TEST SERVER
Offline 61.105.188.194:28015 checked 36d ago
Server instruments
no direct query in 48 hoursPlayers now
0% full 7-day avgServer fps
no direct query answered in 48 hoursEntities
no direct query answered in 48 hoursUptime
no direct query answered in 48 hoursPlayers
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 23 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 71% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Next wipe Wednesday 4 November, 07:54 UTC, in 5d 9h. Biweekly: 14 days after its last wipe
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipes- 261/2000
- 240/2000
- 83/200
- 17/200
- 37/100
- 41/250
Quick answers
from the figures on this pageWipe schedule
What wipe timing does TEST SERVER follow?
The estimate for TEST SERVER's next wipe comes from biweekly: 14 days after its last wipe. Due on Wednesday 4 November at 07:54 UTC is its next wipe. The world in play was created 36 days 14 hours ago. Its tags publish a wipe schedule of one wipe every two weeks.
Tag meanings
Which tags does TEST SERVER carry, and what do they mean?
These are the tags TEST SERVER publishes, and the server browser reads them: gmrust (Game mode): Survival, as standard Rust plays it; mp1 (Max players): Slots: 1; ts8 (Group limit): Team cap of 8, which is the game default; v2633 (Protocol): Match the game version: protocol 2633 is required; cs163794 (Build): Game build reading: 163794; ptrak (Networking): This is RakNet, Rust's usual network layer; $r? (Region code): The region field is empty; ^b (Biweekly): It wipes once a fortnight; ^r (Roleplay): Check: mode. Roleplay; ^p (PvE): No fighting between players: the world itself is the hazard; ^o (Oxide): Check: framework. Oxide (uMod) handles plugins; ^z (Modded): Check: category. Modded, because plugins or settings alter the game. Reading the top of this page: the tags also hold the current players, the queue and when the world was made.
Which lists and filters on Rust Metrics show TEST SERVER?
These Rust Metrics lists carry TEST SERVER: Modded Rust servers, checked live, Rust PvE servers and Rust roleplay servers. Check: filters. On the server list it appears under these: Type: Modded; Game mode: PvE; Server tag: Biweekly ^b, PvE ^p, Roleplay ^r, Modded ^z and Oxide ^o; Group limit: 5 or more; Wipe schedule: Every two weeks.
Player count
Where does TEST SERVER sit in the rankings?
Ranking for TEST SERVER: #15,459 on seven-day player hours, top 71% of all ranked servers.
What is the population on TEST SERVER?
TEST SERVER is not responding; status offline, last seen 36 days 5 hours ago.
Server details
Where does TEST SERVER sit?
No region comes from TEST SERVER. Note: Rust Metrics shows the location a server gives, not where the machine stands. Connect using 61.105.188.194:28015.
What Rust version is TEST SERVER on?
Version check: Rust network protocol 2633 and build 163794 on Windows, run by TEST SERVER. Matching protocol is required to join. Let Steam update your game.
What is the uptime on TEST SERVER, and is it online?
TEST SERVER reports offline. The last reading came 36 days 5 hours ago. Uptime for the last 7 full days: 0 of 168 hours, or 0%. The first sighting on Rust Metrics was 23 September 2026.
Rules and settings
What settings and rules apply on TEST SERVER?
Reading the name gives no gather rate for TEST SERVER. The group cap is 8 players, which is the default in the game. The mode is roleplay. Note the following: jobs and towns under roleplay rules. The server browser lists it as Modded, where plugins or settings change how the game plays. Check: plugins. It runs Oxide of them. VAC is on. That is Valve's anti-cheat.
Which map is live on TEST SERVER?
From seed 4, the game generates the procedural map on TEST SERVER. Its size is 3,500. The map repeats when size and seed match. Open it on RustMaps from this page.
How to join
How do you connect to TEST SERVER?
Check: join. Open Rust, press F1, then enter client.connect 61.105.188.194:28015. Alternatively, use Launch Rust on this page: Steam opens Rust and connects you.