Rebulon
Online 63.135.165.45:2345 checked 13m ago
Server instruments
last reading Thu 01:00 UTCPlayers now
0% full 7-day avgServer fps
48 h low 76 · below 20 is lag, below 10 is badEntities
48 h range 175,240–197,525 · memory 3,967 MBUptime
17 h 0 min since its last restart, at the last readingPlayers
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 6 Oct. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 69% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Next wipe Thursday 5 November, 19:00 UTC, in 7d 16h. The force wipe
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipes- 12/700
- 1/1000
- 27/700
- 25/1000
- 1/1000
- 60/1000
Quick answers
from the figures on this pageWipe timing
What wipe timing does Rebulon follow?
From the force wipe, the next wipe of Rebulon is an estimate. Force wipe falls on Thursday 5 November at 19:00 UTC. Every Rust server wipes then; yours included. The world it runs now was made 22 days 12 hours ago. The tags state a wipe schedule of one wipe a month.
Tags
How should you read the tags on Rebulon?
Check: tags. The game's server browser reads gmrust (Game mode): The game mode is plain Rust survival; mp40 (Max players): 40 slots in total; ts8 (Group limit): Default limit in force: 8 per team; v2635 (Protocol): Protocol 2635: join only on the same game version; cs168909 (Build): The server runs game build 168909; ptrak (Networking): RakNet carries the traffic, as standard for Rust; $r? (Region code): Region code: none set; ^m (Monthly): Facepunch's force wipe sets the monthly cycle here; ^v (Vanilla): Unmodified from Facepunch's release: no altered rates, no kits, no extra rules; ^z (Modded): Plugins or settings make this a modded server; ^y (Carbon): Check: framework. Carbon from Rebulon. Check: the tags at the top of this page. They also carry players now, queue and world creation time.
Which lists and filters on Rust Metrics show Rebulon?
Rust Metrics lists featuring Rebulon: Modded Rust servers, checked live. Check: filters. On the server list it appears under these: Type: Vanilla and Modded; Server tag: Monthly ^m, Vanilla ^v, Modded ^z and Carbon ^y; Group limit: 5 or more; Wipe schedule: Monthly.
Occupancy
Where does Rebulon sit in the rankings?
Player hours over seven days put Rebulon at #15,353, in the top 69% of all ranked servers.
How full does Rebulon get?
Current headcount on Rebulon: 0 players, 40 slots available. Seven-day reading: 0 players on average.
Server
What location is Rebulon hosted in?
No region comes from Rebulon. Rust Metrics does not look up where the machine stands; it shows where the server says it is. Check: address. It reads 63.135.165.45:2345.
What Rust version is Rebulon on?
Rust network protocol 2635 and build 168909 on Linux is the build Rebulon runs. To get in, your game needs the same protocol; Steam applies the update.
What is the performance reading for Rebulon?
Over the last 48 hours the average was 110 server fps; the floor was 76. Check: entities. The peak was 197,525, counting buildings, deployables and the rest of the world. Check: memory. Peak use was 4,794 MB. What players call lag comes from low fps and an entity count on the rise.
Is Rebulon up, and how often does it stay up?
Reading: online. Rebulon answers right now. By its reported uptime, the last restart was roughly 17 hours ago. Reading: 99% uptime over the last 7 full days. It was up 167 of 168 hours. Reading: first seen 6 October 2026, recorded by Rust Metrics.
Settings and map
What settings and rules apply on Rebulon?
No gather rate appears in the name: Rebulon. No limit is set beyond the default. Groups take up to 8 players. Mode check gives survival; standard play of gathering, building and raiding. Combat and raiding against other players are on. The server browser lists it as Modded, where plugins or settings change how the game plays. Check: plugins. It runs Carbon of them. Vanilla is the label it uses: unmodified from Facepunch's release: no altered rates, no kits, no extra rules. Anti-cheat reading: VAC on, Valve's system.
Which map is live on Rebulon?
Size 6,000 and seed 1694031611: the game generates the procedural map on Rebulon from them. View it on RustMaps from this page: matching size and seed give an identical map.
How to join
How can you get onto Rebulon?
Press F1 in Rust and enter client.connect 63.135.165.45:2345. You can also use Launch Rust on this page, which passes you to Steam to open Rust and connect.