RUST METRICSFlight deck · live data
Data live Servers11,700 Players38,808 Populated2,943 Fresh wipes 3 h91 Scan5 min
‹ All servers62.60.246.211:28015
Online Full Queue Fresh wipe Wipe due No query

ERA AIM TRAINING | FFA | 1V1 | AIMBOTS

Online 62.60.246.211:28015 checked 10m ago

moddedoxide
COM 1 · connect

Server instruments

last reading Thu 00:00 UTC
0 12 25 38 50 PAX 0 /50

Players now

0% full 7-day avg7-day peak
0 10 30 60 120 256 FPS 239 SERVER FPS

Server fps

48 h low 223 · below 20 is lag, below 10 is bad
0 5 10 15 20 ENT 5,626 ×1000

Entities

48 h range 3,490–5,638 · memory 2,671 MB
1239 ET SINCE RESTART 4D 11H

Uptime

4 days 11 hours since its last restart, at the last reading
7-day average0peak 1
Rank#13,087top 59%
Last wipe12d agono schedule published
Next wipe–no rhythm it keeps
Memory2,671MB48 h peak 1 players
REC 1

Players

AveragePeak
00.250.50.75103:0012:0021:0005:0014:0000:00

Hourly average and peak, UTC.

REC 2

Server performance

010020030040003:0012:0021:0005:0014:0000:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 20 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

REC 3

Rank

daily · 1 is best
RankRank in region
15k10k15k20k20 Sep28 Sep6 Oct13 Oct21 Oct29 Oct

Top 59% of all ranked servers. Ranked on player hours over the last seven days.

PLAN

Wipe schedule

no rhythm it keeps

Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.

usual gap1.5 daysbetween real wipes
on rhythm0%of its recent wipes
wipe-day peak2players, last three wipes
crowd held67%else halves by day 3

The first 48 hours of its last wipes

Fri 16 OctThu 1 OctTue 29 Sep
00.511.52+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 0, 0 hours in.

LOG

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Fri 16 Oct, 21:56 UTC12d ago 0 – running 0
Thu 1 Oct, 20:18 UTC FW27d ago 2 halved by day 3 15.1 days 0
Tue 29 Sep, 18:51 UTC29d ago 4 held half 2.1 days 0
Mon 28 Sep, 20:02 UTC30d ago 2 – 1 days 0
Sun 27 Sep, 18:51 UTC31d ago 2 – 1 days 1
Fri 25 Sep, 13:53 UTC33d ago 8 held half 2.2 days 8
Thu 24 Sep, 19:08 UTC34d ago 8 – 0.8 days 0
Tue 22 Sep, 19:48 UTC36d ago 4 held half 2 days 1
Mon 21 Sep, 18:04 UTC37d ago 3 – 1.1 days 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

ALTN

Similar servers

the same kind of game, then region, group limit, rate and wipes
QRH

Quick answers

from the figures on this page

Reset cycle

What happens on ERA AIM TRAINING | FFA | 1V1 | AIMBOTS when wipe day comes?

An average of 2 players came at the busiest on its recent wipes. 0 hours after the wipe, the crowd peaked on the latest wipe. Above half that peak the crowd stayed until the next wipe in 67% of recent wipes. By day 3 it fell below half when it didn't.

How often does ERA AIM TRAINING | FFA | 1V1 | AIMBOTS wipe, and when?

There is no next wipe to predict: ERA AIM TRAINING | FFA | 1V1 | AIMBOTS wipes at irregular times. The monthly force wipe is when every Rust server wipes, and the next one is on Thursday 5 November at 19:00 UTC. 12 days 4 hours ago the current world was made.

Tag meanings

How should you read the tags on ERA AIM TRAINING | FFA | 1V1 | AIMBOTS?

Check: tags. The game's server browser reads gmrust (Game mode): Survival, as standard Rust plays it; mp50 (Max players): The server holds 50 slots; ts8 (Group limit): The game default applies: teams of up to 8; v2635 (Protocol): Match the game version: protocol 2635 is required; cs168909 (Build): The server runs game build 168909; ptrak (Networking): This is RakNet, Rust's usual network layer; $r? (Region code): The region field is empty; ^o (Oxide): It runs Oxide, also known as uMod; ^z (Modded): Plugins or settings make this a modded server from ERA AIM TRAINING | FFA | 1V1 | AIMBOTS. Reading the top of this page: the tags also hold the current players, the queue and when the world was made.

