the tags at the top of this page. They also carry players now, queue and world creation time.

Where does A Rust Server appear in Rust Metrics lists and filters?

These Rust Metrics lists carry A Rust Server: Modded Rust servers, checked live and Trio servers, group limit 3. Check: filters. On the server list it appears under these: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: Trio; Last wipe: In the last 2 weeks.

Population

What position does A Rust Server hold among Rust servers?

Player hours over seven days put A Rust Server at #5,976, in the top 27% of all ranked servers. Check: group rank. #378 among trio servers.

What player count does A Rust Server carry?

Current headcount on A Rust Server: 0 players, 100 slots available. Check: players over seven days. Average 0, peak 2. Check: 48-hour peak. 04:00 UTC, 1 players on average.

Server

Which location does A Rust Server run from?

No region comes from A Rust Server. Note: Rust Metrics shows the location a server gives, not where the machine stands. The endpoint you need is 64.40.8.221:28015.

What Rust version is A Rust Server on?

Reading: A Rust Server, Rust network protocol 2635 and build 168909, Linux. Check: protocol. To join, your game must match; Steam handles the update.

Is performance on A Rust Server within range?

Check: fps. Average 12 server fps over the last 48 hours, low of 5. Within range. Reading: 47,229 entities at the highest. That covers buildings, deployables and everything else. Reading: 2,853 MB of memory at the highest. Lag, as players feel it, is low fps plus a climbing entity count.

Is A Rust Server up, and how often does it stay up?

Check: connection. A Rust Server is online at this moment. Reading: uptime. About 3 days 15 hours ago it restarted, on its own count. Uptime for the last 7 full days: 168 of 168 hours, or 100%. Reading: first seen 17 October 2026, recorded by Rust Metrics.

Settings and map

What rules does A Rust Server enforce, and what are its settings?

Check: gather rate. The name A Rust Server does not state one. Groups stop at 3 players. The label given is trio. Mode check gives survival; the normal game: build, gather, raid. Players can raid each other and fight. That is permitted here. Listing: Modded. Plugins or settings change the game. Oxide plugins are running. VAC is on. That is Valve's anti-cheat.

What map is A Rust Server on?

Size 3,000 and seed 1337: the game generates the procedural map on A Rust Server from them. Check: map view. Size and seed match, so the map is the same; view it on RustMaps from this page.

Connection

How do you connect to A Rust Server?

Press F1 in Rust and enter client.connect 64.40.8.221:28015. You can also use Launch Rust on this page, which passes you to Steam to open Rust and connect.

PLACARDS

Server tags

what each one means

Published as mp100,ptrak,$r?,v2635,gmrust,cs168909,ts3,^o^z

Game

gmrust
Game mode The game mode is plain Rust survival.
mp100
Max players The server holds 100 slots.
ts3
Group limit You may team up with at most 3.
v2635
Protocol Protocol 2635: join only on the same game version.
cs168909
Build Build 168909.
ptrak
Networking RakNet carries the traffic, as standard for Rust.
$r?
Region code No region code is set.

Mods and access

^o
Oxide Check: framework. Oxide (uMod) handles plugins.
^z
Modded Modded: plugins or settings depart from the stock game.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.