My Build Server
Offline 64.150.130.140:28015 checked 38d ago
Server instruments
no direct query in 48 hoursPlayers now
50% full 7-day avgServer fps
no direct query answered in 48 hoursEntities
no direct query answered in 48 hoursUptime
no direct query answered in 48 hoursPlayers
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestWipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipes- 73/999
- 169/999
- 77/150
- 9/100
- 1/100
- 22/100
Quick answers
from the figures on this pageReset cycle
What wipe timing does My Build Server follow?
The rhythm of My Build Server's wipes cannot be told yet: too few are on record. The monthly force wipe is when every Rust server wipes, and the next one is on Thursday 5 November at 19:00 UTC. 49 days 5 hours ago the current world was made.
Lists and filters
How should you read the tags on My Build Server?
These are the tags My Build Server publishes, and the server browser reads them: gmrust (Game mode): Survival, as standard Rust plays it; mp2 (Max players): 2 slots in total; ts8 (Group limit): The game default applies: teams of up to 8; v2633 (Protocol): Your game must run protocol 2633 to get in; cs164530 (Build): The server runs game build 164530; ptrak (Networking): Network layer: RakNet, the standard for the game; $r? (Region code): No region code is set; ^o (Oxide): Check: framework. Oxide (uMod) handles plugins; ^z (Modded): Modded: plugins or settings depart from the stock game. Reading the top of this page: the tags also hold the current players, the queue and when the world was made.
Where does My Build Server appear in Rust Metrics lists and filters?
Rust Metrics lists featuring My Build Server: Modded Rust servers, checked live and Build and creative servers. These filters bring it up on the server list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.
Population
What position does My Build Server hold among Rust servers?
Player hours over seven days put My Build Server at #13,848, in the top – of all ranked servers.
What is the population on My Build Server?
Reading for My Build Server: offline at this moment; last seen 38 days 2 hours ago.
Server details
Which location does My Build Server run from?
No region comes from My Build Server. Where the machine stands is not checked here; Rust Metrics shows where the server says it is. Connect using 64.150.130.140:28015.
What Rust version is My Build Server on?
Version check: Rust network protocol 2633 and build 164530 on Windows, run by My Build Server. Check: protocol. To join, your game must match; Steam handles the update.
What is the uptime on My Build Server, and is it online?
Reading: offline. My Build Server last answered 38 days 2 hours ago. Reading: 0% uptime over the last 7 full days. It was up 0 of 168 hours. The first sighting on Rust Metrics was 18 September 2026.
Map and rules
What settings and rules apply on My Build Server?
No gather rate appears in the name: My Build Server. The group cap is 8 players, which is the default in the game. survival, standard play of gathering, building and raiding — that is the game mode. Combat and raiding against other players are on. Plugins or settings change the game, so it is listed as Modded. Plugin count: Oxide. VAC is off. That is Valve's anti-cheat.
How to join
What do you do to join My Build Server?
Press F1 in Rust and enter client.connect 64.150.130.140:28015. You can also use Launch Rust on this page, which passes you to Steam to open Rust and connect.