RUST METRICSFlight deck · live data
Data live Servers11,711 Players58,911 Populated3,347 Fresh wipes 3 h176 Scan5 min
‹ All servers60.117.170.221:28015
Offline Full Queue Fresh wipe Wipe due No query

Solo Rust Server

Offline 60.117.170.221:28015 checked 17d ago

moddedcarbonpve
COM 1 · connect

Server instruments

no direct query in 48 hours
0 0.2 0.5 0.8 1 PAX 1 /1

Players now

100% full 7-day avg
0 10 30 60 120 256 FPS – – – SERVER FPS OFF

Server fps

no direct query answered in 48 hours
0 ENT – – – ×1000 OFF

Entities

no direct query answered in 48 hours
1239 ET SINCE RESTART – – : – – OFF

Uptime

no direct query answered in 48 hours
7-day average0peak –
Rank#13,546top 61%
Last wipe20d agono schedule published
Next wipe–no rhythm it keeps
Memory–at the last reading
REC 1

Players

No hourly history yet.

Hourly average and peak, UTC.

REC 2

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

REC 3

Rank

daily · 1 is best
RankRank in region
15k10k15k20k3 Oct6 Oct9 Oct12 Oct15 Oct18 Oct

Top 61% of all ranked servers. Ranked on player hours over the last seven days.

PLAN

Wipe schedule

no rhythm it keeps

Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.

usual gap1.5 daysbetween real wipes
on rhythm33%of its recent wipes
wipe-day peak1players, last three wipes

The first 48 hours of its last wipes

Thu 8 OctTue 6 OctMon 5 Oct
00.250.50.751+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 1, 2 hours in.

LOG

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Thu 8 Oct, 12:43 UTC20d ago 1 – running 1
Tue 6 Oct, 18:03 UTC22d ago 1 – 1.8 days 0
Mon 5 Oct, 14:07 UTC23d ago 1 – 1.2 days 1
Sun 4 Oct, 03:00 UTC25d ago 1 – 1.5 days 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

ALTN

Similar servers

the same kind of game, then region, group limit, rate and wipes
QRH

Quick answers

from the figures on this page

Wipe schedule

What should you expect from wipe day on Solo Rust Server?

An average of 1 players came at the busiest on its recent wipes. After the latest wipe, numbers topped out at 2 hours.

How often does Solo Rust Server wipe, and when?

There is no next wipe to predict: Solo Rust Server wipes at irregular times. The next monthly force wipe, when every Rust server wipes, falls on Thursday 5 November at 19:00 UTC. 20 days 18 hours ago the current world was made.

Tag meanings

Which tags does Solo Rust Server carry, and what do they mean?

Tags published by Solo Rust Server, read by the game's server browser: gmrust (Game mode): Survival, as standard Rust plays it; mp1 (Max players): 1 slots in total; ts8 (Group limit): The game default applies: teams of up to 8; v2634 (Protocol): Protocol 2634: join only on the same game version; cs167231 (Build): The server runs game build 167231; ptrak (Networking): Network layer: RakNet, the standard for the game; $r? (Region code): No region code is set; ^p (PvE): No fighting between players: the world itself is the hazard; ^z (Modded): Modded: plugins or settings depart from the stock game; ^y (Carbon): Check: framework. Carbon. Check: the tags at the top of this page. They also carry players now, queue and world creation time.

Which lists and filters on Rust Metrics show Solo Rust Server?

Rust Metrics lists featuring Solo Rust Server: Modded Rust servers, checked live and Rust PvE servers. Check: filters. On the server list it appears under these: Type: Modded; Game mode: PvE; Server tag: PvE ^p, Modded ^z and Carbon ^y; Group limit: 5 or more.

Occupancy

What position does Solo Rust Server hold among Rust servers?

Player hours over seven days put Solo Rust Server at #13,546, in the top 61% of all ranked servers.

What is the population on Solo Rust Server?

Solo Rust Server is not responding; status offline, last seen 17 days 17 hours ago.

Server

Where does Solo Rust Server sit?

No region tag on Solo Rust Server. Rust Metrics does not look up where the machine stands; it shows where the server says it is. Connect using 60.117.170.221:28015.

What Rust version is Solo Rust Server on?

Reading: Solo Rust Server, Rust network protocol 2634 and build 167231, Windows. Check: protocol. To join, your game must match; Steam handles the update.

What is the uptime on Solo Rust Server, and is it online?

Reading: offline. Solo Rust Server last answered 17 days 17 hours ago. Uptime for the last 7 full days: 0 of 168 hours, or 0%. Reading: first seen 3 October 2026, recorded by Rust Metrics.

Rules and settings

What rules does Solo Rust Server enforce, and what are its settings?

Reading the name gives no gather rate for Solo Rust Server. No limit is set beyond the default. Groups take up to 8 players. The mode is pve. Note the following: fighting between players is off. Plugins or settings change the game, so it is listed as Modded. Carbon plugins are running. Anti-cheat reading: VAC on, Valve's system.

What map is Solo Rust Server on?

The game generates a procedural map for Solo Rust Server.

Connection

What do you do to join Solo Rust Server?

Press F1 in Rust and enter client.connect 60.117.170.221:28015. You can also use Launch Rust on this page, which passes you to Steam to open Rust and connect.

PLACARDS

Server tags

what each one means

Published as mp1,ptrak,$r?,v2634,^z,^y,^p,gmrust,cs167231,ts8

Game

gmrust
Game mode Survival, as standard Rust plays it.
mp1
Max players 1 slots in total.
ts8
Group limit The game default applies: teams of up to 8.
v2634
Protocol Protocol 2634: join only on the same game version.
cs167231
Build The server runs game build 167231.
ptrak
Networking Network layer: RakNet, the standard for the game.
$r?
Region code No region code is set.

Gameplay

^p
PvE No fighting between players: the world itself is the hazard.

Mods and access

^z
Modded Modded: plugins or settings depart from the stock game.
^y
Carbon Check: framework. Carbon.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.