Rust
Offline 62.78.254.96:28015 checked 38d ago
Server instruments
no direct query in 48 hoursPlayers now
100% full 7-day avgServer fps
no direct query answered in 48 hoursEntities
no direct query answered in 48 hoursUptime
no direct query answered in 48 hoursPlayers
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestWipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipes- 15/200
- 7/400
- 4/400
- 3/100
- 3/75
- 3/150
Quick answers
from the figures on this pageWipe timing
What wipe timing does Rust follow?
To tell the rhythm of Rust, too few of its wipes are on record. On Thursday 5 November at 19:00 UTC the next monthly force wipe takes every Rust server, including this one. The world in play was created 46 days 5 hours ago.
Tags
Which tags does Rust carry, and what do they mean?
Check: tags. The game's server browser reads gmhardcore (Game mode): Check: ruleset. Hardcore, the harsher option; mp2 (Max players): 2 slots in total; ts0 (Group limit): No teams here: the setting is switched off; v2633 (Protocol): Match the game version: protocol 2633 is required; cs164530 (Build): Game build reading: 164530; ptrak (Networking): RakNet carries the traffic, as standard for Rust; $r? (Region code): The region field is empty from Rust. Players now, queue and world creation time sit in the tags as well, and appear at the top of this page.
Where does Rust appear in Rust Metrics lists and filters?
Rust Metrics lists featuring Rust: Rust community servers: live readings. These filters bring it up on the server list: Type: Community (not modded, not official) and No plugins at all; Game mode: Hardcore.
Population
Where does Rust sit in the rankings?
Ranking for Rust: #11,680 on seven-day player hours, top – of all ranked servers.
What is the population on Rust?
Rust is not responding; status offline, last seen 38 days 3 hours ago.
Operator and location
Which location does Rust run from?
No region tag on Rust. Where the machine stands is not checked here; Rust Metrics shows where the server says it is. The endpoint you need is 62.78.254.96:28015.
What Rust version is Rust on?
Version check: Rust network protocol 2633 and build 164530 on Windows, run by Rust. Matching protocol is required to join. Let Steam update your game.
How reliable is Rust, and is it online now?
Reading: offline. Rust last answered 38 days 3 hours ago. Reading: 0% uptime over the last 7 full days. It was up 0 of 168 hours. The first sighting on Rust Metrics was 19 September 2026.
Settings and map
What settings and rules apply on Rust?
No gather rate appears in the name: Rust. No group limit is published. hardcore, Facepunch's most punishing mode — that is the game mode. Players can raid each other and fight. That is permitted here. The server browser lists it under Community. Anti-cheat reading: VAC on, Valve's system.
Which map is live on Rust?
Check: map. Procedural, generated by the game, on Rust.
How to join
How can you get onto Rust?
To join: start Rust, press F1 and type client.connect 62.78.254.96:28015. Or press Launch Rust here and Steam opens the game and connects you.