Build Contest
Online 64.20.40.98:27058 checked 12m ago
Server instruments
last reading Thu 02:00 UTCPlayers now
0% full 7-day avgServer fps
48 h low 40 · below 20 is lag, below 10 is badEntities
48 h range 54,959–66,163 · memory 1,632 MBUptime
4 h 0 min since its last restart, at the last readingPlayers
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 69% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
too few wipes seen yetNot enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 0, 0 hours in.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Fri 2 Oct, 22:02 UTC26d ago | 0 | – | running | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipes- 45/999
- 149/999
- 62/150
- 7/100
- 5/100
- 25/100
Quick answers
from the figures on this pageWipe timing
What should you expect from wipe day on Build Contest?
The busiest point of its recent wipes drew 0 players on average. 0 hours after the wipe, the crowd peaked on the latest wipe.
What wipe timing does Build Contest follow?
Its rhythm cannot be told from the wipes of Build Contest on record: there are too few. The monthly force wipe is when every Rust server wipes, and the next one is on Thursday 5 November at 19:00 UTC. The world it runs now was made 26 days 5 hours ago.
Tags
Which tags does Build Contest carry, and what do they mean?
Check: tags. The game's server browser reads gmrust (Game mode): Survival, as standard Rust plays it; mp40 (Max players): Slots: 40; ts8 (Group limit): The game default applies: teams of up to 8; v2635 (Protocol): Protocol 2635: join only on the same game version; cs168909 (Build): The server runs game build 168909; ptrak (Networking): RakNet carries the traffic, as standard for Rust; $r? (Region code): Region code: none set; ^c (Creative): Check: mode. Creative, where you build what you like and gather nothing; ^o (Oxide): Check: framework. Oxide (uMod) handles plugins; ^z (Modded): Modded: plugins or settings depart from the stock game from Build Contest. Check: the tags at the top of this page. They also carry players now, queue and world creation time.
Which lists and filters on Rust Metrics show Build Contest?
On Rust Metrics, Build Contest sits in these lists: Modded Rust servers, checked live, Build and creative servers and Rust creative servers. Reading: server list filters. It comes up under Type: Modded; Server tag: Creative ^c, Modded ^z and Oxide ^o; Group limit: 5 or more.
Population
What position does Build Contest hold among Rust servers?
Player hours over seven days put Build Contest at #15,358, in the top 69% of all ranked servers.
How full does Build Contest get?
0 of 40 slots are filled on Build Contest right now. Check: player average. 0 over the last seven days.
Server
What location is Build Contest hosted in?
Reading: location. Build Contest gives no region. Note: Rust Metrics shows the location a server gives, not where the machine stands. Connect using 64.20.40.98:27058.
What Rust version is Build Contest on?
Version check: Rust network protocol 2635 and build 168909 on Linux, run by Build Contest. Check: protocol. To join, your game must match; Steam handles the update.
What is the performance reading for Build Contest?
Reading: 40 server fps on average across the last 48 hours. It never dropped below 40. Reading: 66,163 entities at the highest. That covers buildings, deployables and everything else. Reading: 2,207 MB of memory at the highest. Lag, as players feel it, is low fps plus a climbing entity count.
How reliable is Build Contest, and is it online now?
Build Contest reports online. Status: normal. By its reported uptime, the last restart was roughly 4 hours ago. Reading: 99% uptime over the last 7 full days. It was up 167 of 168 hours. Reading: first seen 13 September 2026, recorded by Rust Metrics.
Settings and map
What rules does Build Contest enforce, and what are its settings?
Reading the name gives no gather rate for Build Contest. The group cap is 8 players, which is the default in the game. The mode is build & creative. Note the following: a build sandbox with no gathering. Listing: Modded. Plugins or settings change the game. Plugin count: Oxide. VAC is on. That is Valve's anti-cheat.
What map is Build Contest on?
From seed 1337, the game generates the procedural map on Build Contest. Its size is 3,500. View it on RustMaps from this page: matching size and seed give an identical map. Its map carries the name Custom Map.
Connection
What do you do to join Build Contest?
To join: start Rust, press F1 and type client.connect 64.20.40.98:27058. Or press Launch Rust here and Steam opens the game and connects you. https://discord.com/invite/Yk2bBhmVwP is where its website sits.
