ERA AIM TRAINING | FFA | 1V1 | AIMBOTS
Online 62.60.246.211:28015 checked 10m ago
Server instruments
last reading Thu 00:00 UTCPlayers now
0% full 7-day avg7-day peakServer fps
48 h low 223 · below 20 is lag, below 10 is badEntities
48 h range 3,490–5,638 · memory 2,671 MBUptime
4 days 11 hours since its last restart, at the last readingPlayers
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 20 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 59% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
no rhythm it keepsIts wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 0, 0 hours in.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Fri 16 Oct, 21:56 UTC12d ago | 0 | – | running | 0 |
| Thu 1 Oct, 20:18 UTC FW27d ago | 2 | halved by day 3 | 15.1 days | 0 |
| Tue 29 Sep, 18:51 UTC29d ago | 4 | held half | 2.1 days | 0 |
| Mon 28 Sep, 20:02 UTC30d ago | 2 | – | 1 days | 0 |
| Sun 27 Sep, 18:51 UTC31d ago | 2 | – | 1 days | 1 |
| Fri 25 Sep, 13:53 UTC33d ago | 8 | held half | 2.2 days | 8 |
| Thu 24 Sep, 19:08 UTC34d ago | 8 | – | 0.8 days | 0 |
| Tue 22 Sep, 19:48 UTC36d ago | 4 | held half | 2 days | 1 |
| Mon 21 Sep, 18:04 UTC37d ago | 3 | – | 1.1 days | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipes- 1/100
- 5/15
- 2/100
- 1/100
- 0/40
- 2/100
Quick answers
from the figures on this pageReset cycle
What happens on ERA AIM TRAINING | FFA | 1V1 | AIMBOTS when wipe day comes?
An average of 2 players came at the busiest on its recent wipes. 0 hours after the wipe, the crowd peaked on the latest wipe. Above half that peak the crowd stayed until the next wipe in 67% of recent wipes. By day 3 it fell below half when it didn't.
How often does ERA AIM TRAINING | FFA | 1V1 | AIMBOTS wipe, and when?
There is no next wipe to predict: ERA AIM TRAINING | FFA | 1V1 | AIMBOTS wipes at irregular times. The monthly force wipe is when every Rust server wipes, and the next one is on Thursday 5 November at 19:00 UTC. 12 days 4 hours ago the current world was made.
Tag meanings
How should you read the tags on ERA AIM TRAINING | FFA | 1V1 | AIMBOTS?
Check: tags. The game's server browser reads gmrust (Game mode): Survival, as standard Rust plays it; mp50 (Max players): The server holds 50 slots; ts8 (Group limit): The game default applies: teams of up to 8; v2635 (Protocol): Match the game version: protocol 2635 is required; cs168909 (Build): The server runs game build 168909; ptrak (Networking): This is RakNet, Rust's usual network layer; $r? (Region code): The region field is empty; ^o (Oxide): It runs Oxide, also known as uMod; ^z (Modded): Plugins or settings make this a modded server from ERA AIM TRAINING | FFA | 1V1 | AIMBOTS. Reading the top of this page: the tags also hold the current players, the queue and when the world was made.
Which lists and filters on Rust Metrics show ERA AIM TRAINING | FFA | 1V1 | AIMBOTS?
These Rust Metrics lists carry ERA AIM TRAINING | FFA | 1V1 | AIMBOTS: Modded Rust servers, checked live and Aim training servers, live readings. These filters bring it up on the server list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last 2 weeks.
Population
What position does ERA AIM TRAINING | FFA | 1V1 | AIMBOTS hold among Rust servers?
Ranking for ERA AIM TRAINING | FFA | 1V1 | AIMBOTS: #13,087 on seven-day player hours, top 59% of all ranked servers.
What player count does ERA AIM TRAINING | FFA | 1V1 | AIMBOTS carry?
Current headcount on ERA AIM TRAINING | FFA | 1V1 | AIMBOTS: 0 players, 50 slots available. Seven-day check: 0 players on average. Peak reading: 1. Check: 48-hour peak. 08:00 UTC, 0 players on average.
Operator and location
Where does ERA AIM TRAINING | FFA | 1V1 | AIMBOTS sit?
No region comes from ERA AIM TRAINING | FFA | 1V1 | AIMBOTS. Note: Rust Metrics shows the location a server gives, not where the machine stands. Connect using 62.60.246.211:28015.
What Rust version is ERA AIM TRAINING | FFA | 1V1 | AIMBOTS on?
Version check: Rust network protocol 2635 and build 168909 on Linux, run by ERA AIM TRAINING | FFA | 1V1 | AIMBOTS. To get in, your game needs the same protocol; Steam applies the update.
Is performance on ERA AIM TRAINING | FFA | 1V1 | AIMBOTS within range?
Check: fps. Average 238 server fps over the last 48 hours, low of 223. Within range. Check: entities. The peak was 5,638, counting buildings, deployables and the rest of the world. Memory peak: 2,704 MB. Lag, as players feel it, is low fps plus a climbing entity count.
Is ERA AIM TRAINING | FFA | 1V1 | AIMBOTS up, and how often does it stay up?
Reading: online. ERA AIM TRAINING | FFA | 1V1 | AIMBOTS answers right now. By its reported uptime, the last restart was roughly 4 days 11 hours ago. Uptime for the last 7 full days: 108 of 168 hours, or 64%. Reading: first seen 20 September 2026, recorded by Rust Metrics.
Rules and settings
What rules does ERA AIM TRAINING | FFA | 1V1 | AIMBOTS enforce, and what are its settings?
No gather rate appears in the name: ERA AIM TRAINING | FFA | 1V1 | AIMBOTS. 8 players per group, the default value. The mode is survival. Note the following: gather, build and raid, as the game normally runs. Combat and raiding against other players are on. Listing: Modded. Plugins or settings change the game. Oxide plugins are running. VAC is on. That is Valve's anti-cheat.
What map is ERA AIM TRAINING | FFA | 1V1 | AIMBOTS on?
Check: map. Procedural, size 6,000, seed 1337, generated by the game on ERA AIM TRAINING | FFA | 1V1 | AIMBOTS. The map repeats when size and seed match. Open it on RustMaps from this page. Read the map name: Custom Map.
Connection
What do you do to join ERA AIM TRAINING | FFA | 1V1 | AIMBOTS?
Press F1 in Rust and enter client.connect 62.60.246.211:28015. You can also use Launch Rust on this page, which passes you to Steam to open Rust and connect.