E-SURVIVAL Dev
Offline 64.111.93.112:28025 checked 2d ago
Server instruments
no direct query in 48 hoursPlayers now
0% full 7-day avgServer fps
no direct query answered in 48 hoursEntities
no direct query answered in 48 hoursUptime
no direct query answered in 48 hoursPlayers
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 70% of all ranked servers, and #526 of the trio servers (top 83%). Ranked on player hours over the last seven days.
Wipe schedule
no rhythm it keepsIts wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 1, 0 hours in.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Tue 20 Oct, 05:46 UTC7d ago | 1 | – | running | 0 |
| Sat 3 Oct, 07:51 UTC24d ago | 1 | held half | 16.9 days | 1 |
| Thu 1 Oct, 18:17 UTC FW26d ago | 1 | – | 1.6 days | 0 |
| Tue 29 Sep, 09:32 UTC28d ago | 1 | halved by day 1 | 2.4 days | 0 |
| Tue 29 Sep, 02:33 UTC28d ago | 1 | – | 0.3 days | 1 |
| Mon 28 Sep, 15:13 UTC29d ago | 1 | – | 0.5 days | 0 |
| Thu 24 Sep, 12:45 UTC33d ago | 1 | held half | 4.1 days | 0 |
| Wed 23 Sep, 05:41 UTC34d ago | 1 | – | 1.3 days | 0 |
| Tue 22 Sep, 13:31 UTC35d ago | 1 | – | 0.7 days | 0 |
| Mon 21 Sep, 05:13 UTC36d ago | 1 | – | 1.3 days | 1 |
| Fri 18 Sep, 10:59 UTC39d ago | 1 | held half | 2.8 days | 0 |
| Wed 16 Sep, 10:01 UTC41d ago | 1 | held half | 2 days | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipes- 284/300
- 23/100
- 29/200
- 9/550
- 15/550
- 23/550
Quick answers
from the figures on this pageWipe schedule
What should you expect from wipe day on E-SURVIVAL Dev?
An average of 1 players came at the busiest on its recent wipes. 0 hours after the wipe, the crowd peaked on the latest wipe. Until the next wipe, the crowd stayed above half that peak in 50% of its recent wipes. When it didn't hold, by day 1 it fell below half.
When does E-SURVIVAL Dev wipe?
There is no next wipe to predict: E-SURVIVAL Dev wipes at irregular times. The monthly force wipe is when every Rust server wipes, and the next one is on Thursday 5 November at 19:00 UTC. 7 days 10 hours ago the current world was made.
Lists and filters
How should you read the tags on E-SURVIVAL Dev?
Tags published by E-SURVIVAL Dev, read by the game's server browser: gmrust (Game mode): Survival, as standard Rust plays it; mp10 (Max players): 10 slots in total; ts3 (Group limit): Team cap: 3; v2635 (Protocol): Your game must run protocol 2635 to get in; cs168909 (Build): Game build reading: 168909; ptrak (Networking): Network layer: RakNet, the standard for the game; $r? (Region code): No region code is set; ^z (Modded): Check: category. Modded, because plugins or settings alter the game; ^y (Carbon): Check: framework. Carbon. Check: the tags at the top of this page. They also carry players now, queue and world creation time.
Which lists and filters on Rust Metrics show E-SURVIVAL Dev?
On Rust Metrics, E-SURVIVAL Dev sits in these lists: Modded Rust servers, checked live and Trio servers, group limit 3. Check: filters. On the server list it appears under these: Type: Modded; Server tag: Modded ^z and Carbon ^y; Group limit: Trio; Last wipe: In the last 2 weeks.
Population
Where does E-SURVIVAL Dev sit in the rankings?
Player hours over seven days put E-SURVIVAL Dev at #15,369, in the top 70% of all ranked servers. The trio group places it at #526.
How full does E-SURVIVAL Dev get?
Status for E-SURVIVAL Dev: offline. Last seen 2 days 7 hours ago. Seven-day reading: 0 players on average.
Operator and location
Which location does E-SURVIVAL Dev run from?
Reading: location. E-SURVIVAL Dev gives no region. Note: Rust Metrics shows the location a server gives, not where the machine stands. Check: address. It reads 64.111.93.112:28025.
What Rust version is E-SURVIVAL Dev on?
Rust network protocol 2635 and build 168909 on Windows is the build E-SURVIVAL Dev runs. To get in, your game needs the same protocol; Steam applies the update.
How reliable is E-SURVIVAL Dev, and is it online now?
E-SURVIVAL Dev reports offline. The last reading came 2 days 7 hours ago. Uptime for the last 7 full days: 8 of 168 hours, or 5%. Check: first contact. Rust Metrics logged it on 16 September 2026.
Rules and settings
How is E-SURVIVAL Dev configured, and what rules are in force?
Check: gather rate. The name E-SURVIVAL Dev does not state one. The group cap is 3 players, read as trio. The mode is survival. Note the following: the normal game: build, gather, raid. Check: PvP. Fighting and raiding between players are allowed. Listing: Modded. Plugins or settings change the game. Plugin count: Carbon. Anti-cheat reading: VAC on, Valve's system.
Which map is live on E-SURVIVAL Dev?
Procedural map on E-SURVIVAL Dev, made by the game's generator.
Connection
What do you do to join E-SURVIVAL Dev?
Press F1 in Rust and enter client.connect 64.111.93.112:28025. You can also use Launch Rust on this page, which passes you to Steam to open Rust and connect.