NPC Development Local
Offline 59.126.49.82:28015 checked 31d ago
Server instruments
no direct query in 48 hoursPlayers now
0% full 7-day avgServer fps
no direct query answered in 48 hoursEntities
no direct query answered in 48 hoursUptime
no direct query answered in 48 hoursPlayers
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 26 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 72% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipes- 217/2000
- 312/2000
- 105/200
- 19/200
- 60/300
- 48/100
Quick answers
from the figures on this pageReset cycle
What wipe timing does NPC Development Local follow?
The rhythm of NPC Development Local's wipes cannot be told yet: too few are on record. The next monthly force wipe, when every Rust server wipes, falls on Thursday 5 November at 19:00 UTC. The world in play was created 33 days 4 hours ago.
Lists and filters
Which tags does NPC Development Local carry, and what do they mean?
Check: tags. The game's server browser reads gmrust (Game mode): Survival, as standard Rust plays it; mp5 (Max players): Slots: 5; ts8 (Group limit): Team cap of 8, which is the game default; v2633 (Protocol): Match the game version: protocol 2633 is required; cs165217 (Build): Game build reading: 165217; ptrak (Networking): This is RakNet, Rust's usual network layer; $r? (Region code): The region field is empty; ^p (PvE): There is no player-on-player combat here; the danger comes from the world; ^o (Oxide): Check: framework. Oxide (uMod) handles plugins; ^z (Modded): Check: category. Modded, because plugins or settings alter the game from NPC Development Local. Check: the tags at the top of this page. They also carry players now, queue and world creation time.
Where does NPC Development Local appear in Rust Metrics lists and filters?
Rust Metrics lists featuring NPC Development Local: Modded Rust servers, checked live and Rust PvE servers. Reading: server list filters. It comes up under Type: Modded; Game mode: PvE; Server tag: PvE ^p, Modded ^z and Oxide ^o; Group limit: 5 or more.
Occupancy
What position does NPC Development Local hold among Rust servers?
Ranking for NPC Development Local: #16,967 on seven-day player hours, top 72% of all ranked servers.
What player count does NPC Development Local carry?
Reading for NPC Development Local: offline at this moment; last seen 31 days 10 hours ago.
Server
Where does NPC Development Local sit?
No region comes from NPC Development Local. Note: Rust Metrics shows the location a server gives, not where the machine stands. Check: address. It reads 59.126.49.82:28015.
What Rust version is NPC Development Local on?
Reading: NPC Development Local, Rust network protocol 2633 and build 165217, Windows. To get in, your game needs the same protocol; Steam applies the update.
How reliable is NPC Development Local, and is it online now?
NPC Development Local reports offline. The last reading came 31 days 10 hours ago. Uptime for the last 7 full days: 0 of 168 hours, or 0%. The first sighting on Rust Metrics was 25 September 2026.
Settings and map
What rules does NPC Development Local enforce, and what are its settings?
Reading the name gives no gather rate for NPC Development Local. The group cap is 8 players, which is the default in the game. pve, fighting between players is off — that is the game mode. Plugins or settings change the game, so it is listed as Modded. Plugin count: Oxide. Check: anti-cheat. VAC, Valve's system, is on.
Which map is live on NPC Development Local?
Size 1,000 and seed 12345: the game generates the procedural map on NPC Development Local from them. Check: map view. Size and seed match, so the map is the same; view it on RustMaps from this page.
Join
What do you do to join NPC Development Local?
Press F1 in Rust and enter client.connect 59.126.49.82:28015. You can also use Launch Rust on this page, which passes you to Steam to open Rust and connect.