RUST METRICSFlight deck · live data
Data live Servers11,696 Players36,352 Populated2,907 Fresh wipes 3 h94 Scan5 min
‹ All servers64.20.33.110:28015
Online Full Queue Fresh wipe Wipe due No query

[US] Cobalt Island Main 1.5x | Vanilla

Online 64.20.33.110:28015 checked 7m ago

1.5x moddedoxide
COM 1 · connect

Server instruments

last reading Thu 01:00 UTC
0 38 75 112 150 PAX 0 /150

Players now

0% full 7-day avg7-day peak
0 10 30 60 120 256 FPS 36 SERVER FPS

Server fps

48 h low 22 · below 20 is lag, below 10 is bad
0 20 40 60 80 ENT 44,250 ×1000

Entities

48 h range 40,640–44,377 · memory 2,783 MB
1239 ET SINCE RESTART 18:55

Uptime

18 h 55 min since its last restart, at the last reading
7-day average1peak 4
Rank#3,613top 16%
Last wipe11d agono schedule published
Next wipe–no rhythm it keeps
Memory2,783MB48 h peak 4 players
REC 1

Players

AveragePeak
0123403:0012:0021:0006:0015:0001:00

Hourly average and peak, UTC.

REC 2

Server performance

01020304003:0012:0021:0006:0015:0001:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

REC 3

Rank

daily · 1 is best
RankRank in region
11k2k3k4k20 Sep28 Sep6 Oct13 Oct21 Oct29 Oct

Top 16% of all ranked servers. Ranked on player hours over the last seven days.

PLAN

Wipe schedule

no rhythm it keeps

Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.

usual gap11 daysbetween real wipes
on rhythm0%of its recent wipes
wipe-day peak6players, last three wipes
crowd held50%else halves by day 5

The first 48 hours of its last wipes

Sat 17 OctThu 1 OctFri 25 Sep
02468+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 7, 26 hours in.

LOG

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Sat 17 Oct, 18:11 UTC11d ago 7 – running 0
Thu 1 Oct, 17:56 UTC FW27d ago 6 halved by day 5 16 days 2
Fri 25 Sep, 19:01 UTC33d ago 6 held half 6 days 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

ALTN

Similar servers

the same kind of game, then region, group limit, rate and wipes
QRH

Quick answers

from the figures on this page

Reset cycle

What happens on [US] Cobalt Island Main 1.5x | Vanilla when wipe day comes?

An average of 6 players came at the busiest on its recent wipes. 26 hours after the wipe, the crowd peaked on the latest wipe. Above half that peak the crowd stayed until the next wipe in 50% of recent wipes. When it didn't hold, by day 5 it fell below half.

When does [US] Cobalt Island Main 1.5x | Vanilla wipe?

No next wipe can be predicted for [US] Cobalt Island Main 1.5x | Vanilla, which wipes at irregular times. On Thursday 5 November at 19:00 UTC the next monthly force wipe takes every Rust server, including this one. The world it runs now was made 11 days 8 hours ago.

Lists and filters

How should you read the tags on [US] Cobalt Island Main 1.5x | Vanilla?

Check: tags. The game's server browser reads gmrust (Game mode): The game mode is plain Rust survival; mp150 (Max players): The server holds 150 slots; ts6 (Group limit): You may team up with at most 6; v2635 (Protocol): Protocol 2635: join only on the same game version; cs168909 (Build): Game build reading: 168909; ptrak (Networking): Network layer: RakNet, the standard for the game; $r? (Region code): Region code: none set; ^o (Oxide): Plugin framework in use: Oxide (uMod); ^z (Modded): Plugins or settings make this a modded server from [US] Cobalt Island Main 1.5x | Vanilla. Reading the top of this page: the tags also hold the current players, the queue and when the world was made.

Where does [US] Cobalt Island Main 1.5x | Vanilla appear in Rust Metrics lists and filters?

These Rust Metrics lists carry [US] Cobalt Island Main 1.5x | Vanilla: 1.5x Rust servers, checked live, Modded Rust servers, checked live and North America: server readout. Reading: server list filters. It comes up under Region: North America; Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last 2 weeks; Gather rate: 1.5x.

Population

Where does [US] Cobalt Island Main 1.5x | Vanilla sit in the rankings?

Ranking for [US] Cobalt Island Main 1.5x | Vanilla: #3,613 on seven-day player hours, top 16% of all ranked servers.

How full does [US] Cobalt Island Main 1.5x | Vanilla get?

Current headcount on [US] Cobalt Island Main 1.5x | Vanilla: 0 players, 150 slots available. Seven-day check: 1 players on average. Peak reading: 4. Check: 48-hour peak. 19:00 UTC, 3 players on average.

Server details

Which location does [US] Cobalt Island Main 1.5x | Vanilla run from?

Check: location. No region tag comes from [US] Cobalt Island Main 1.5x | Vanilla, but the name points to North America. Rust Metrics does not look up where the machine stands; it shows where the server says it is. The endpoint you need is 64.20.33.110:28015.

What Rust version is [US] Cobalt Island Main 1.5x | Vanilla on?

Rust network protocol 2635 and build 168909 on Linux is the build [US] Cobalt Island Main 1.5x | Vanilla runs. Check: protocol. To join, your game must match; Steam handles the update.

Is performance on [US] Cobalt Island Main 1.5x | Vanilla within range?

Over the last 48 hours the average was 35 server fps; the floor was 22. Reading: 44,377 entities at the highest. That covers buildings, deployables and everything else. Memory peak: 3,388 MB. Expect lag when fps falls and entities climb.

How reliable is [US] Cobalt Island Main 1.5x | Vanilla, and is it online now?

Check: connection. [US] Cobalt Island Main 1.5x | Vanilla is online at this moment. Reading: uptime. About 18 hours ago it restarted, on its own count. Reading: 99% uptime over the last 7 full days. It was up 167 of 168 hours. The first sighting on Rust Metrics was 13 September 2026.

Rules and settings

What settings and rules apply on [US] Cobalt Island Main 1.5x | Vanilla?

Gather rate check: 1.5x. That comes from the name [US] Cobalt Island Main 1.5x | Vanilla. The cap on groups is 6 players. Mode check gives survival; the normal game: build, gather, raid. Players can raid each other and fight. That is permitted here. The server browser lists it as Modded, where plugins or settings change how the game plays. Plugin count: Oxide. VAC is on. That is Valve's anti-cheat.

What map is [US] Cobalt Island Main 1.5x | Vanilla on?

Size 3,200 and seed 1337: the game generates the procedural map on [US] Cobalt Island Main 1.5x | Vanilla from them. View it on RustMaps from this page: matching size and seed give an identical map. Read the map name: Custom Map.

Connection

What do you do to join [US] Cobalt Island Main 1.5x | Vanilla?

Check: join. Open Rust, press F1, then enter client.connect 64.20.33.110:28015. Alternatively, use Launch Rust on this page: Steam opens Rust and connects you. You can find its website at https://cobaltgamers.com/.

PLACARDS

Server tags

what each one means

Published as mp150,ptrak,$r?,v2635,gmrust,cs168909,ts6,^o^z

Game

gmrust
Game mode The game mode is plain Rust survival.
mp150
Max players The server holds 150 slots.
ts6
Group limit You may team up with at most 6.
v2635
Protocol Protocol 2635: join only on the same game version.
cs168909
Build Game build reading: 168909.
ptrak
Networking Network layer: RakNet, the standard for the game.
$r?
Region code Region code: none set.

Mods and access

^o
Oxide Plugin framework in use: Oxide (uMod).
^z
Modded Plugins or settings make this a modded server.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.