Which lists and filters on Rust Metrics show ERA AIM TRAINING | FFA | 1V1 | AIMBOTS?

These Rust Metrics lists carry ERA AIM TRAINING | FFA | 1V1 | AIMBOTS: Modded Rust servers, checked live and Aim training servers, live readings. These filters bring it up on the server list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last 2 weeks.

Population

What position does ERA AIM TRAINING | FFA | 1V1 | AIMBOTS hold among Rust servers?

Ranking for ERA AIM TRAINING | FFA | 1V1 | AIMBOTS: #13,087 on seven-day player hours, top 59% of all ranked servers.

What player count does ERA AIM TRAINING | FFA | 1V1 | AIMBOTS carry?

Current headcount on ERA AIM TRAINING | FFA | 1V1 | AIMBOTS: 0 players, 50 slots available. Seven-day check: 0 players on average. Peak reading: 1. Check: 48-hour peak. 08:00 UTC, 0 players on average.

Operator and location

Where does ERA AIM TRAINING | FFA | 1V1 | AIMBOTS sit?

No region comes from ERA AIM TRAINING | FFA | 1V1 | AIMBOTS. Note: Rust Metrics shows the location a server gives, not where the machine stands. Connect using 62.60.246.211:28015.

What Rust version is ERA AIM TRAINING | FFA | 1V1 | AIMBOTS on?

Version check: Rust network protocol 2635 and build 168909 on Linux, run by ERA AIM TRAINING | FFA | 1V1 | AIMBOTS. To get in, your game needs the same protocol; Steam applies the update.

Is performance on ERA AIM TRAINING | FFA | 1V1 | AIMBOTS within range?

Check: fps. Average 238 server fps over the last 48 hours, low of 223. Within range. Check: entities. The peak was 5,638, counting buildings, deployables and the rest of the world. Memory peak: 2,704 MB. Lag, as players feel it, is low fps plus a climbing entity count.

Is ERA AIM TRAINING | FFA | 1V1 | AIMBOTS up, and how often does it stay up?

Reading: online. ERA AIM TRAINING | FFA | 1V1 | AIMBOTS answers right now. By its reported uptime, the last restart was roughly 4 days 11 hours ago. Uptime for the last 7 full days: 108 of 168 hours, or 64%. Reading: first seen 20 September 2026, recorded by Rust Metrics.

Rules and settings

What rules does ERA AIM TRAINING | FFA | 1V1 | AIMBOTS enforce, and what are its settings?

No gather rate appears in the name: ERA AIM TRAINING | FFA | 1V1 | AIMBOTS. 8 players per group, the default value. The mode is survival. Note the following: gather, build and raid, as the game normally runs. Combat and raiding against other players are on. Listing: Modded. Plugins or settings change the game. Oxide plugins are running. VAC is on. That is Valve's anti-cheat.

What map is ERA AIM TRAINING | FFA | 1V1 | AIMBOTS on?

Check: map. Procedural, size 6,000, seed 1337, generated by the game on ERA AIM TRAINING | FFA | 1V1 | AIMBOTS. The map repeats when size and seed match. Open it on RustMaps from this page. Read the map name: Custom Map.

Connection

What do you do to join ERA AIM TRAINING | FFA | 1V1 | AIMBOTS?

Press F1 in Rust and enter client.connect 62.60.246.211:28015. You can also use Launch Rust on this page, which passes you to Steam to open Rust and connect.

PLACARDS

Server tags

what each one means

Published as mp50,ptrak,$r?,v2635,gmrust,cs168909,ts8,^o^z

Game

gmrust
Game mode Survival, as standard Rust plays it.
mp50
Max players The server holds 50 slots.
ts8
Group limit The game default applies: teams of up to 8.
v2635
Protocol Match the game version: protocol 2635 is required.
cs168909
Build The server runs game build 168909.
ptrak
Networking This is RakNet, Rust's usual network layer.
$r?
Region code The region field is empty.

Mods and access

^o
Oxide It runs Oxide, also known as uMod.
^z
Modded Plugins or settings make this a modded server.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.