RustCraft PVE
Online 58.96.38.211:28015 checked 12m ago
Server instruments
last reading Wed 00:00 UTCPlayers now
2% full 7-day avg7-day peakServer fps
48 h low 22 · below 20 is lag, below 10 is badEntities
48 h range 165,973–179,804 · memory 4,638 MBUptime
17 h 49 min since its last restart, at the last readingPlayers
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 15% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
force wipes onlyNext wipe Thursday 5 November, 19:00 UTC, in 8d 16h. The force wipe · high confidence
Coming wipes
- WPT 1Thu 5 Nov, 19:00 UTC8d 16hFW
- WPT 2Thu 3 Dec, 19:00 UTC36d 16hFW
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 2, 4 hours in.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Thu 1 Oct, 22:58 UTC FW26d ago | 2 | – | running | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipes- 315/2000
- 130/2000
- 141/200
- 29/200
- 14/100
- 47/250
Quick answers
from the figures on this pageReset cycle
What should you expect from wipe day on RustCraft PVE?
The busiest point of its recent wipes drew 2 players on average. 4 hours after the wipe, the crowd peaked on the latest wipe.
When does RustCraft PVE wipe?
With the force wipe, once a month, RustCraft PVE wipes. Every Rust server wipes at the force wipe on Thursday 5 November at 19:00 UTC, which is its next wipe. 26 days 3 hours ago the current world was made.
Tag meanings
Which tags does RustCraft PVE carry, and what do they mean?
These are the tags RustCraft PVE publishes, and the server browser reads them: gmrust (Game mode): Survival, as standard Rust plays it; mp50 (Max players): The server holds 50 slots; ts8 (Group limit): Team cap of 8, which is the game default; v2635 (Protocol): Protocol 2635: join only on the same game version; cs168909 (Build): Game build reading: 168909; ptrak (Networking): RakNet carries the traffic, as standard for Rust; $r? (Region code): Region code: none set; ^p (PvE): Check: mode. PvE, so the world supplies the danger, not other players; ^o (Oxide): Plugin framework in use: Oxide (uMod); ^z (Modded): Plugins or settings make this a modded server. Check: the tags at the top of this page. They also carry players now, queue and world creation time.
Where does RustCraft PVE appear in Rust Metrics lists and filters?
On Rust Metrics, RustCraft PVE sits in these lists: Modded Rust servers, checked live and Rust PvE servers. Reading: server list filters. It comes up under Type: Modded; Game mode: PvE; Server tag: PvE ^p, Modded ^z and Oxide ^o; Group limit: 5 or more.
Player count
What position does RustCraft PVE hold among Rust servers?
Ranking for RustCraft PVE: #3,329 on seven-day player hours, top 15% of all ranked servers.
What is the population on RustCraft PVE?
Current headcount on RustCraft PVE: 1 players, 50 slots available. Check: players over seven days. Average 1, peak 4. Average at the busiest hour was 2 players, at 03:00 UTC over the last 48 hours.
Server details
What location is RustCraft PVE hosted in?
No region tag on RustCraft PVE. Rust Metrics does not look up where the machine stands; it shows where the server says it is. Connect using 58.96.38.211:28015.
What Rust version is RustCraft PVE on?
Rust network protocol 2635 and build 168909 on Windows is the build RustCraft PVE runs. Matching protocol is required to join. Let Steam update your game.
What is the performance reading for RustCraft PVE?
Over the last 48 hours the average was 38 server fps; the floor was 22. Check: entities. The peak was 179,804, counting buildings, deployables and the rest of the world. Memory peak: 12,779 MB. What players call lag comes from low fps and an entity count on the rise.
What is the uptime on RustCraft PVE, and is it online?
Check: connection. RustCraft PVE is online at this moment. Reading: uptime. About 17 hours ago it restarted, on its own count. Uptime for the last 7 full days: 168 of 168 hours, or 100%. The first sighting on Rust Metrics was 13 September 2026.
Map and rules
How is RustCraft PVE configured, and what rules are in force?
Check: gather rate. The name RustCraft PVE does not state one. The group cap is 8 players, which is the default in the game. Mode check gives pve; fighting between players is off. Listing: Modded. Plugins or settings change the game. Oxide plugins are running. VAC is on. That is Valve's anti-cheat.
Which map is live on RustCraft PVE?
Check: map. Procedural, size 5,000, seed 1922716, generated by the game on RustCraft PVE. View it on RustMaps from this page: matching size and seed give an identical map.
Connection
What do you do to join RustCraft PVE?
To join: start Rust, press F1 and type client.connect 58.96.38.211:28015. Or press Launch Rust here and Steam opens the game and connects you.