RUST METRICSFlight deck · live data
Data live Servers11,886 Players104,326 Populated3,964 Fresh wipes 3 h514 Scan5 min
‹ All servers62.165.208.187:28015
Offline Full Queue Fresh wipe Wipe due No query

My Test Server

Offline 62.165.208.187:28015 checked 46d ago

COM 1 · connect

Server instruments

no direct query in 48 hours
0 2 5 8 10 PAX 1 /10

Players now

10% full 7-day avg
0 10 30 60 120 256 FPS – – – SERVER FPS OFF

Server fps

no direct query answered in 48 hours
0 ENT – – – ×1000 OFF

Entities

no direct query answered in 48 hours
1239 ET SINCE RESTART – – : – – OFF

Uptime

no direct query answered in 48 hours
7-day average0peak –
Rank#13,060no region published
Last wipe49d agono schedule published
Next wipe–no wipe seen yet
Memory–at the last reading
REC 1

Players

No hourly history yet.

Hourly average and peak, UTC.

REC 2

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

REC 3

Rank

daily · 1 is best
No rank history yet.
PLAN

Wipe schedule

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

LOG

Wipes

newest first
WipedPeakCrowdLastedPlayers before
No wipe seen yet.

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

ALTN

Similar servers

the same kind of game, then region, group limit, rate and wipes
QRH

Quick answers

from the figures on this page

Reset cycle

When does My Test Server wipe?

Its rhythm cannot be told from the wipes of My Test Server on record: there are too few. The next monthly force wipe, when every Rust server wipes, falls on Thursday 5 November at 19:00 UTC. The world in play was created 49 days 1 hours ago.

Tag meanings

Which tags does My Test Server carry, and what do they mean?

These are the tags My Test Server publishes, and the server browser reads them: gmrust (Game mode): The game mode is plain Rust survival; mp10 (Max players): Slots: 10; ts8 (Group limit): Default limit in force: 8 per team; v2633 (Protocol): Your game must run protocol 2633 to get in; cs163493 (Build): The server runs game build 163493; ptrak (Networking): This is RakNet, Rust's usual network layer; $r? (Region code): The region field is empty. Check: the tags at the top of this page. They also carry players now, queue and world creation time.

Where does My Test Server appear in Rust Metrics lists and filters?

Rust Metrics lists featuring My Test Server: Rust community servers: live readings. These filters bring it up on the server list: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more.

Occupancy

Where does My Test Server sit in the rankings?

Player hours over seven days put My Test Server at #13,060, in the top – of all ranked servers.

How full does My Test Server get?

Status for My Test Server: offline. Last seen 46 days 2 hours ago.

Server details

Where does My Test Server sit?

No region comes from My Test Server. Rust Metrics does not look up where the machine stands; it shows where the server says it is. The endpoint you need is 62.165.208.187:28015.

What Rust version is My Test Server on?

Rust network protocol 2633 and build 163493 on Windows is the build My Test Server runs. Check: protocol. To join, your game must match; Steam handles the update.

How reliable is My Test Server, and is it online now?

Check: connection. My Test Server is offline at this moment. Last contact was 46 days 2 hours ago. Reading: 0% uptime over the last 7 full days. It was up 0 of 168 hours. The first sighting on Rust Metrics was 13 September 2026.

Map and rules

What settings and rules apply on My Test Server?

Reading the name gives no gather rate for My Test Server. 8 players per group, the default value. survival, standard play of gathering, building and raiding — that is the game mode. Combat and raiding against other players are on. Under Community in the server browser you will find it. Anti-cheat reading: VAC off, Valve's system.

What map is My Test Server on?

Check: map. Procedural, generated by the game, on My Test Server.

Connection

How can you get onto My Test Server?

Press F1 in Rust and enter client.connect 62.165.208.187:28015. You can also use Launch Rust on this page, which passes you to Steam to open Rust and connect.

PLACARDS

Server tags

what each one means

Published as mp10,ptrak,$r?,v2633,gmrust,cs163493,ts8

Game

gmrust
Game mode The game mode is plain Rust survival.
mp10
Max players Slots: 10.
ts8
Group limit Default limit in force: 8 per team.
v2633
Protocol Your game must run protocol 2633 to get in.
cs163493
Build The server runs game build 163493.
ptrak
Networking This is RakNet, Rust's usual network layer.
$r?
Region code The region field is empty.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.