TEST SERVER
Offline 61.105.188.200:28015 checked 40d ago
Server instruments
no direct query in 48 hoursPlayers now
0% full 7-day avgServer fps
no direct query answered in 48 hoursEntities
no direct query answered in 48 hoursUptime
no direct query answered in 48 hoursPlayers
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 18 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 70% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Next wipe Thursday 5 November, 19:00 UTC, in 7d 5h. The force wipe
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipes- 132/2000
- 203/2000
- 38/200
- 103/200
- 50/100
- 16/250
Quick answers
from the figures on this pageWipe schedule
When does TEST SERVER wipe?
From the force wipe, the next wipe of TEST SERVER is an estimate. Force wipe falls on Thursday 5 November at 19:00 UTC. Every Rust server wipes then; yours included. 46 days ago the current world was made. The tags carry an every-two-weeks wipe schedule.
Tags
Which tags does TEST SERVER carry, and what do they mean?
Check: tags. The game's server browser reads gmrust (Game mode): The game mode is plain Rust survival; mp1 (Max players): Slots: 1; ts8 (Group limit): Team cap of 8, which is the game default; v2633 (Protocol): Protocol 2633: join only on the same game version; cs163794 (Build): Build 163794; ptrak (Networking): Network layer: RakNet, the standard for the game; $r? (Region code): Region code: none set; ^b (Biweekly): Two-week wipe schedule; ^r (Roleplay): Roleplay is the purpose of this server; ^p (PvE): No fighting between players: the world itself is the hazard; ^o (Oxide): It runs Oxide, also known as uMod; ^z (Modded): Modded: plugins or settings depart from the stock game from TEST SERVER. Players now, queue and world creation time sit in the tags as well, and appear at the top of this page.
Where does TEST SERVER appear in Rust Metrics lists and filters?
These Rust Metrics lists carry TEST SERVER: Modded Rust servers, checked live, Rust PvE servers and Rust roleplay servers. These filters bring it up on the server list: Type: Modded; Game mode: PvE; Server tag: Biweekly ^b, PvE ^p, Roleplay ^r, Modded ^z and Oxide ^o; Group limit: 5 or more; Wipe schedule: Every two weeks.
Population
Where does TEST SERVER sit in the rankings?
Ranking for TEST SERVER: #15,478 on seven-day player hours, top 70% of all ranked servers.
What is the population on TEST SERVER?
TEST SERVER is not responding; status offline, last seen 40 days 20 hours ago.
Operator and location
Which location does TEST SERVER run from?
No region comes from TEST SERVER. Rust Metrics does not look up where the machine stands; it shows where the server says it is. The endpoint you need is 61.105.188.200:28015.
What Rust version is TEST SERVER on?
Version check: Rust network protocol 2633 and build 163794 on Windows, run by TEST SERVER. To get in, your game needs the same protocol; Steam applies the update.
Is TEST SERVER up, and how often does it stay up?
Reading: offline. TEST SERVER last answered 40 days 20 hours ago. Reading: 0% uptime over the last 7 full days. It was up 0 of 168 hours. Reading: first seen 13 September 2026, recorded by Rust Metrics.
Map and rules
What settings and rules apply on TEST SERVER?
Reading the name gives no gather rate for TEST SERVER. No limit is set beyond the default. Groups take up to 8 players. Mode check gives roleplay; jobs and towns under roleplay rules. The server browser lists it as Modded, where plugins or settings change how the game plays. Check: plugins. It runs Oxide of them. Anti-cheat reading: VAC on, Valve's system.
Which map is live on TEST SERVER?
From seed 4, the game generates the procedural map on TEST SERVER. Its size is 2,000. Check: map view. Size and seed match, so the map is the same; view it on RustMaps from this page.
Join
What do you do to join TEST SERVER?
Press F1 in Rust and enter client.connect 61.105.188.200:28015. You can also use Launch Rust on this page, which passes you to Steam to open Rust and connect.