TEST SERVER
Offline 61.105.188.198:28015 checked 44d ago
Server instruments
no direct query in 48 hoursPlayers now
100% full 7-day avgServer fps
no direct query answered in 48 hoursEntities
no direct query answered in 48 hoursUptime
no direct query answered in 48 hoursPlayers
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestWipe schedule
Next wipe Thursday 5 November, 19:00 UTC, in 7d 0h. The force wipe
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipes- 167/2000
- 318/2000
- 66/200
- 39/200
- 87/100
- 39/250
Quick answers
from the figures on this pageWipe schedule
How often does TEST SERVER wipe, and when?
An estimate from the force wipe gives TEST SERVER's next wipe. Force wipe falls on Thursday 5 November at 19:00 UTC. Every Rust server wipes then; yours included. The world in play was created 44 days 5 hours ago. Its tags publish a wipe schedule of one wipe every two weeks.
Tag meanings
Which tags does TEST SERVER carry, and what do they mean?
These are the tags TEST SERVER publishes, and the server browser reads them: gmrust (Game mode): Survival, as standard Rust plays it; mp1 (Max players): The server holds 1 slots; ts8 (Group limit): The game default applies: teams of up to 8; v2633 (Protocol): Protocol 2633: join only on the same game version; cs163794 (Build): Build 163794; ptrak (Networking): RakNet carries the traffic, as standard for Rust; $r? (Region code): The region field is empty; ^b (Biweekly): Two-week wipe schedule; ^r (Roleplay): Roleplay is the purpose of this server; ^p (PvE): Check: mode. PvE, so the world supplies the danger, not other players; ^o (Oxide): Plugin framework in use: Oxide (uMod); ^z (Modded): Plugins or settings make this a modded server. Check: the tags at the top of this page. They also carry players now, queue and world creation time.
Where does TEST SERVER appear in Rust Metrics lists and filters?
On Rust Metrics, TEST SERVER sits in these lists: Modded Rust servers, checked live, Rust PvE servers and Rust roleplay servers. Reading: server list filters. It comes up under Type: Modded; Game mode: PvE; Server tag: Biweekly ^b, PvE ^p, Roleplay ^r, Modded ^z and Oxide ^o; Group limit: 5 or more; Wipe schedule: Every two weeks.
Player count
Where does TEST SERVER sit in the rankings?
Player hours over seven days put TEST SERVER at #14,450, in the top – of all ranked servers.
What is the population on TEST SERVER?
TEST SERVER is not responding; status offline, last seen 44 days 4 hours ago.
Server
Which location does TEST SERVER run from?
No region comes from TEST SERVER. Note: Rust Metrics shows the location a server gives, not where the machine stands. The endpoint you need is 61.105.188.198:28015.
What Rust version is TEST SERVER on?
Version check: Rust network protocol 2633 and build 163794 on Windows, run by TEST SERVER. Check: protocol. To join, your game must match; Steam handles the update.
Is TEST SERVER up, and how often does it stay up?
Reading: offline. TEST SERVER last answered 44 days 4 hours ago. Uptime for the last 7 full days: 0 of 168 hours, or 0%. Check: first contact. Rust Metrics logged it on 15 September 2026.
Rules and settings
What rules does TEST SERVER enforce, and what are its settings?
No gather rate appears in the name: TEST SERVER. 8 players per group, the default value. roleplay, roleplay rules, jobs and towns — that is the game mode. Listing: Modded. Plugins or settings change the game. Plugin count: Oxide. Check: anti-cheat. VAC, Valve's system, is on.
Which map is live on TEST SERVER?
The game generates a procedural map for TEST SERVER.
Connection
How do you connect to TEST SERVER?
To join: start Rust, press F1 and type client.connect 61.105.188.198:28015. Or press Launch Rust here and Steam opens the game and connects you.